mirror of
https://github.com/lvgl/lvgl.git
synced 2025-01-21 06:53:01 +08:00
810 lines
26 KiB
C
810 lines
26 KiB
C
/**
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* @file lv_indev_proc.c
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*
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*/
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/*********************
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* INCLUDES
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********************/
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#include "lv_indev.h"
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#include "../lv_hal/lv_hal_tick.h"
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#include "../lv_core/lv_group.h"
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#include "../lv_core/lv_refr.h"
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#include "../lv_misc/lv_task.h"
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#include "../lv_misc/lv_math.h"
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#include "../lv_draw/lv_draw_rbasic.h"
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#include "lv_obj.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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#if LV_INDEV_READ_PERIOD != 0
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static void indev_proc_task(void * param);
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static void indev_pointer_proc(lv_indev_t * i, lv_indev_data_t * data);
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static void indev_keypad_proc(lv_indev_t * i, lv_indev_data_t * data);
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static void indev_button_proc(lv_indev_t * i, lv_indev_data_t * data);
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static void indev_proc_press(lv_indev_proc_t * proc);
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static void indev_proc_release(lv_indev_proc_t * proc);
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static void indev_proc_reset_query_handler(lv_indev_t * indev);
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static lv_obj_t * indev_search_obj(const lv_indev_proc_t * indev, lv_obj_t * obj);
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static void indev_drag(lv_indev_proc_t * state);
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static void indev_drag_throw(lv_indev_proc_t * state);
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#endif
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_indev_t * indev_act;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Initialize the display input device subsystem
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*/
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void lv_indev_init(void)
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{
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#if LV_INDEV_READ_PERIOD != 0
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lv_task_create(indev_proc_task, LV_INDEV_READ_PERIOD, LV_TASK_PRIO_MID, NULL);
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#endif
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lv_indev_reset(NULL); /*Reset all input devices*/
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}
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/**
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* Get the currently processed input device. Can be used in action functions too.
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* @return pointer to the currently processed input device or NULL if no input device processing right now
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*/
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lv_indev_t * lv_indev_get_act(void)
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{
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return indev_act;
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}
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/**
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* Get the type of an input device
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* @param indev pointer to an input device
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* @return the type of the input device from `lv_hal_indev_type_t` (`LV_INDEV_TYPE_...`)
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*/
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lv_hal_indev_type_t lv_indev_get_type(const lv_indev_t * indev)
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{
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if(indev == NULL) return LV_INDEV_TYPE_NONE;
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return indev->driver.type;
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}
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/**
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* Reset one or all input devices
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* @param indev pointer to an input device to reset or NULL to reset all of them
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*/
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void lv_indev_reset(lv_indev_t * indev)
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{
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if(indev) indev->proc.reset_query = 1;
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else {
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lv_indev_t * i = lv_indev_next(NULL);
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while(i) {
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i->proc.reset_query = 1;
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i = lv_indev_next(i);
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}
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}
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}
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/**
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* Reset the long press state of an input device
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* @param indev pointer to an input device
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*/
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void lv_indev_reset_lpr(lv_indev_t * indev)
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{
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indev->proc.long_pr_sent = 0;
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indev->proc.longpr_rep_timestamp = lv_tick_get();
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indev->proc.pr_timestamp = lv_tick_get();
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}
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/**
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* Enable input devices device by type
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* @param type Input device type
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* @param enable true: enable this type; false: disable this type
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*/
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void lv_indev_enable(lv_hal_indev_type_t type, bool enable)
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{
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lv_indev_t * i = lv_indev_next(NULL);
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while(i) {
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if(i->driver.type == type) i->proc.disabled = enable == false ? 1 : 0;
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i = lv_indev_next(i);
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}
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}
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/**
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* Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @param cur_obj pointer to an object to be used as cursor
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*/
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void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj)
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{
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if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) return;
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indev->cursor = cur_obj;
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lv_obj_set_parent(indev->cursor, lv_layer_sys());
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lv_obj_set_pos(indev->cursor, indev->proc.act_point.x, indev->proc.act_point.y);
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}
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#if USE_LV_GROUP
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/**
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* Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
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* @param indev pointer to an input device
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* @param group point to a group
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*/
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void lv_indev_set_group(lv_indev_t * indev, lv_group_t * group)
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{
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if(indev->driver.type == LV_INDEV_TYPE_KEYPAD) indev->group = group;
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}
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#endif
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/**
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* Set the an array of points for LV_INDEV_TYPE_BUTTON.
