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lvgl/src/lv_hal/lv_hal_disp.h

276 lines
8.2 KiB
C

/**
* @file lv_hal_disp.h
*
* @description Display Driver HAL interface header file
*
*/
#ifndef LV_HAL_DISP_H
#define LV_HAL_DISP_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stdint.h>
#include <stdbool.h>
#include "lv_hal.h"
#include "../lv_misc/lv_color.h"
#include "../lv_misc/lv_area.h"
#include "../lv_misc/lv_ll.h"
#include "../lv_misc/lv_task.h"
/*********************
* DEFINES
*********************/
#ifndef LV_INV_BUF_SIZE
#define LV_INV_BUF_SIZE 32 /*Buffer size for invalid areas */
#endif
#ifndef LV_ATTRIBUTE_FLUSH_READY
#define LV_ATTRIBUTE_FLUSH_READY
#endif
/**********************
* TYPEDEFS
**********************/
struct _disp_t;
struct _disp_drv_t;
typedef struct
{
void * buf1;
void * buf2;
/*Used by the library*/
void * buf_act;
uint32_t size; /*In pixel count*/
lv_area_t area;
volatile uint32_t flushing : 1;
} lv_disp_buf_t;
/**
* Display Driver structure to be registered by HAL
*/
typedef struct _disp_drv_t
{
/*Horizontal and vertical resolution*/
lv_coord_t hor_res;
lv_coord_t ver_res;
/* Pointer to a buffer initialized with `lv_disp_buf_init()`.
* LittlevGL will use this buffer(s) to draw the screens contents */
lv_disp_buf_t * buffer;
#if LV_ANTIALIAS
uint32_t antialiasing : 1;
#endif
uint32_t rotated : 1; /*1: turn the display by 90 degree.*/
/* MANDATORY: Write the internal buffer (VDB) to the display. 'lv_disp_flush_ready()' has to be
* called when finished */
void (*flush_cb)(struct _disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
/* OPTIONAL: Extend the invalidated areas to match with the display drivers requirements
* E.g. round `y` to, 8, 16 ..) on a monochrome display*/
void (*rounder_cb)(struct _disp_drv_t * disp_drv, lv_area_t * area);
/* OPTIONAL: Set a pixel in a buffer according to the special requirements of the display
* Can be used for color format not supported in LittelvGL. E.g. 2 bit -> 4 gray scales
* Note: Much slower then drawing with supported color formats. */
void (*set_px_cb)(struct _disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x,
lv_coord_t y, lv_color_t color, lv_opa_t opa);
/* OPTIONAL: Called after every refresh cycle to tell the rendering and flushing time + the
* number of flushed pixels */
void (*monitor_cb)(struct _disp_drv_t * disp_drv, uint32_t time, uint32_t px);
#if LV_USE_GPU
/*OPTIONAL: Blend two memories using opacity (GPU only)*/
void (*mem_blend_cb)(struct _disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
/*OPTIONAL: Fill a memory with a color (GPU only)*/
void (*mem_fill_cb)(struct _disp_drv_t * disp_drv, lv_color_t * dest_buf, const lv_area_t * dest_area,
const lv_area_t * fill_area, lv_color_t color);
#endif
/*On CHROMA_KEYED images this color will be transparent.
* `LV_COLOR_TRANSP` by default. (lv_conf.h)*/
lv_color_t color_chroma_key;
#if LV_USE_USER_DATA
lv_disp_drv_user_data_t user_data;
#endif
} lv_disp_drv_t;
struct _lv_obj_t;
typedef struct _disp_t
{
/*Driver to the display*/
lv_disp_drv_t driver;
/*A task which periodically checks the dirty areas and refreshes them*/
lv_task_t * refr_task;
/*Screens of the display*/
lv_ll_t scr_ll;
struct _lv_obj_t * act_scr;
struct _lv_obj_t * top_layer;
struct _lv_obj_t * sys_layer;
/*Invalidated (marked to redraw) areas*/
lv_area_t inv_areas[LV_INV_BUF_SIZE];
uint8_t inv_area_joined[LV_INV_BUF_SIZE];
uint32_t inv_p : 10;
/*Miscellaneous data*/
uint32_t last_activity_time;
} lv_disp_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize a display driver with default values.
* It is used to surly have known values in the fields ant not memory junk.
