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https://github.com/lvgl/lvgl.git
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549 lines
18 KiB
C
549 lines
18 KiB
C
/**
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* @file lv_draw.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../../lv_conf.h"
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#include <stdio.h>
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#include <stdbool.h>
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#include "lv_draw.h"
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#include "lv_draw_rbasic.h"
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#include "lv_draw_vbasic.h"
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#include "../lv_misc/lv_fs.h"
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#include "../lv_misc/lv_math.h"
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#include "../lv_misc/lv_ufs.h"
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#include "../lv_objx/lv_img.h"
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/*********************
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* DEFINES
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*********************/
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#define LABEL_RECOLOR_PAR_LENGTH 6
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/**********************
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* TYPEDEFS
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**********************/
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typedef enum
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{
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CMD_STATE_WAIT,
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CMD_STATE_PAR,
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CMD_STATE_IN,
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}cmd_state_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static uint8_t hex_char_to_num(char hex);
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#if USE_LV_TRIANGLE != 0
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static void point_swap(lv_point_t * p1, lv_point_t * p2);
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#endif
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/**********************
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* STATIC VARIABLES
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**********************/
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#if LV_VDB_SIZE != 0
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void (*px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_vpx;
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void (*fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_vfill;
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void (*letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) = lv_vletter;
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# if USE_LV_IMG
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void (*map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p,
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const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
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lv_color_t recolor, lv_opa_t recolor_opa) = lv_vmap;
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# endif /*USE_LV_IMG*/
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#elif USE_LV_REAL_DRAW != 0
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/* px_fp used only by shadow drawing and anti aliasing
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* static void (*px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_rpx;
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*/
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static void (*fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = lv_rfill;
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static void (*letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) = lv_rletter;
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# if USE_LV_IMG
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static void (*map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p,
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const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
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lv_color_t recolor, lv_opa_t recolor_opa) = lv_rmap;
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# endif /*USE_LV_IMG*/
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#else
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/*Invalid settings. Compiler error will be thrown*/
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static void (*px_fp)(lv_coord_t x, lv_coord_t y, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = NULL;
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static void (*fill_fp)(const lv_area_t * coords, const lv_area_t * mask, lv_color_t color, lv_opa_t opa) = NULL;
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static void (*letter_fp)(const lv_point_t * pos_p, const lv_area_t * mask, const lv_font_t * font_p, uint32_t letter, lv_color_t color, lv_opa_t opa) = NULL;
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static void (*map_fp)(const lv_area_t * cords_p, const lv_area_t * mask_p,
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const uint8_t * map_p, lv_opa_t opa, bool chroma_key, bool alpha_byte,
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lv_color_t recolor, lv_opa_t recolor_opa) = NULL;
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#endif
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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#if USE_LV_TRIANGLE != 0
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/**
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*
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* @param points pointer to an array with 3 points
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* @param mask the triangle will be drawn only in this mask
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* @param color color of the triangle
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*/
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void lv_draw_triangle(const lv_point_t * points, const lv_area_t * mask, lv_color_t color)
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{
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lv_point_t tri[3];
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memcpy(tri, points, sizeof(tri));
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/*Sort the vertices according to their y coordinate (0: y max, 1: y mid, 2:y min)*/
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if(tri[1].y < tri[0].y) point_swap(&tri[1], &tri[0]);
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if(tri[2].y < tri[1].y) point_swap(&tri[2], &tri[1]);
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if(tri[1].y < tri[0].y) point_swap(&tri[1], &tri[0]);
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/*Return is the triangle is degenerated*/
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if(tri[0].x == tri[1].x && tri[0].y == tri[1].y) return;
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if(tri[1].x == tri[2].x && tri[1].y == tri[2].y) return;
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if(tri[0].x == tri[2].x && tri[0].y == tri[2].y) return;
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if(tri[0].x == tri[1].x && tri[1].x == tri[2].x) return;
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if(tri[0].y == tri[1].y && tri[1].y == tri[2].y) return;