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* These points will be assigned to the buttons to press a specific point on the screen
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* @param indev pointer to an input device
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* @param group point to a group
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*/
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void lv_indev_set_button_points(lv_indev_t * indev, lv_point_t * points)
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{
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if(indev->driver.type == LV_INDEV_TYPE_BUTTON) indev->btn_points = points;
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}
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/**
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* Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @param point pointer to a point to store the result
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*/
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void lv_indev_get_point(const lv_indev_t * indev, lv_point_t * point)
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{
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if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) {
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point->x = -1;
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point->y = -1;
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} else {
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point->x = indev->proc.act_point.x;
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point->y = indev->proc.act_point.y;
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}
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}
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/**
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* Get the last key of an input device (for LV_INDEV_TYPE_KEYPAD)
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* @param indev pointer to an input device
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* @return the last pressed key (0 on error)
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*/
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uint32_t lv_indev_get_key(const lv_indev_t * indev)
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{
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if(indev->driver.type != LV_INDEV_TYPE_KEYPAD) return 0;
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else return indev->proc.last_key;
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}
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/**
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* Check if there is dragging with an input device or not (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @return true: drag is in progress
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*/
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bool lv_indev_is_dragging(const lv_indev_t * indev)
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{
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if(indev == NULL) return false;
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if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) return false;
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return indev->proc.drag_in_prog == 0 ? false : true;
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}
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/**
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* Get the vector of dragging of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @param point pointer to a point to store the vector
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*/
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void lv_indev_get_vect(const lv_indev_t * indev, lv_point_t * point)
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{
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if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) {
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point->x = 0;
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point->y = 0;
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} else {
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point->x = indev->proc.vect.x;
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point->y = indev->proc.vect.y;
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}
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}
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/**
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* Get elapsed time since last press
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* @param indev pointer to an input device (NULL to get the overall smallest inactivity)
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* @return Elapsed ticks (milliseconds) since last press
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*/
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uint32_t lv_indev_get_inactive_time(const lv_indev_t * indev)
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{
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uint32_t t;
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if(indev) return t = lv_tick_elaps(indev->last_activity_time);
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lv_indev_t * i;
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t = UINT16_MAX;
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i = lv_indev_next(NULL);
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while(i) {
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t = LV_MATH_MIN(t, lv_tick_elaps(i->last_activity_time));
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i = lv_indev_next(i);
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}
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return t;
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}
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/**
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* Do nothing until the next release
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* @param indev pointer to an input device
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*/
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void lv_indev_wait_release(lv_indev_t * indev)
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{
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indev->proc.wait_unil_release = 1;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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#if LV_INDEV_READ_PERIOD != 0
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/**
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* Called periodically to handle the input devices
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* @param param unused
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*/
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static void indev_proc_task(void * param)
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{
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(void)param;
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LV_LOG_TRACE("indev task started");
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lv_indev_data_t data;
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lv_indev_t * i;
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i = lv_indev_next(NULL);
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/*Read and process all indevs*/
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while(i) {
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indev_act = i;
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/*Handle reset query before processing the point*/
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indev_proc_reset_query_handler(i);
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if(i->proc.disabled == 0) {
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bool more_to_read;
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do {
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/*Read the data*/
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more_to_read = lv_indev_read(i, &data);
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indev_proc_reset_query_handler(i); /*The active object might deleted even in the read function*/
