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https://github.com/lvgl/lvgl.git
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184 lines
5.1 KiB
C
184 lines
5.1 KiB
C
/**
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* @file lv_indev.h
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*
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*/
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#ifndef LV_INDEV_H
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#define LV_INDEV_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "lv_obj.h"
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#include "../lv_hal/lv_hal_indev.h"
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#include "../lv_core/lv_group.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Initialize the display input device subsystem
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*/
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void lv_indev_init(void);
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/**
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* Called periodically to read the input devices
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* @param task pointer to the task itself
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*/
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void lv_indev_read_task(lv_task_t * task);
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/**
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* Get the currently processed input device. Can be used in action functions too.
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* @return pointer to the currently processed input device or NULL if no input device processing
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* right now
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*/
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lv_indev_t * lv_indev_get_act(void);
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/**
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* Get the type of an input device
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* @param indev pointer to an input device
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* @return the type of the input device from `lv_hal_indev_type_t` (`LV_INDEV_TYPE_...`)
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*/
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lv_indev_type_t lv_indev_get_type(const lv_indev_t * indev);
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/**
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* Reset one or all input devices
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* @param indev pointer to an input device to reset or NULL to reset all of them
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* @param obj pointer to an object which triggers the reset.
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*/
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void lv_indev_reset(lv_indev_t * indev, lv_obj_t * obj);
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/**
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* Reset the long press state of an input device
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* @param indev_proc pointer to an input device
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*/
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void lv_indev_reset_long_press(lv_indev_t * indev);
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/**
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* Enable or disable an input devices
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* @param indev pointer to an input device
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* @param en true: enable; false: disable
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*/
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void lv_indev_enable(lv_indev_t * indev, bool en);
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/**
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* Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @param cur_obj pointer to an object to be used as cursor
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*/
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void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj);
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#if LV_USE_GROUP
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/**
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* Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
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* @param indev pointer to an input device
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* @param group point to a group
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*/
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void lv_indev_set_group(lv_indev_t * indev, lv_group_t * group);
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#endif
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/**
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* Set the an array of points for LV_INDEV_TYPE_BUTTON.
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* These points will be assigned to the buttons to press a specific point on the screen
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* @param indev pointer to an input device
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* @param group point to a group
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*/
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void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t * points);
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/**
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* Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @param point pointer to a point to store the result
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*/
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void lv_indev_get_point(const lv_indev_t * indev, lv_point_t * point);
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/**
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* Get the current gesture direct
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* @param indev pointer to an input device
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* @return current gesture direct
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*/
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lv_gesture_dir_t lv_indev_get_gesture_dir(const lv_indev_t * indev);
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/**
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* Get the last pressed key of an input device (for LV_INDEV_TYPE_KEYPAD)
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* @param indev pointer to an input device
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* @return the last pressed key (0 on error)
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*/
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uint32_t lv_indev_get_key(const lv_indev_t * indev);
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/**
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* Check if there is dragging with an input device or not (for LV_INDEV_TYPE_POINTER and
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* LV_INDEV_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @return true: drag is in progress
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*/
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bool lv_indev_is_dragging(const lv_indev_t * indev);
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/**
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* Get the vector of dragging of an input device (for LV_INDEV_TYPE_POINTER and
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* LV_INDEV_TYPE_BUTTON)
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* @param indev pointer to an input device
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* @param point pointer to a point to store the vector
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*/
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void lv_indev_get_vect(const lv_indev_t * indev, lv_point_t * point);
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/**
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* Manually finish dragging.
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* `LV_SIGNAL_DRAG_END` and `LV_EVENT_DRAG_END` will be sent.
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* @param indev pointer to an input device
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* @return `LV_RES_INV` if the object being dragged was deleted. Else `LV_RES_OK`.
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*/
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lv_res_t lv_indev_finish_drag(lv_indev_t * indev);
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/**
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* Do nothing until the next release
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* @param indev pointer to an input device
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*/
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void lv_indev_wait_release(lv_indev_t * indev);
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/**
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* Get a pointer to the indev read task to
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* modify its parameters with `lv_task_...` functions.
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* @param indev pointer to an inout device
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* @return pointer to the indev read refresher task. (NULL on error)
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*/
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lv_task_t * lv_indev_get_read_task(lv_disp_t * indev);
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/**
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* Gets a pointer to the currently active object in indev proc functions.
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* NULL if no object is currently being handled or if groups aren't used.
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* @return pointer to currently active object
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*/
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lv_obj_t * lv_indev_get_obj_act(void);
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/**
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* Search the most top, clickable object by a point
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* @param obj pointer to a start object, typically the screen
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* @param point pointer to a point for searhing the most top child
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* @return pointer to the found object or NULL if there was no suitable object
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*/
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lv_obj_t * lv_indev_search_obj(lv_obj_t * obj, lv_point_t *point);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /*LV_INDEV_H*/
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