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/*Draw the triangle*/
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lv_point_t edge1;
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lv_coord_t dx1 = LV_MATH_ABS(tri[0].x - tri[1].x);
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lv_coord_t sx1 = tri[0].x < tri[1].x ? 1 : -1;
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lv_coord_t dy1 = LV_MATH_ABS(tri[0].y - tri[1].y);
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lv_coord_t sy1 = tri[0].y < tri[1].y ? 1 : -1;
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lv_coord_t err1 = (dx1 > dy1 ? dx1 : -dy1) / 2;
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lv_coord_t err_tmp1;
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lv_point_t edge2;
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lv_coord_t dx2 = LV_MATH_ABS(tri[0].x - tri[2].x);
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lv_coord_t sx2 = tri[0].x < tri[2].x ? 1 : -1;
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lv_coord_t dy2 = LV_MATH_ABS(tri[0].y - tri[2].y);
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lv_coord_t sy2 = tri[0].y < tri[2].y ? 1 : -1;
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lv_coord_t err2 = (dx1 > dy2 ? dx2 : -dy2) / 2;
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lv_coord_t err_tmp2;
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lv_coord_t y1_tmp;
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lv_coord_t y2_tmp;
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edge1.x = tri[0].x;
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edge1.y = tri[0].y;
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edge2.x = tri[0].x;
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edge2.y = tri[0].y;
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lv_area_t act_area;
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lv_area_t draw_area;
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while(1) {
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act_area.x1 = edge1.x;
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act_area.x2 = edge2.x ;
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act_area.y1 = edge1.y;
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act_area.y2 = edge2.y ;
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draw_area.x1 = LV_MATH_MIN(act_area.x1, act_area.x2);
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draw_area.x2 = LV_MATH_MAX(act_area.x1, act_area.x2);
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draw_area.y1 = LV_MATH_MIN(act_area.y1, act_area.y2);
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draw_area.y2 = LV_MATH_MAX(act_area.y1, act_area.y2);
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draw_area.x2--; /*Do not draw most right pixel because it will be drawn by the adjacent triangle*/
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fill_fp(&draw_area, mask, color, LV_OPA_50);
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/*Calc. the next point of edge1*/
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y1_tmp = edge1.y;
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do {
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if (edge1.x == tri[1].x && edge1.y == tri[1].y) {
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dx1 = LV_MATH_ABS(tri[1].x - tri[2].x);
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sx1 = tri[1].x < tri[2].x ? 1 : -1;
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dy1 = LV_MATH_ABS(tri[1].y - tri[2].y);
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sy1 = tri[1].y < tri[2].y ? 1 : -1;
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err1 = (dx1 > dy1 ? dx1 : -dy1) / 2;
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}
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else if (edge1.x == tri[2].x && edge1.y == tri[2].y) return;
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err_tmp1 = err1;
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if (err_tmp1 >-dx1) {
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err1 -= dy1;
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edge1.x += sx1;
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}
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if (err_tmp1 < dy1) {
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err1 += dx1;
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edge1.y += sy1;
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}
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} while(edge1.y == y1_tmp);
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/*Calc. the next point of edge2*/
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y2_tmp = edge2.y;
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do {
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if (edge2.x == tri[2].x && edge2.y == tri[2].y) return;
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err_tmp2 = err2;
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if (err_tmp2 > -dx2) {
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err2 -= dy2;
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edge2.x += sx2;
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}
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if (err_tmp2 < dy2) {
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err2 += dx2;
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edge2.y += sy2;
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}
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} while(edge2.y == y2_tmp);
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}
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}
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#endif
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/**
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* Write a text
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* @param coords coordinates of the label
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* @param mask the label will be drawn only in this area
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* @param style pointer to a style
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* @param txt 0 terminated text to write
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* @param flag settings for the text from 'txt_flag_t' enum
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* @param offset text offset in x and y direction (NULL if unused)
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*
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*/
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void lv_draw_label(const lv_area_t * coords,const lv_area_t * mask, const lv_style_t * style,
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const char * txt, lv_txt_flag_t flag, lv_point_t * offset)
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{
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const lv_font_t * font = style->text.font;
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lv_coord_t w;
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if((flag & LV_TXT_FLAG_EXPAND) == 0) {
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w = lv_area_get_width(coords);
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} else {
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lv_point_t p;
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lv_txt_get_size(&p, txt, style->text.font, style->text.letter_space, style->text.line_space, LV_COORD_MAX, flag);
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w = p.x;
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}