* After it you can set the fields.
* @param driver pointer to driver variable to initialize
*/
void lv_disp_drv_init(lv_disp_drv_t * driver);
/**
* Initialize a display buffer
* @param disp_buf pointer `lv_disp_buf_t` variable to initialize
* @param buf1 A buffer to be used by LittlevGL to draw the image.
* Always has to specified and can't be NULL.
* Can be an array allocated by the user. E.g. `static lv_color_t disp_buf1[1024 * 10]`
* Or a memory address e.g. in external SRAM
* @param buf2 Optionally specify a second buffer to make image rendering and image flushing
* (sending to the display) parallel.
* In the `disp_drv->flush` you should use DMA or similar hardware to send
* the image to the display in the background.
* It lets LittlevGL to render next frame into the other buffer while previous is being
* sent. Set to `NULL` if unused.
* @param size_in_px_cnt size of the `buf1` and `buf2` in pixel count.
*/
void lv_disp_buf_init(lv_disp_buf_t * disp_buf, void * buf1, void * buf2, uint32_t size_in_px_cnt);
/**
* Register an initialized display driver.
* Automatically set the first display as active.
* @param driver pointer to an initialized 'lv_disp_drv_t' variable (can be local variable)
* @return pointer to the new display or NULL on error
*/
lv_disp_t * lv_disp_drv_register(lv_disp_drv_t * driver);
/**
* Update the driver in run time.
* @param disp pointer to a display. (return value of `lv_disp_drv_register`)
* @param new_drv pointer to the new driver
*/
void lv_disp_drv_update(lv_disp_t * disp, lv_disp_drv_t * new_drv);
/**
* Remove a display
* @param disp pointer to display
*/
void lv_disp_remove(lv_disp_t * disp);
/**
* Set a default screen. The new screens will be created on it by default.
* @param disp pointer to a display
*/
void lv_disp_set_default(lv_disp_t * disp);
/**
* Get the default display
* @return pointer to the default display
*/
lv_disp_t * lv_disp_get_default(void);
/**
* Get the horizontal resolution of a display
* @param disp pointer to a display (NULL to use the default display)
* @return the horizontal resolution of the display
*/
lv_coord_t lv_disp_get_hor_res(lv_disp_t * disp);
/**
* Get the vertical resolution of a display
* @param disp pointer to a display (NULL to use the default display)
* @return the vertical resolution of the display
*/
lv_coord_t lv_disp_get_ver_res(lv_disp_t * disp);
/**
* Get if anti-aliasing is enabled for a display or not
* @param disp pointer to a display (NULL to use the default display)
* @return true: anti-aliasing is enabled; false: disabled
*/
bool lv_disp_get_antialiasing(lv_disp_t * disp);
/**
* Call in the display driver's `flush_cb` function when the flushing is finished
* @param disp_drv pointer to display driver in `flush_cb` where this function is called
*/
LV_ATTRIBUTE_FLUSH_READY void lv_disp_flush_ready(lv_disp_drv_t * disp_drv);
/**
* Get the next display.
* @param disp pointer to the current display. NULL to initialize.
* @return the next display or NULL if no more. Give the first display when the parameter is NULL
*/
lv_disp_t * lv_disp_get_next(lv_disp_t * disp);
/**
* Get the internal buffer of a display
* @param disp pointer to a display
* @return pointer to the internal buffers
*/
lv_disp_buf_t * lv_disp_get_buf(lv_disp_t * disp);
/**
* Get the number of areas in the buffer
* @return number of invalid areas
*/
uint16_t lv_disp_get_inv_buf_size(lv_disp_t * disp);
/**
* Pop (delete) the last 'num' invalidated areas from the buffer
* @param num number of areas to delete
*/
void lv_disp_pop_from_inv_buf(lv_disp_t * disp, uint16_t num);
/**
* Check the driver configuration if it's double buffered (both `buf1` and `buf2` are set)
* @param disp pointer to to display to check
* @return true: double buffered; false: not double buffered
*/
bool lv_disp_is_double_buf(lv_disp_t * disp);
/**
* Check the driver configuration if it's TRUE double buffered (both `buf1` and `buf2` are set and
* `size` is screen sized)
* @param disp pointer to to display to check
* @return true: double buffered; false: not double buffered
*/
bool lv_disp_is_true_double_buf(lv_disp_t * disp);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif