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https://github.com/lvgl/lvgl.git
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526 lines
15 KiB
C
526 lines
15 KiB
C
/**
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* @file lv_group.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_group.h"
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#if USE_LV_GROUP != 0
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#include <stddef.h>
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void style_mod_def(lv_style_t * style);
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static void style_mod_edit_def(lv_style_t * style);
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static void lv_group_refocus(lv_group_t *g);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Create a new object group
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* @return pointer to the new object group
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*/
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lv_group_t * lv_group_create(void)
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{
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lv_group_t * group = lv_mem_alloc(sizeof(lv_group_t));
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lv_mem_assert(group);
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if(group == NULL) return NULL;
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lv_ll_init(&group->obj_ll, sizeof(lv_obj_t *));
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group->style_mod = style_mod_def;
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group->style_mod_edit = style_mod_edit_def;
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group->obj_focus = NULL;
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group->frozen = 0;
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group->focus_cb = NULL;
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group->click_focus = 1;
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group->editing = 0;
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return group;
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}
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/**
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* Delete a group object
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* @param group pointer to a group
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*/
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void lv_group_del(lv_group_t * group)
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{
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/*Defocus the the currently focused object*/
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if(group->obj_focus != NULL) {
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(*group->obj_focus)->signal_func(*group->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
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lv_obj_invalidate(*group->obj_focus);
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}
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/*Remove the objects from the group*/
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lv_obj_t ** obj;
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LL_READ(group->obj_ll, obj) {
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(*obj)->group_p = NULL;
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}
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lv_ll_clear(&(group->obj_ll));
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lv_mem_free(group);
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}
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/**
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* Add an object to a group
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* @param group pointer to a group
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* @param obj pointer to an object to add
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*/
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void lv_group_add_obj(lv_group_t * group, lv_obj_t * obj)
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{
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if(group == NULL) return;
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/*If the object is already in a group and focused then defocus it*/
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if(obj->group_p) {
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if(lv_obj_is_focused(obj)) {
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lv_group_refocus(obj->group_p);
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LV_LOG_INFO("group: assign object to an other group");
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}
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}
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obj->group_p = group;
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lv_obj_t ** next = lv_ll_ins_tail(&group->obj_ll);
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lv_mem_assert(next);
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if(next == NULL) return;
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*next = obj;
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/* If the head and the tail is equal then there is only one object in the linked list.
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* In this case automatically activate it*/
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if(lv_ll_get_head(&group->obj_ll) == next) {
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lv_group_refocus(group);
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}
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}
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/**
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* Remove an object from its group
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* @param obj pointer to an object to remove
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*/
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void lv_group_remove_obj(lv_obj_t * obj)
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{
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lv_group_t * g = obj->group_p;
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if(g == NULL) return;
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if(g->obj_focus == NULL) return; /*Just to be sure (Not possible if there is at least one object in the group)*/
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/*Focus on the next object*/
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if(*g->obj_focus == obj) {
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/*If this is the only object in the group then focus to nothing.*/
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if(lv_ll_get_head(&g->obj_ll) == g->obj_focus && lv_ll_get_tail(&g->obj_ll) == g->obj_focus) {
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(*g->obj_focus)->signal_func(*g->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
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}
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/*If there more objects in the group then focus to the next/prev object*/
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else {
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lv_group_refocus(g);
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}
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}
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/* If the focuses object is still the same then it was the only object in the group but it will be deleted.