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/*Init variables for the first line*/
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lv_coord_t line_length = 0;
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uint32_t line_start = 0;
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uint32_t line_end = lv_txt_get_next_line(txt, font, style->text.letter_space, w, flag);
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lv_point_t pos;
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pos.x = coords->x1;
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pos.y = coords->y1;
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/*Align the line to middle if enabled*/
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if(flag & LV_TXT_FLAG_CENTER) {
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line_length = lv_txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.letter_space, flag);
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pos.x += (w - line_length) / 2;
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}
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cmd_state_t cmd_state = CMD_STATE_WAIT;
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uint32_t i;
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uint16_t par_start = 0;
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lv_color_t recolor;
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lv_coord_t letter_w;
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lv_coord_t x_ofs = 0;
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lv_coord_t y_ofs = 0;
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if(offset != NULL) {
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x_ofs = offset->x;
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y_ofs = offset->y;
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pos.y += y_ofs;
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}
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/*Real draw need a background color for higher bpp letter*/
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#if LV_VDB_SIZE == 0
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lv_rletter_set_background(style->body.main_color);
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#endif
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/*Write out all lines*/
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while(txt[line_start] != '\0') {
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if(offset != NULL) {
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pos.x += x_ofs;
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}
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/*Write all letter of a line*/
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cmd_state = CMD_STATE_WAIT;
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i = line_start;
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uint32_t letter;
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while(i < line_end) {
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letter = lv_txt_utf8_next(txt, &i);
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/*Handle the re-color command*/
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if((flag & LV_TXT_FLAG_RECOLOR) != 0) {
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if(letter == (uint32_t)LV_TXT_COLOR_CMD[0]) {
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if(cmd_state == CMD_STATE_WAIT) { /*Start char*/
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par_start = i;// + lv_txt_utf8_size(txt[i]);
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cmd_state = CMD_STATE_PAR;
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continue;
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} else if(cmd_state == CMD_STATE_PAR) { /*Other start char in parameter escaped cmd. char */
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cmd_state = CMD_STATE_WAIT;
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}else if(cmd_state == CMD_STATE_IN) { /*Command end */
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cmd_state = CMD_STATE_WAIT;
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continue;
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}
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}
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/*Skip the color parameter and wait the space after it*/
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if(cmd_state == CMD_STATE_PAR) {
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if(letter == ' ') {
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/*Get the parameter*/
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if(i - par_start == LABEL_RECOLOR_PAR_LENGTH + 1) {
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char buf[LABEL_RECOLOR_PAR_LENGTH + 1];
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memcpy(buf, &txt[par_start], LABEL_RECOLOR_PAR_LENGTH);
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buf[LABEL_RECOLOR_PAR_LENGTH] = '\0';
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int r,g,b;
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r = (hex_char_to_num(buf[0]) << 4) + hex_char_to_num(buf[1]);
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g = (hex_char_to_num(buf[2]) << 4) + hex_char_to_num(buf[3]);
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b = (hex_char_to_num(buf[4]) << 4) + hex_char_to_num(buf[5]);
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recolor = LV_COLOR_MAKE(r, g, b);
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} else {
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recolor.full = style->text.color.full;
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}
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cmd_state = CMD_STATE_IN; /*After the parameter the text is in the command*/
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}
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continue;
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}
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}
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lv_color_t color = style->text.color;
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if(cmd_state == CMD_STATE_IN) color = recolor;
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letter_fp(&pos, mask, font, letter, color, style->text.opa);
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letter_w = lv_font_get_width(font, letter);
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pos.x += letter_w + style->text.letter_space;
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}
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/*Go to next line*/
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line_start = line_end;
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line_end += lv_txt_get_next_line(&txt[line_start], font, style->text.letter_space, w, flag);
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pos.x = coords->x1;
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/*Align to middle*/
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if(flag & LV_TXT_FLAG_CENTER) {
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line_length = lv_txt_get_width(&txt[line_start], line_end - line_start,
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font, style->text.letter_space, flag);
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pos.x += (w - line_length) / 2;
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}
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/*Go the next line position*/
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pos.y += lv_font_get_height(font);
