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lvgl/src/lv_core/lv_indev.h
2020-01-28 22:15:45 +01:00

184 lines
5.1 KiB
C

/**
* @file lv_indev.h
*
*/
#ifndef LV_INDEV_H
#define LV_INDEV_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_obj.h"
#include "../lv_hal/lv_hal_indev.h"
#include "../lv_core/lv_group.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize the display input device subsystem
*/
void lv_indev_init(void);
/**
* Called periodically to read the input devices
* @param task pointer to the task itself
*/
void lv_indev_read_task(lv_task_t * task);
/**
* Get the currently processed input device. Can be used in action functions too.
* @return pointer to the currently processed input device or NULL if no input device processing
* right now
*/
lv_indev_t * lv_indev_get_act(void);
/**
* Get the type of an input device
* @param indev pointer to an input device
* @return the type of the input device from `lv_hal_indev_type_t` (`LV_INDEV_TYPE_...`)
*/
lv_indev_type_t lv_indev_get_type(const lv_indev_t * indev);
/**
* Reset one or all input devices
* @param indev pointer to an input device to reset or NULL to reset all of them
* @param obj pointer to an object which triggers the reset.
*/
void lv_indev_reset(lv_indev_t * indev, lv_obj_t * obj);
/**
* Reset the long press state of an input device
* @param indev_proc pointer to an input device
*/
void lv_indev_reset_long_press(lv_indev_t * indev);
/**
* Enable or disable an input devices
* @param indev pointer to an input device
* @param en true: enable; false: disable
*/
void lv_indev_enable(lv_indev_t * indev, bool en);
/**
* Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
* @param indev pointer to an input device
* @param cur_obj pointer to an object to be used as cursor
*/
void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj);
#if LV_USE_GROUP
/**
* Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_group(lv_indev_t * indev, lv_group_t * group);
#endif
/**
* Set the an array of points for LV_INDEV_TYPE_BUTTON.
* These points will be assigned to the buttons to press a specific point on the screen
* @param indev pointer to an input device
* @param group point to a group
*/
void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t * points);
/**
* Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the result
*/
void lv_indev_get_point(const lv_indev_t * indev, lv_point_t * point);
/**
* Get the current gesture direct
* @param indev pointer to an input device
* @return current gesture direct
*/
lv_gesture_dir_t lv_indev_get_gesture_dir(const lv_indev_t * indev);
/**
* Get the last pressed key of an input device (for LV_INDEV_TYPE_KEYPAD)
* @param indev pointer to an input device
* @return the last pressed key (0 on error)
*/
uint32_t lv_indev_get_key(const lv_indev_t * indev);
/**
* Check if there is dragging with an input device or not (for LV_INDEV_TYPE_POINTER and
* LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @return true: drag is in progress
*/
bool lv_indev_is_dragging(const lv_indev_t * indev);
/**
* Get the vector of dragging of an input device (for LV_INDEV_TYPE_POINTER and
* LV_INDEV_TYPE_BUTTON)
* @param indev pointer to an input device
* @param point pointer to a point to store the vector
*/
void lv_indev_get_vect(const lv_indev_t * indev, lv_point_t * point);
/**
* Manually finish dragging.
* `LV_SIGNAL_DRAG_END` and `LV_EVENT_DRAG_END` will be sent.
* @param indev pointer to an input device
* @return `LV_RES_INV` if the object being dragged was deleted. Else `LV_RES_OK`.
*/
lv_res_t lv_indev_finish_drag(lv_indev_t * indev);
/**
* Do nothing until the next release
* @param indev pointer to an input device
*/
void lv_indev_wait_release(lv_indev_t * indev);
/**
* Get a pointer to the indev read task to
* modify its parameters with `lv_task_...` functions.
* @param indev pointer to an inout device
* @return pointer to the indev read refresher task. (NULL on error)
*/
lv_task_t * lv_indev_get_read_task(lv_disp_t * indev);
/**
* Gets a pointer to the currently active object in indev proc functions.
* NULL if no object is currently being handled or if groups aren't used.
* @return pointer to currently active object
*/
lv_obj_t * lv_indev_get_obj_act(void);
/**
* Search the most top, clickable object by a point
* @param obj pointer to a start object, typically the screen
* @param point pointer to a point for searhing the most top child
* @return pointer to the found object or NULL if there was no suitable object
*/
lv_obj_t * lv_indev_search_obj(lv_obj_t * obj, lv_point_t *point);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_INDEV_H*/