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* Set the `obj_focus` to NULL to get back to the initial state of the group with zero objects*/
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if(*g->obj_focus == obj) {
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g->obj_focus = NULL;
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}
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/*Search the object and remove it from its group */
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lv_obj_t ** i;
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LL_READ(g->obj_ll, i) {
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if(*i == obj) {
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lv_ll_rem(&g->obj_ll, i);
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lv_mem_free(i);
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obj->group_p = NULL;
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break;
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}
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}
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}
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/**
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* Focus on an object (defocus the current)
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* @param obj pointer to an object to focus on
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*/
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void lv_group_focus_obj(lv_obj_t * obj)
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{
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lv_group_t * g = obj->group_p;
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if(g == NULL) return;
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if(g->frozen != 0) return;
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/*On defocus edit mode must be leaved*/
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lv_group_set_editing(g, false);
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lv_obj_t ** i;
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LL_READ(g->obj_ll, i) {
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if(*i == obj) {
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if(g->obj_focus == i) return; /*Don't focus the already focused object again*/
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if(g->obj_focus != NULL) {
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(*g->obj_focus)->signal_func(*g->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
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lv_obj_invalidate(*g->obj_focus);
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}
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g->obj_focus = i;
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if(g->obj_focus != NULL) {
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(*g->obj_focus)->signal_func(*g->obj_focus, LV_SIGNAL_FOCUS, NULL);
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if(g->focus_cb) g->focus_cb(g);
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lv_obj_invalidate(*g->obj_focus);
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}
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break;
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}
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}
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}
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/**
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* Focus the next object in a group (defocus the current)
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* @param group pointer to a group
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*/
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void lv_group_focus_next(lv_group_t * group)
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{
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if(group->frozen) return;
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if(group->obj_focus) {
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(*group->obj_focus)->signal_func(*group->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
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lv_obj_invalidate(*group->obj_focus);
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}
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lv_obj_t ** obj_next;
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if(group->obj_focus == NULL) obj_next = lv_ll_get_head(&group->obj_ll);
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else obj_next = lv_ll_get_next(&group->obj_ll, group->obj_focus);
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if(obj_next == NULL) {
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if(group->wrap) obj_next = lv_ll_get_head(&group->obj_ll);
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else obj_next = lv_ll_get_tail(&group->obj_ll);
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}
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group->obj_focus = obj_next;
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if(group->obj_focus) {
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(*group->obj_focus)->signal_func(*group->obj_focus, LV_SIGNAL_FOCUS, NULL);
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lv_obj_invalidate(*group->obj_focus);
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if(group->focus_cb) group->focus_cb(group);
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}
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}
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/**
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* Focus the previous object in a group (defocus the current)
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* @param group pointer to a group
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*/
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void lv_group_focus_prev(lv_group_t * group)
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{
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if(group->frozen) return;
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if(group->obj_focus) {
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(*group->obj_focus)->signal_func(*group->obj_focus, LV_SIGNAL_DEFOCUS, NULL);
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lv_obj_invalidate(*group->obj_focus);
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}
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lv_obj_t ** obj_next;
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if(group->obj_focus == NULL) obj_next = lv_ll_get_tail(&group->obj_ll);
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else obj_next = lv_ll_get_prev(&group->obj_ll, group->obj_focus);
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if(obj_next == NULL) {
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if(group->wrap) obj_next = lv_ll_get_tail(&group->obj_ll);
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else obj_next = lv_ll_get_head(&group->obj_ll);
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}
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group->obj_focus = obj_next;
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if(group->obj_focus != NULL) {
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(*group->obj_focus)->signal_func(*group->obj_focus, LV_SIGNAL_FOCUS, NULL);
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lv_obj_invalidate(*group->obj_focus);
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if(group->focus_cb) group->focus_cb(group);
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}
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}
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/**
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* Do not let to change the focus from the current object
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* @param group pointer to a group
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* @param en true: freeze, false: release freezing (normal mode)
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*/
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void lv_group_focus_freeze(lv_group_t * group, bool en)
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{
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if(en == false) group->frozen = 0;
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else group->frozen = 1;
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}
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/**
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* Send a control character to the focuses object of a group
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* @param group pointer to a group
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* @param c a character (use LV_GROUP_KEY_.. to navigate)
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* @return result of focused object in group.