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pos.y += style->text.line_space;
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}
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}
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#if USE_LV_IMG
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/**
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* Draw an image
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* @param coords the coordinates of the image
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* @param mask the image will be drawn only in this area
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* @param map_p pointer to a lv_color_t array which contains the pixels of the image
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* @param opa opacity of the image (0..255)
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*/
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void lv_draw_img(const lv_area_t * coords, const lv_area_t * mask,
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const lv_style_t * style, const void * src)
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{
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if(src == NULL) {
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lv_draw_rect(coords, mask, &lv_style_plain);
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lv_draw_label(coords, mask, &lv_style_plain, "No\ndata", LV_TXT_FLAG_NONE, NULL);
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return;
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}
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const uint8_t * u8_p = (uint8_t*) src;
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if(u8_p[0] >= 'A' && u8_p[0] <= 'Z') { /*It will be a path of a file*/
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#if USE_LV_FILESYSTEM
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lv_fs_file_t file;
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lv_fs_res_t res = lv_fs_open(&file, src, LV_FS_MODE_RD);
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if(res == LV_FS_RES_OK) {
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lv_img_t img_data;
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uint32_t br;
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res = lv_fs_read(&file, &img_data, sizeof(lv_img_t), &br);
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lv_area_t mask_com; /*Common area of mask and cords*/
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bool union_ok;
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union_ok = lv_area_union(&mask_com, mask, coords);
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if(union_ok == false) {
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lv_fs_close(&file);
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return;
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}
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uint8_t px_size = 0;
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switch(img_data.header.format) {
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case LV_IMG_FORMAT_FILE_RAW_RGB332: px_size = 1; break;
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case LV_IMG_FORMAT_FILE_RAW_RGB565: px_size = 2; break;
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case LV_IMG_FORMAT_FILE_RAW_RGB888: px_size = 4; break;
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default: return;
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}
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if(img_data.header.alpha_byte) { /*Correction with the alpha byte*/
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px_size++;
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if(img_data.header.format == LV_IMG_FORMAT_FILE_RAW_RGB888) px_size--; /*Stored in the 4 byte anyway*/
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}
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/* Move the file pointer to the start address according to mask*/
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uint32_t start_offset = sizeof(img_data.header);
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start_offset += (lv_area_get_width(coords)) * (mask_com.y1 - coords->y1) * px_size; /*First row*/
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start_offset += (mask_com.x1 - coords->x1) * px_size; /*First col*/
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lv_fs_seek(&file, start_offset);
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uint32_t useful_data = lv_area_get_width(&mask_com) * px_size;
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uint32_t next_row = lv_area_get_width(coords) * px_size - useful_data;
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lv_area_t line;
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lv_area_copy(&line, &mask_com);
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lv_area_set_height(&line, 1);
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lv_coord_t row;
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uint32_t act_pos;
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#if LV_COMPILER_VLA_SUPPORTED
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uint8_t buf[lv_area_get_width(&mask_com) * px_size];
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#else
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# if LV_HOR_RES > LV_VER_RES
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uint8_t buf[LV_HOR_RES * px_size];
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# else
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uint8_t buf[LV_VER_RES * px_size];
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# endif
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#endif
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for(row = mask_com.y1; row <= mask_com.y2; row ++) {
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res = lv_fs_read(&file, buf, useful_data, &br);
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map_fp(&line, &mask_com, (uint8_t *)buf, style->image.opa, img_data.header.chroma_keyed, img_data.header.alpha_byte,
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style->image.color, style->image.intense);
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lv_fs_tell(&file, &act_pos);
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lv_fs_seek(&file, act_pos + next_row);
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line.y1++; /*Go down a line*/
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line.y2++;
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}
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lv_fs_close(&file);
|
|
|
|
if(res != LV_FS_RES_OK) {
|
|
lv_draw_rect(coords, mask, &lv_style_plain);
|
|
lv_draw_label(coords, mask, &lv_style_plain, "No data", LV_TXT_FLAG_NONE, NULL);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
const lv_img_t * img_var = src;
|
|
lv_area_t mask_com; /*Common area of mask and coords*/
|
|
bool union_ok;
|
|
union_ok = lv_area_union(&mask_com, mask, coords);
|
|
if(union_ok == false) {
|
|
return; /*Out of mask*/
|
|
}
|
|
|
|
map_fp(coords, mask, img_var->pixel_map, style->image.opa, img_var->header.chroma_keyed, img_var->header.alpha_byte, style->image.color, style->image.intense);
|
|
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
/**********************
|
|
* STATIC FUNCTIONS
|
|
**********************/
|
|
|
|
|
|
|
|
#if LV_ANTIALIAS != 0
|
|
lv_opa_t antialias_get_opa(lv_coord_t seg, lv_coord_t px_id, lv_opa_t line_opa)
|
|
{
|
|
/* How to calculate the opacity of pixels on the edges which makes the anti-aliasing?