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i->proc.state = data.state;
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if(i->proc.state == LV_INDEV_STATE_PR) {
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i->last_activity_time = lv_tick_get();
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}
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if(i->driver.type == LV_INDEV_TYPE_POINTER) {
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indev_pointer_proc(i, &data);
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} else if(i->driver.type == LV_INDEV_TYPE_KEYPAD) {
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indev_keypad_proc(i, &data);
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} else if(i->driver.type == LV_INDEV_TYPE_BUTTON) {
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indev_button_proc(i, &data);
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}
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/*Handle reset query if it happened in during processing*/
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indev_proc_reset_query_handler(i);
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} while(more_to_read);
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}
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i = lv_indev_next(i); /*Go to the next indev*/
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}
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indev_act = NULL; /*End of indev processing, so no act indev*/
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LV_LOG_TRACE("indev task finished");
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}
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/**
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* Process a new point from LV_INDEV_TYPE_POINTER input device
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* @param i pointer to an input device
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* @param data pointer to the data read from the input device
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*/
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static void indev_pointer_proc(lv_indev_t * i, lv_indev_data_t * data)
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{
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/*Move the cursor if set and moved*/
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if(i->cursor != NULL &&
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(i->proc.last_point.x != data->point.x ||
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i->proc.last_point.y != data->point.y)) {
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lv_obj_set_pos(i->cursor, data->point.x, data->point.y);
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}
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i->proc.act_point.x = data->point.x;
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i->proc.act_point.y = data->point.y;
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if(i->proc.state == LV_INDEV_STATE_PR) {
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#if LV_INDEV_POINT_MARKER != 0
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lv_area_t area;
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area.x1 = i->proc.act_point.x - (LV_INDEV_POINT_MARKER >> 1);
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area.y1 = i->proc.act_point.y - (LV_INDEV_POINT_MARKER >> 1);
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area.x2 = i->proc.act_point.x + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
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area.y2 = i->proc.act_point.y + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
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lv_rfill(&area, NULL, LV_COLOR_MAKE(0xFF, 0, 0), LV_OPA_COVER);
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#endif
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indev_proc_press(&i->proc);
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} else {
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indev_proc_release(&i->proc);
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}
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i->proc.last_point.x = i->proc.act_point.x;
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i->proc.last_point.y = i->proc.act_point.y;
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}
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/**
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* Process a new point from LV_INDEV_TYPE_KEYPAD input device
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* @param i pointer to an input device
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* @param data pointer to the data read from the input device
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*/
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static void indev_keypad_proc(lv_indev_t * i, lv_indev_data_t * data)
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{
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#if USE_LV_GROUP
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if(i->group == NULL) return;
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/*Key press happened*/
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if(data->state == LV_INDEV_STATE_PR &&
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i->proc.last_state == LV_INDEV_STATE_REL) {
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i->proc.pr_timestamp = lv_tick_get();
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}
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/*Pressing*/
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else if(data->state == LV_INDEV_STATE_PR && i->proc.last_state == LV_INDEV_STATE_PR) {
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if(data->key == LV_GROUP_KEY_ENTER &&
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i->proc.long_pr_sent == 0 &&
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lv_tick_elaps(i->proc.pr_timestamp) > LV_INDEV_LONG_PRESS_TIME )
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{
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/*If edit mode is enabled and the focused obejct is editable then change between edit and navigate on long press*/
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lv_obj_t * focused = lv_group_get_focused(i->group);
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bool editable = false;
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focused->signal_func(focused, LV_SIGNAL_GET_EDITABLE, &editable);
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if (i->group->edit_mode_en && editable) {
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i->group->editing = i->group->editing ? 0 : 1;
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LV_LOG_INFO("Edit mode changed");
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if(focused) lv_obj_invalidate(focused);
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}
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/*If edit mode is disabled just send a long press signal*/
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else {
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focused->signal_func(focused, LV_SIGNAL_LONG_PRESS, indev_act);
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}
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i->proc.long_pr_sent = 1;
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}
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}
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/*Release happened*/
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else if(data->state == LV_INDEV_STATE_REL && i->proc.last_state == LV_INDEV_STATE_PR) {
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/*The user might clear the key when it was released. Always release the pressed key*/
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data->key = i->proc.last_key;
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if((data->key == LV_GROUP_KEY_NEXT) ||
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((i->group->edit_mode_en && i->group->editing == 0) &&
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(data->key == LV_GROUP_KEY_RIGHT || data->key == LV_GROUP_KEY_DOWN)))
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{
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lv_group_focus_next(i->group);
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}
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else if((data->key == LV_GROUP_KEY_PREV) ||
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((i->group->edit_mode_en && i->group->editing == 0) &&
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(data->key == LV_GROUP_KEY_LEFT || data->key == LV_GROUP_KEY_UP)))
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{
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lv_group_focus_prev(i->group);
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}
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else if(data->key == LV_GROUP_KEY_ENTER && i->group->edit_mode_en)
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{
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lv_obj_t * focused = lv_group_get_focused(i->group);
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bool editable = false;
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focused->signal_func(focused, LV_SIGNAL_GET_EDITABLE, &editable);
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/* If an ENTER is released but not long pressed and we are in edit mode or the object is not editable then send the ENTER
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* In navigate mode to editable objects and after releasing the long press to change mode do not send ENTER*/
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if(!i->proc.long_pr_sent && (i->group->editing || !editable)) {
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lv_group_send_data(i->group, data->key);
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}
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} else {
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lv_group_send_data(i->group, data->key);
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}
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if(i->proc.reset_query) return; /*The object might be deleted in `focus_cb` or due to any other user event*/
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i->proc.pr_timestamp = 0;
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i->proc.long_pr_sent = 0;
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}
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i->proc.last_state = data->state;
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i->proc.last_key = data->key;
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#endif
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}
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/**
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* Process new points from a input device. indev->state.pressed has to be set
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* @param indev pointer to an input device state
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* @param x x coordinate of the next point
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* @param y y coordinate of the next point
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*/
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static void indev_button_proc(lv_indev_t * i, lv_indev_data_t * data)
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{
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i->proc.act_point.x = i->btn_points[data->btn].x;
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i->proc.act_point.y = i->btn_points[data->btn].y;
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/*Still the same point is pressed*/
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if(i->proc.last_point.x == i->proc.act_point.x &&
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i->proc.last_point.y == i->proc.act_point.y &&
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data->state == LV_INDEV_STATE_PR) {
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#if LV_INDEV_POINT_MARKER != 0
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lv_area_t area;
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area.x1 = i->proc.act_point.x - (LV_INDEV_POINT_MARKER >> 1);
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area.y1 = i->proc.act_point.y - (LV_INDEV_POINT_MARKER >> 1);
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area.x2 = i->proc.act_point.x + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
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area.y2 = i->proc.act_point.y + ((LV_INDEV_POINT_MARKER >> 1) | 0x1);
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lv_rfill(&area, NULL, LV_COLOR_MAKE(0xFF, 0, 0), LV_OPA_COVER);
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#endif
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indev_proc_press(&i->proc);
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} else {
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/*If a new point comes always make a release*/
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indev_proc_release(&i->proc);
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}
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i->proc.last_point.x = i->proc.act_point.x;
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i->proc.last_point.y = i->proc.act_point.y;
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}
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/**
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* Process the pressed state of LV_INDEV_TYPE_POINER input devices
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* @param indev pointer to an input device 'proc'
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*/
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static void indev_proc_press(lv_indev_proc_t * proc)
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{
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lv_obj_t * pr_obj = proc->act_obj;
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if(proc->wait_unil_release != 0) return;
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/*If there is no last object then search*/
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if(proc->act_obj == NULL) {
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pr_obj = indev_search_obj(proc, lv_layer_top());
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if(pr_obj == NULL) pr_obj = indev_search_obj(proc, lv_scr_act());
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}
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/*If there is last object but it is not dragged and not protected also search*/
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else if(proc->drag_in_prog == 0 &&
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lv_obj_is_protected(proc->act_obj, LV_PROTECT_PRESS_LOST) == false) {/*Now act_obj != NULL*/
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pr_obj = indev_search_obj(proc, lv_layer_top());
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if(pr_obj == NULL) pr_obj = indev_search_obj(proc, lv_scr_act());
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}
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/*If a dragable or a protected object was the last then keep it*/
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else {
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}
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/*If a new object was found reset some variables and send a pressed signal*/
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if(pr_obj != proc->act_obj) {
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proc->last_point.x = proc->act_point.x;
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proc->last_point.y = proc->act_point.y;
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/*If a new object found the previous was lost, so send a signal*/
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if(proc->act_obj != NULL) {
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proc->act_obj->signal_func(proc->act_obj, LV_SIGNAL_PRESS_LOST, indev_act);
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if(proc->reset_query != 0) return;
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}
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if(pr_obj != NULL) {
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/* Save the time when the obj pressed.