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*/
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lv_res_t lv_group_send_data(lv_group_t * group, uint32_t c)
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{
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lv_obj_t * act = lv_group_get_focused(group);
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if(act == NULL) return LV_RES_OK;
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return act->signal_func(act, LV_SIGNAL_CONTROLL, &c);
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}
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/**
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* Set a function for a group which will modify the object's style if it is in focus
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* @param group pointer to a group
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* @param style_mod_func the style modifier function pointer
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*/
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void lv_group_set_style_mod_cb(lv_group_t * group, lv_group_style_mod_func_t style_mod_func)
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{
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group->style_mod = style_mod_func;
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if(group->obj_focus != NULL) lv_obj_invalidate(*group->obj_focus);
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}
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/**
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* Set a function for a group which will modify the object's style if it is in focus in edit mode
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* @param group pointer to a group
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* @param style_mod_func the style modifier function pointer
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*/
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void lv_group_set_style_mod_edit_cb(lv_group_t * group, lv_group_style_mod_func_t style_mod_func)
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{
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group->style_mod_edit = style_mod_func;
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if(group->obj_focus != NULL) lv_obj_invalidate(*group->obj_focus);
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}
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/**
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* Set a function for a group which will be called when a new object is focused
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* @param group pointer to a group
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* @param focus_cb the call back function or NULL if unused
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*/
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void lv_group_set_focus_cb(lv_group_t * group, lv_group_focus_cb_t focus_cb)
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{
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group->focus_cb = focus_cb;
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}
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/**
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* Manually set the current mode (edit or navigate).
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* @param group pointer to group
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* @param edit: true: edit mode; false: navigate mode
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*/
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void lv_group_set_editing(lv_group_t * group, bool edit)
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{
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uint8_t en_val = edit ? 1 : 0;
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if(en_val == group->editing) return; /*Do not set the same mode again*/
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group->editing = en_val;
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lv_obj_t * focused = lv_group_get_focused(group);
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if(focused) focused->signal_func(focused, LV_SIGNAL_FOCUS, NULL); /*Focus again to properly leave edit mode*/
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lv_obj_invalidate(focused);
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}
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/**
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* Set the `click_focus` attribute. If enabled then the object will be focused then it is clicked.
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* @param group pointer to group
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* @param en: true: enable `click_focus`
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*/
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void lv_group_set_click_focus(lv_group_t * group, bool en)
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{
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group->click_focus = en ? 1 : 0;
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}
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void lv_group_set_refocus_policy(lv_group_t * group, lv_group_refocus_policy_t policy) {
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group->refocus_policy = policy & 0x01;
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}
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static void lv_group_refocus(lv_group_t *g) {
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/*Refocus must temporarily allow wrapping to work correctly*/
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uint8_t temp_wrap = g->wrap;
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g->wrap = 1;
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if(g->refocus_policy == LV_GROUP_REFOCUS_POLICY_NEXT)
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lv_group_focus_next(g);
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else if(g->refocus_policy == LV_GROUP_REFOCUS_POLICY_PREV)
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lv_group_focus_prev(g);
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/*Restore wrap property*/
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g->wrap = temp_wrap;
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}
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/**
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* Set whether focus next/prev will allow wrapping from first->last or last->first.
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* @param group pointer to group
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* @param en: true: enable `click_focus`
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*/
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void lv_group_set_wrap(lv_group_t * group, bool en)
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{
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group->wrap = en ? 1 : 0;
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}
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/**
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* Modify a style with the set 'style_mod' function. The input style remains unchanged.
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* @param group pointer to group
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* @param style pointer to a style to modify
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* @return a copy of the input style but modified with the 'style_mod' function
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*/
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lv_style_t * lv_group_mod_style(lv_group_t * group, const lv_style_t * style)
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{
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lv_style_copy(&group->style_tmp, style);
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if(group->editing) {
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if(group->style_mod_edit) group->style_mod_edit(&group->style_tmp);
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} else {
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if(group->style_mod) group->style_mod(&group->style_tmp);
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}
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return &group->style_tmp;
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}
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/**
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* Get the focused object or NULL if there isn't one
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* @param group pointer to a group
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* @return pointer to the focused object
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*/
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lv_obj_t * lv_group_get_focused(const lv_group_t * group)
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{
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if(!group) return NULL;
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if(group->obj_focus == NULL) return NULL;
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return *group->obj_focus;
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}
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/**
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* Get a the style modifier function of a group
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* @param group pointer to a group
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* @return pointer to the style modifier function
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*/
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lv_group_style_mod_func_t lv_group_get_style_mod_cb(const lv_group_t * group)
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{
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if(!group) return false;
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return group->style_mod ;
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}
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/**
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* Get a the style modifier function of a group in edit mode
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* @param group pointer to a group
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* @return pointer to the style modifier function
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*/
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lv_group_style_mod_func_t lv_group_get_style_mod_edit_cb(const lv_group_t * group)
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{
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if(!group) return false;
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return group->style_mod_edit;
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}
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/**
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* Get the focus callback function of a group
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* @param group pointer to a group
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* @return the call back function or NULL if not set
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*/
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lv_group_focus_cb_t lv_group_get_focus_cb(const lv_group_t * group)
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{
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if(!group) return false;
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return group->focus_cb;
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}
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/**
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* Get the current mode (edit or navigate).
