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lvgl/lv_obj/lv_refr.c
2017-04-21 09:15:39 +02:00

445 lines
12 KiB
C

/**
* @file lv_refr.c
*
*/
/*********************
* INCLUDES
*********************/
#include <stddef.h>
#include "lv_conf.h"
#include "misc/os/ptask.h"
#include "misc/mem/fifo.h"
#include "lv_refr.h"
#include "lv_vdb.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct
{
area_t area;
uint8_t joined;
}lv_join_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void lv_refr_task(void * param);
static void lv_refr_join_area(void);
static void lv_refr_areas(void);
#if LV_VDB_SIZE == 0
static void lv_refr_area_no_vdb(const area_t * area_p);
#else
static void lv_refr_area_with_vdb(const area_t * area_p);
static void lv_refr_area_part_vdb(const area_t * area_p);
#endif
static lv_obj_t * lv_refr_get_top_obj(const area_t * area_p, lv_obj_t * obj);
static void lv_refr_make(lv_obj_t * top_p, const area_t * mask_p);
static void lv_refr_obj(lv_obj_t * obj, const area_t * mask_ori_p);
/**********************
* STATIC VARIABLES
**********************/
static lv_join_t inv_buf[LV_INV_FIFO_SIZE];
static uint16_t inv_buf_p;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize the screen refresh subsystem
*/
void lv_refr_init(void)
{
inv_buf_p = 0;
memset(inv_buf, 0, sizeof(inv_buf));
ptask_t* task;
task = ptask_create(lv_refr_task, LV_REFR_PERIOD, PTASK_PRIO_MID, NULL);
dm_assert(task);
}
/**
* Invalidate an area
* @param area_p pointer to area which should be invalidated
*/
void lv_inv_area(const area_t * area_p)
{
/*Clear the invalidate buffer if the parameter is NULL*/
if(area_p == NULL) {
inv_buf_p = 0;
return;
}
area_t scr_area;
scr_area.x1 = 0;
scr_area.y1 = 0;
scr_area.x2 = LV_HOR_RES - 1;
scr_area.y2 = LV_VER_RES - 1;
area_t com_area;
bool suc;
suc = area_union(&com_area, area_p, &scr_area);
/*The area is truncated to the screen*/
if(suc != false)
{
#if LV_DOWNSCALE == 2
/*Rounding*/
com_area.x1 = com_area.x1 & (~0x1);
com_area.y1 = com_area.y1 & (~0x1);
com_area.x2 = com_area.x2 | 0x1;
com_area.y2 = com_area.y2 | 0x1;
#endif
/*Save only if this area is not in one of the saved areas*/
uint16_t i;
for(i = 0; i < inv_buf_p; i++) {
if(area_is_in(&com_area, &inv_buf[i].area) != false) return;
}
/*Save the area*/
if(inv_buf_p < LV_INV_FIFO_SIZE) {
area_cpy(&inv_buf[inv_buf_p].area,&com_area);
} else {/*If no place for the area add the screen*/
inv_buf_p = 0;
area_cpy(&inv_buf[inv_buf_p].area,&scr_area);
}
inv_buf_p ++;
}
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* Called periodically to handle the refreshing
* @param param unused
*/
static void lv_refr_task(void * param)
{
lv_refr_join_area();
lv_refr_areas();
memset(inv_buf, 0, sizeof(inv_buf));
inv_buf_p = 0;
}
/**
* Join the areas which has got common parts
*/
static void lv_refr_join_area(void)
{
uint32_t join_from;
uint32_t join_in;
area_t joined_area;
for(join_in = 0; join_in < inv_buf_p; join_in++) {
if(inv_buf[join_in].joined != 0) continue;
/*Check all areas to join them in 'join_in'*/
for(join_from = 0; join_from < inv_buf_p; join_from++) {
/*Handle only unjoined areas and ignore itself*/
if(inv_buf[join_from].joined != 0 || join_in == join_from) {
continue;
}
/*Check if the areas are on each other*/
if(area_is_on(&inv_buf[join_in].area,
&inv_buf[join_from].area) == false)
{
continue;
}
area_join(&joined_area, &inv_buf[join_in].area,
&inv_buf[join_from].area);
/*Join two area only if the joined area size is smaller*/
if(area_get_size(&joined_area) <
(area_get_size(&inv_buf[join_in].area) + area_get_size(&inv_buf[join_from].area))) {
area_cpy(&inv_buf[join_in].area, &joined_area);
/*Mark 'join_form' is joined into 'join_in'*/
inv_buf[join_from].joined = 1;
}
}
}
}
/**
* Refresh the joined areas
*/
static void lv_refr_areas(void)
{
uint32_t i;
for(i = 0; i < inv_buf_p; i++) {
/*Refresh the unjoined areas*/
if(inv_buf[i].joined == 0) {
/*If there is no VDB do simple drawing*/
#if LV_VDB_SIZE == 0
lv_refr_area_no_vdb(&inv_buf[i].area);
#else
/*If VDB is used...*/
