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lvgl/lv_examples/1_3_styles/lv_ex_styles.c
2017-08-17 10:41:48 +02:00

162 lines
5.5 KiB
C

/**
* @file lv_ex_styles.h
*
*/
/*
* You can modify the appearance of the graphical objects with styles.
* A style is simple 'lv_style_t' variable.
* Objects save the address of this variable so it has to be 'static or 'global'.
*
* A style contains various attributes to describe rectangle, image or text like
* objects at same time. To know which attribute is used by an object see:
* http://www.gl.littlev.hu/object-types
*
* To set a new style for an object use: 'lv_obj_set_style(obj, &style);
* If NULL is set as style then the object will inherit the parents style.
* For example is you create a style for button the label appearance can be defined there as well.
*
* You can use built-in styles. 'lv_style_get(LV_STYLE_... , &copy)' will give you a pointer to built in style
* and copy it to variable (second parameter) if it is not NULL.
* By default the objects use the built-in styles.
* The built-in styles can be modified in run time to give a new default skin to your GUI.
*
* Learn more here: http://www.gl.littlev.hu/objects#style
* */
/*********************
* INCLUDES
*********************/
#include "lv_ex_styles.h"
#if USE_LV_EXAMPLE != 0
#include "lvgl/lvgl.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Create a simple 'Hello world!' label
*/
void lv_ex_styles(void)
{
/****************************************
* BASE OBJECT + LABEL WITH DEFAULT STYLE
****************************************/
lv_obj_t * obj1;
obj1 = lv_obj_create(lv_scr_act(), NULL); /*Create a simple objects*/
lv_obj_set_pos(obj1, 10, 10);
lv_obj_t * label = lv_label_create(obj1, NULL);
/*Add a label to the object*/
lv_label_set_text(label, "Default");
lv_obj_align(label, NULL, LV_ALIGN_CENTER, 0, 0);
/****************************************
* BASE OBJECT WITH PRETTY COLOR STYLE
****************************************/
lv_obj_t * obj2;
obj2 = lv_obj_create(lv_scr_act(), NULL);
lv_obj_align(obj2, obj1, LV_ALIGN_OUT_RIGHT_MID, 20, 0); /*Align next to the previous object*/
lv_obj_set_style(obj2, lv_style_get(LV_STYLE_PRETTY_COLOR, NULL)); /*Set built in style*/
label = lv_label_create(obj2, NULL);
/* Add a label to the object.
* Labels by default inherit the parent's style */
lv_label_set_text(label, "Pretty\ncolor");
lv_obj_align(label, NULL, LV_ALIGN_CENTER, 0, 0);
/*****************************
* BASE OBJECT WITH NEW STYLE
*****************************/
/* Create a new style */
static lv_style_t style_new; /*Styles can't be local variables*/
lv_style_get(LV_STYLE_PRETTY_COLOR, &style_new); /*Copy a built-in style as a starting point*/
style_new.radius = LV_RADIUS_CIRCLE; /*Fully round corners*/
style_new.swidth = 8; /*8 px shadow*/
style_new.bwidth = 2; /*2 px border width*/
style_new.mcolor = COLOR_WHITE; /*White main color*/
style_new.gcolor = color_mix(COLOR_BLUE, COLOR_WHITE, OPA_40); /*light blue gradient color*/
style_new.scolor = COLOR_MAKE(0xa0, 0xa0, 0xa0); /*Light gray shadow color*/
style_new.ccolor = color_mix(COLOR_BLUE, COLOR_WHITE, OPA_90); /*Blue content color (text color)*/
style_new.letter_space = 10; /*10 px letter space*/
style_new.txt_align = LV_TXT_ALIGN_MID; /*Middel text align*/
/*Create a base object and apply the new style*/
lv_obj_t * obj3;
obj3 = lv_obj_create(lv_scr_act(), NULL);
lv_obj_align(obj3, obj2, LV_ALIGN_OUT_RIGHT_MID, 20, 0);
lv_obj_set_style(obj3, &style_new);
/* Add a label to the object.
* Labels by default inherit the parent's style */
label = lv_label_create(obj3, NULL);
lv_label_set_text(label, "New\nstyle");
lv_obj_align(label, NULL, LV_ALIGN_CENTER, 0, 0);
/************************
* CREATE A STYLED LED
***********************/
/*Create a style for the LED*/
static lv_style_t style_led;
lv_style_get(LV_STYLE_PRETTY_COLOR, &style_led);
style_led.swidth = 15;
style_led.radius = LV_RADIUS_CIRCLE;
style_led.bwidth = 3;
style_led.bopa = OPA_30;
style_led.mcolor = COLOR_MAKE(0xb5, 0x0f, 0x04);
style_led.gcolor = COLOR_MAKE(0x50, 0x07, 0x02);
style_led.bcolor = COLOR_MAKE(0xfa, 0x0f, 0x00);
style_led.scolor = COLOR_MAKE(0xb5, 0x0f, 0x04);
/*Create a LED and switch it ON*/
lv_obj_t * led1 = lv_led_create(lv_scr_act(), NULL);
lv_obj_set_style(led1, &style_led);
lv_obj_align_us(led1, obj1, LV_ALIGN_OUT_BOTTOM_MID, 0, 40);
lv_led_on(led1);
/*Copy the previous LED and set a brightness*/
lv_obj_t * led2 = lv_led_create(lv_scr_act(), led1);
lv_obj_align_us(led2, obj2, LV_ALIGN_OUT_BOTTOM_MID, 0, 40);
lv_led_set_bright(led2, 190);
/*Copy the previous LED and switch it OFF*/
lv_obj_t * led3 = lv_led_create(lv_scr_act(), led1);
lv_obj_align_us(led3, obj3, LV_ALIGN_OUT_BOTTOM_MID, 0, 40);
lv_led_off(led3);
}
/**********************
* STATIC FUNCTIONS
**********************/
#endif /*USE_LV_EXAMPLE != 0*/