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* @param group pointer to group
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* @return true: edit mode; false: navigate mode
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*/
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bool lv_group_get_editing(const lv_group_t * group)
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{
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if(!group) return false;
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return group->editing ? true : false;
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}
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/**
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* Get the `click_focus` attribute.
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* @param group pointer to group
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* @return true: `click_focus` is enabled; false: disabled
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*/
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bool lv_group_get_click_focus(const lv_group_t * group)
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{
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if(!group) return false;
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return group->click_focus ? true : false;
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}
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/**
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* Get whether focus next/prev will allow wrapping from first->last or last->first object.
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* @param group pointer to group
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* @param en: true: wrapping enabled; false: wrapping disabled
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*/
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bool lv_group_get_wrap(lv_group_t * group)
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{
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if(!group) return false;
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return group->wrap ? true : false;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Default style modifier function
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* @param style pointer to a style to modify. (Typically group.style_tmp) It will be OVERWRITTEN.
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*/
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static void style_mod_def(lv_style_t * style)
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{
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#if LV_COLOR_DEPTH != 1
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/*Make the style to be a little bit orange*/
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style->body.border.opa = LV_OPA_COVER;
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style->body.border.color = LV_COLOR_ORANGE;
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/*If not empty or has border then emphasis the border*/
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if(style->body.empty == 0 || style->body.border.width != 0) style->body.border.width = LV_DPI / 20;
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style->body.main_color = lv_color_mix(style->body.main_color, LV_COLOR_ORANGE, LV_OPA_70);
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style->body.grad_color = lv_color_mix(style->body.grad_color, LV_COLOR_ORANGE, LV_OPA_70);
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style->body.shadow.color = lv_color_mix(style->body.shadow.color, LV_COLOR_ORANGE, LV_OPA_60);
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style->text.color = lv_color_mix(style->text.color, LV_COLOR_ORANGE, LV_OPA_70);
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#else
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style->body.border.opa = LV_OPA_COVER;
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style->body.border.color = LV_COLOR_BLACK;
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style->body.border.width = 2;
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#endif
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}
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/**
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* Default style modifier function
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* @param style pointer to a style to modify. (Typically group.style_tmp) It will be OVERWRITTEN.
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*/
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static void style_mod_edit_def(lv_style_t * style)
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{
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#if LV_COLOR_DEPTH != 1
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/*Make the style to be a little bit orange*/
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style->body.border.opa = LV_OPA_COVER;
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style->body.border.color = LV_COLOR_GREEN;
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/*If not empty or has border then emphasis the border*/
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if(style->body.empty == 0 || style->body.border.width != 0) style->body.border.width = LV_DPI / 20;
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style->body.main_color = lv_color_mix(style->body.main_color, LV_COLOR_GREEN, LV_OPA_70);
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style->body.grad_color = lv_color_mix(style->body.grad_color, LV_COLOR_GREEN, LV_OPA_70);
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style->body.shadow.color = lv_color_mix(style->body.shadow.color, LV_COLOR_GREEN, LV_OPA_60);
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style->text.color = lv_color_mix(style->text.color, LV_COLOR_GREEN, LV_OPA_70);
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#else
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style->body.border.opa = LV_OPA_COVER;
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style->body.border.color = LV_COLOR_BLACK;
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style->body.border.width = 3;
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#endif
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|
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}
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#endif /*USE_LV_GROUP != 0*/
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