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* It is necessary to count the long press time.*/
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proc->pr_timestamp = lv_tick_get();
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proc->long_pr_sent = 0;
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proc->drag_range_out = 0;
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proc->drag_in_prog = 0;
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proc->drag_sum.x = 0;
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proc->drag_sum.y = 0;
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/*Search for 'top' attribute*/
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lv_obj_t * i = pr_obj;
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lv_obj_t * last_top = NULL;
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while(i != NULL) {
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if(i->top != 0) last_top = i;
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i = lv_obj_get_parent(i);
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}
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if(last_top != NULL) {
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/*Move the last_top object to the foreground*/
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lv_obj_t * par = lv_obj_get_parent(last_top);
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/*After list change it will be the new head*/
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lv_ll_chg_list(&par->child_ll, &par->child_ll, last_top);
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lv_obj_invalidate(last_top);
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}
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/*Send a signal about the press*/
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pr_obj->signal_func(pr_obj, LV_SIGNAL_PRESSED, indev_act);
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if(proc->reset_query != 0) return;
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}
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}
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proc->act_obj = pr_obj; /*Save the pressed object*/
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proc->last_obj = proc->act_obj; /*Refresh the last_obj*/
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/*Calculate the vector*/
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proc->vect.x = proc->act_point.x - proc->last_point.x;
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proc->vect.y = proc->act_point.y - proc->last_point.y;
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/*If there is active object and it can be dragged run the drag*/
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if(proc->act_obj != NULL) {
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proc->act_obj->signal_func(proc->act_obj, LV_SIGNAL_PRESSING, indev_act);
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if(proc->reset_query != 0) return;
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indev_drag(proc);
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if(proc->reset_query != 0) return;
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/*If there is no drag then check for long press time*/
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if(proc->drag_in_prog == 0 && proc->long_pr_sent == 0) {
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/*Send a signal about the long press if enough time elapsed*/
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if(lv_tick_elaps(proc->pr_timestamp) > LV_INDEV_LONG_PRESS_TIME) {
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pr_obj->signal_func(pr_obj, LV_SIGNAL_LONG_PRESS, indev_act);
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if(proc->reset_query != 0) return;
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/*Mark the signal sending to do not send it again*/
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proc->long_pr_sent = 1;
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/*Save the long press time stamp for the long press repeat handler*/
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proc->longpr_rep_timestamp = lv_tick_get();
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}
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}
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/*Send long press repeated signal*/
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if(proc->drag_in_prog == 0 && proc->long_pr_sent == 1) {
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/*Send a signal about the long press repeate if enough time elapsed*/
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if(lv_tick_elaps(proc->longpr_rep_timestamp) > LV_INDEV_LONG_PRESS_REP_TIME) {
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pr_obj->signal_func(pr_obj, LV_SIGNAL_LONG_PRESS_REP, indev_act);
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if(proc->reset_query != 0) return;
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proc->longpr_rep_timestamp = lv_tick_get();
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}
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}
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}
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}
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/**
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* Process the released state of LV_INDEV_TYPE_POINER input devices
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* @param proc pointer to an input device 'proc'
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*/
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static void indev_proc_release(lv_indev_proc_t * proc)
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{
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if(proc->wait_unil_release != 0) {
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proc->act_obj = NULL;
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proc->last_obj = NULL;
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proc->pr_timestamp = 0;
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proc->longpr_rep_timestamp = 0;
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proc->wait_unil_release = 0;
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}
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/*Forgot the act obj and send a released signal */
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if(proc->act_obj != NULL) {
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proc->act_obj->signal_func(proc->act_obj, LV_SIGNAL_RELEASED, indev_act);
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/*Handle click focus*/
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#if USE_LV_GROUP
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/*Check, if the parent is in a group focus on it.*/
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if(lv_obj_is_protected(proc->act_obj, LV_PROTECT_CLICK_FOCUS) == false) { /*Respect the click protection*/
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lv_group_t * g = lv_obj_get_group(proc->act_obj);
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lv_obj_t * parent = proc->act_obj;
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while(g == NULL) {
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parent = lv_obj_get_parent(parent);
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if(parent == NULL) break;
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if(lv_obj_is_protected(parent, LV_PROTECT_CLICK_FOCUS)) { /*Ignore is the protected against click focus*/
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parent = NULL;
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break;
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}
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g = lv_obj_get_group(parent);
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}
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if(g != NULL && parent != NULL)
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if(lv_group_get_click_focus(g)) {
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lv_group_focus_obj(parent);
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}
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}
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#endif
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if(proc->reset_query != 0) return;
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proc->act_obj = NULL;
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proc->pr_timestamp = 0;
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proc->longpr_rep_timestamp = 0;
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}
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/*The reset can be set in the signal function.
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* In case of reset query ignore the remaining parts.*/
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if(proc->last_obj != NULL && proc->reset_query == 0) {
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indev_drag_throw(proc);
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if(proc->reset_query != 0) return;
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}
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}
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/**
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* Process a new point from LV_INDEV_TYPE_BUTTON input device
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* @param i pointer to an input device
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* @param data pointer to the data read from the input device
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* Reset input device if a reset query has been sent to it
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* @param indev pointer to an input device
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*/
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static void indev_proc_reset_query_handler(lv_indev_t * indev)
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{
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if(indev->proc.reset_query) {
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indev->proc.act_obj = NULL;
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indev->proc.last_obj = NULL;
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indev->proc.drag_range_out = 0;
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indev->proc.drag_in_prog = 0;
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indev->proc.long_pr_sent = 0;
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indev->proc.pr_timestamp = 0;
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indev->proc.longpr_rep_timestamp = 0;
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indev->proc.drag_sum.x = 0;
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indev->proc.drag_sum.y = 0;
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indev->proc.reset_query = 0;
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}
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}
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/**
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* Search the most top, clickable object on the last point of an input device
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* @param indev pointer to an input device
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* @param obj pointer to a start object, typically the screen
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* @return pointer to the found object or NULL if there was no suitable object
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*/
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static lv_obj_t * indev_search_obj(const lv_indev_proc_t * indev, lv_obj_t * obj)
|
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{
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lv_obj_t * found_p = NULL;
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/*If the point is on this object*/
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/*Check its children too*/
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if(lv_area_is_point_on(&obj->coords, &indev->act_point)) {
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lv_obj_t * i;
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LL_READ(obj->child_ll, i) {
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found_p = indev_search_obj(indev, i);
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/*If a child was found then break*/
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if(found_p != NULL) {
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break;
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}
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}
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/*If then the children was not ok, and this obj is clickable
|
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* and it or its parent is not hidden then save this object*/
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if(found_p == NULL && lv_obj_get_click(obj) != false) {
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lv_obj_t * hidden_i = obj;
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while(hidden_i != NULL) {
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if(lv_obj_get_hidden(hidden_i) == true) break;
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hidden_i = lv_obj_get_parent(hidden_i);
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}
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/*No parent found with hidden == true*/
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if(hidden_i == NULL) found_p = obj;
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}
|
|
|
|
}
|
|
|
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return found_p;
|
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}
|
|
|
|
/**
|
|
* Handle the dragging of indev_proc_p->act_obj
|
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* @param indev pointer to a input device state
|
|
*/
|
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static void indev_drag(lv_indev_proc_t * state)
|
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{
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lv_obj_t * drag_obj = state->act_obj;
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|
|
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/*If drag parent is active check recursively the drag_parent attribute*/
|
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while(lv_obj_get_drag_parent(drag_obj) != false &&
|
|
drag_obj != NULL) {
|
|
drag_obj = lv_obj_get_parent(drag_obj);
|
|
}
|
|
|
|
if(drag_obj == NULL) return;
|
|
|
|
if(lv_obj_get_drag(drag_obj) == false) return;
|
|
|
|
/*If still there is no drag then count the movement*/
|
|
if(state->drag_range_out == 0) {
|
|
state->drag_sum.x += state->vect.x;
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|
state->drag_sum.y += state->vect.y;
|
|
|
|
/*If a move is greater then LV_DRAG_LIMIT then begin the drag*/
|
|
if(LV_MATH_ABS(state->drag_sum.x) >= LV_INDEV_DRAG_LIMIT ||
|
|
LV_MATH_ABS(state->drag_sum.y) >= LV_INDEV_DRAG_LIMIT) {
|
|
state->drag_range_out = 1;
|
|
}
|
|
}
|
|
|
|
/*If the drag limit is stepped over then handle the dragging*/
|
|
if(state->drag_range_out != 0) {
|
|
/*Set new position if the vector is not zero*/
|
|
if(state->vect.x != 0 ||
|
|
state->vect.y != 0) {
|
|
/*Get the coordinates of the object and modify them*/
|
|
lv_coord_t act_x = lv_obj_get_x(drag_obj);
|
|
lv_coord_t act_y = lv_obj_get_y(drag_obj);
|
|
uint16_t inv_buf_size = lv_refr_get_buf_size(); /*Get the number of currently invalidated areas*/
|
|
|
|
lv_coord_t prev_x = drag_obj->coords.x1;
|
|
lv_coord_t prev_y = drag_obj->coords.y1;
|
|
|
|
lv_obj_set_pos(drag_obj, act_x + state->vect.x, act_y + state->vect.y);
|
|
|
|
/*Set the drag in progress flag if the object is really moved*/
|
|
|
|
if(drag_obj->coords.x1 != prev_x || drag_obj->coords.y1 != prev_y) {
|
|
if(state->drag_range_out != 0) { /*Send the drag begin signal on first move*/
|
|
drag_obj->signal_func(drag_obj, LV_SIGNAL_DRAG_BEGIN, indev_act);
|
|
if(state->reset_query != 0) return;
|
|
}
|
|
state->drag_in_prog = 1;
|
|
}
|
|
/*If the object didn't moved then clear the invalidated areas*/
|
|
else {
|
|
uint16_t new_inv_buf_size = lv_refr_get_buf_size();
|
|
lv_refr_pop_from_buf(new_inv_buf_size - inv_buf_size);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle throwing by drag if the drag is ended
|
|
* @param indev pointer to an input device state
|
|
*/
|
|
static void indev_drag_throw(lv_indev_proc_t * state)
|
|
{
|
|
if(state->drag_in_prog == 0) return;
|
|
|
|
/*Set new position if the vector is not zero*/
|
|
lv_obj_t * drag_obj = state->last_obj;
|
|
|
|
/*If drag parent is active check recursively the drag_parent attribute*/
|
|
while(lv_obj_get_drag_parent(drag_obj) != false &&
|
|
drag_obj != NULL) {
|
|
drag_obj = lv_obj_get_parent(drag_obj);
|
|
}
|
|
|
|
if(drag_obj == NULL) return;
|
|
|
|
/*Return if the drag throw is not enabled*/
|
|
if(lv_obj_get_drag_throw(drag_obj) == false) {
|
|
state->drag_in_prog = 0;
|
|
drag_obj->signal_func(drag_obj, LV_SIGNAL_DRAG_END, indev_act);
|
|
return;
|
|
}
|
|
|
|
/*Reduce the vectors*/
|
|
state->vect.x = state->vect.x * (100 - LV_INDEV_DRAG_THROW) / 100;
|
|
state->vect.y = state->vect.y * (100 - LV_INDEV_DRAG_THROW) / 100;
|
|
|
|
if(state->vect.x != 0 ||
|
|
state->vect.y != 0) {
|
|
/*Get the coordinates and modify them*/
|
|
lv_coord_t act_x = lv_obj_get_x(drag_obj) + state->vect.x;
|
|
lv_coord_t act_y = lv_obj_get_y(drag_obj) + state->vect.y;
|
|
lv_obj_set_pos(drag_obj, act_x, act_y);
|
|
|
|
/*If non of the coordinates are changed then do not continue throwing*/
|
|
if((lv_obj_get_x(drag_obj) != act_x || state->vect.x == 0) &&
|
|
(lv_obj_get_y(drag_obj) != act_y || state->vect.y == 0)) {
|
|
state->drag_in_prog = 0;
|
|
state->vect.x = 0;
|
|
state->vect.y = 0;
|
|
drag_obj->signal_func(drag_obj, LV_SIGNAL_DRAG_END, indev_act);
|
|
|
|
}
|
|
}
|
|
/*If the vectors become 0 -> drag_in_prog = 0 and send a drag end signal*/
|
|
else {
|
|
state->drag_in_prog = 0;
|
|
drag_obj->signal_func(drag_obj, LV_SIGNAL_DRAG_END, indev_act);
|
|
}
|
|
}
|
|
#endif
|