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lvgl/docs/porting/os.rst
zylalx1 47ec2784d8
chore: update some code and docs to use v9 API (#5876)
Co-authored-by: Neo Xu <neo.xu1990@gmail.com>
2024-04-10 15:17:44 +08:00

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.. _os_interrupt:
===============================
Operating system and interrupts
===============================
LVGL is **not thread-safe** by default.
However, in the following conditions it's valid to call LVGL related
functions: - In *events*. Learn more in :ref:`events`. -
In *lv_timer*. Learn more in :ref:`timer`.
Tasks and threads
-----------------
If you need to use real tasks or threads, you need a mutex which should
be invoked before the call of :cpp:func:`lv_timer_handler` and released after
it. Also, you have to use the same mutex in other tasks and threads
around every LVGL (``lv_...``) related function call and code. This way
you can use LVGL in a real multitasking environment. Just make use of a
mutex to avoid the concurrent calling of LVGL functions.
Here is some pseudocode to illustrate the concept:
.. code:: c
static mutex_t lvgl_mutex;
void lvgl_thread(void)
{
while(1) {
uint32_t time_till_next;
mutex_lock(&lvgl_mutex);
time_till_next = lv_timer_handler();
mutex_unlock(&lvgl_mutex);
thread_sleep(time_till_next); /* sleep for a while */
}
}
void other_thread(void)
{
/* You must always hold the mutex while using LVGL APIs */
mutex_lock(&lvgl_mutex);
lv_obj_t *img = lv_image_create(lv_screen_active());
mutex_unlock(&lvgl_mutex);
while(1) {
mutex_lock(&lvgl_mutex);
/* change to the next image */
lv_image_set_src(img, next_image);
mutex_unlock(&lvgl_mutex);
thread_sleep(2000);
}
}
Interrupts
----------
Try to avoid calling LVGL functions from interrupt handlers (except
:cpp:func:`lv_tick_inc` and :cpp:func:`lv_display_flush_ready`). But if you need to do
this you have to disable the interrupt which uses LVGL functions while
:cpp:func:`lv_timer_handler` is running.
It's a better approach to simply set a flag or some value in the
interrupt, and periodically check it in an LVGL timer (which is run by
:cpp:func:`lv_timer_handler`).