|
|
* For example we have a line like this (y = -0.5 * x):
|
|
*
|
|
* | _ _
|
|
* * * |
|
|
*
|
|
* Anti-aliased pixels come to the '*' characters
|
|
* Calculate what percentage of the pixels should be covered if real line (not rasterized) would be drawn:
|
|
* 1. A real line should start on (0;0) and end on (2;1)
|
|
* 2. So the line intersection coordinates on the first pixel: (0;0) (1;0.5) -> 25% covered pixel in average
|
|
* 3. For the second pixel: (1;0.5) (2;1) -> 75% covered pixel in average
|
|
* 4. The equation: (px_id * 2 + 1) / (segment_width * 2)
|
|
* segment_width: the line segment which is being anti-aliased (was 2 in the example)
|
|
* px_id: pixel ID from 0 to (segment_width - 1)
|
|
* result: [0..1] coverage of the pixel
|
|
*/
|
|
|
|
/*Accelerate the common segment sizes to avoid division*/
|
|
static const lv_opa_t seg1[1] = {128};
|
|
static const lv_opa_t seg2[2] = {64, 192};
|
|
static const lv_opa_t seg3[3] = {42, 128, 212};
|
|
static const lv_opa_t seg4[4] = {32, 96, 159, 223};
|
|
static const lv_opa_t seg5[5] = {26, 76, 128, 178, 230};
|
|
static const lv_opa_t seg6[6] = {21, 64, 106, 148, 191, 234};
|
|
static const lv_opa_t seg7[7] = {18, 55, 91, 128, 164, 200, 237};
|
|
static const lv_opa_t seg8[8] = {16, 48, 80, 112, 143, 175, 207, 239};
|
|
|
|
static const lv_opa_t * seg_map[] = {seg1, seg2, seg3, seg4,
|
|
seg5, seg6, seg7, seg8};
|
|
|
|
if(seg == 0) return LV_OPA_TRANSP;
|
|
else if(seg < 8) return (uint32_t)((uint32_t)seg_map[seg - 1][px_id] * line_opa) >> 8;
|
|
else {
|
|
return ((px_id * 2 + 1) * line_opa) / (2 * seg);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
/**
|
|
* Convert a hexadecimal characters to a number (0..15)
|
|
* @param hex Pointer to a hexadecimal character (0..9, A..F)
|
|
* @return the numerical value of `hex` or 0 on error
|
|
*/
|
|
static uint8_t hex_char_to_num(char hex)
|
|
{
|
|
if(hex >= '0' && hex <= '9') {
|
|
return hex - '0';
|
|
}
|
|
|
|
if(hex >= 'a') hex -= 'a' - 'A'; /*Convert to upper case*/
|
|
|
|
switch(hex) {
|
|
case 'A': return 10;
|
|
case 'B': return 11;
|
|
case 'C': return 12;
|
|
case 'D': return 13;
|
|
case 'E': return 14;
|
|
case 'F': return 15;
|
|
default: return 0;
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
#if USE_LV_TRIANGLE != 0
|
|
/**
|
|
* Swap two points
|
|
* p1 pointer to the first point
|
|
* p2 pointer to the second point
|
|
*/
|
|
static void point_swap(lv_point_t * p1, lv_point_t * p2)
|
|
{
|
|
lv_point_t tmp;
|
|
tmp.x = p1->x;
|
|
tmp.y = p1->y;
|
|
|
|
p1->x = p2->x;
|
|
p1->y = p2->y;
|
|
|
|
p2->x = tmp.x;
|
|
p2->y = tmp.y;
|
|
|
|
}
|
|
|
|
#endif
|