lv_refr_area_with_vdb(&inv_buf[i].area);
#endif
}
}
}
#if LV_VDB_SIZE == 0
/**
* Refresh an area if there is no Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area_no_vdb(const area_t * area_p)
{
lv_obj_t * top_p;
/*Get top object which is not covered by others*/
top_p = lv_refr_get_top_obj(area_p, lv_scr_act());
/*Do the refreshing*/
lv_refr_make(top_p, area_p);
}
#else
/**
* Refresh an area if there is Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area_with_vdb(const area_t * area_p)
{
lv_vdb_t * vdb_p = lv_vdb_get();
/*Always use the full row*/
vdb_p->area.x1 = area_p->x1;
vdb_p->area.y1 = area_p->y1;
vdb_p->area.x2 = area_p->x2;
/*Calculate the max row num*/
uint32_t max_row = (uint32_t) LV_VDB_SIZE / (vdb_p->area.x2 - vdb_p->area.x1 + 1);
if(max_row > area_get_height(area_p)) max_row = area_get_height(area_p);
/*Round the row number with downscale*/
#if LV_DOWNSCALE == 2
max_row &= (~0x1);
#endif
/*Refresh all rows*/
cord_t row = area_p->y1;
for(row = area_p->y1; row + max_row - 1 <= area_p->y2; row += max_row) {
/*Calc. the next y coordinates of VDB*/
vdb_p->area.y1 = row;
vdb_p->area.y2 = row + max_row - 1;
lv_refr_area_part_vdb(area_p);
}
/*If the last y coordinates are not handled yet ...*/
if(area_p->y2 != vdb_p->area.y2) {
/*Calc. the next y coordinates of VDB*/
vdb_p->area.y1 = row;
vdb_p->area.y2 = area_p->y2;
/*Refresh this part too*/
lv_refr_area_part_vdb(area_p);
}
}
/**
* Refresh a part of an area which is on the actual Virtual Display Buffer
* @param area_p pointer to an area to refresh
*/
static void lv_refr_area_part_vdb(const area_t * area_p)
{
lv_vdb_t * vdb_p = lv_vdb_get();
lv_obj_t * top_p;
/*Get the new mask from the original area and the act. VDB
It will be a part of 'area_p'*/
area_t start_mask;
area_union(&start_mask, area_p, &vdb_p->area);
/*Get the most top object which is not covered by others*/
top_p = lv_refr_get_top_obj(&start_mask, lv_scr_act());
/*Do the refreshing from the top object*/
lv_refr_make(top_p, &start_mask);
/*Flush the content of the VDB*/
lv_vdb_flush();
}
#endif /*LV_VDB_SIZE == 0*/
/**
* Search the most top object which fully covers an area
* @param area_p pointer to an area
* @param obj the first object to start the searching (typically a screen)
* @return
*/
static lv_obj_t * lv_refr_get_top_obj(const area_t * area_p, lv_obj_t * obj)
{
lv_obj_t * i;
lv_obj_t * found_p = NULL;
/*If this object is fully cover the draw area check the children too */
if(area_is_in(area_p, &obj->cords) && obj->hidden == 0)
{
LL_READ(obj->child_ll, i) {
found_p = lv_refr_get_top_obj(area_p, i);
/*If a children is ok then break*/
if(found_p != NULL) {
break;
}
}
/*If no better children check this object*/
if(found_p == NULL) {
lv_style_t * style = lv_obj_get_style(obj);
if(style->opa == OPA_COVER &&
obj->design_f(obj, area_p, LV_DESIGN_COVER_CHK) != false) {
found_p = obj;
}
}
}
return found_p;
}
/**
* Make the refreshing from an object. Draw all its children and the yungers too.
* @param top_p pointer to an objects. Start the drawing from it.
* @param mask_p pointer to an area, the objects will be drawn only here
*/
static void lv_refr_make(lv_obj_t * top_p, const area_t * mask_p)
{
/* Normally always will be a top_obj (at least the screen)
* but in special cases (e.g. if the screen has alpha) it won't.
* In this case use the screen directly */
if(top_p == NULL) top_p = lv_scr_act();
/*Refresh the top object and its children*/
lv_refr_obj(top_p, mask_p);
/*Draw the 'younger' sibling objects because they can be on top_obj */
lv_obj_t * par;
lv_obj_t * i;
lv_obj_t * border_p = top_p;
par = lv_obj_get_parent(top_p);
/*Do until not reach the screen*/
while(par != NULL) {
/*object before border_p has to be redrawn*/
i = ll_get_prev(&(par->child_ll), border_p);
while(i != NULL) {
/*Refresh the objects*/
lv_refr_obj(i, mask_p);
i = ll_get_prev(&(par->child_ll), i);
}
/*The new border will be there last parents,
*so the 'younger' brothers of parent will be refreshed*/
border_p = par;
/*Go a level deeper*/
par = lv_obj_get_parent(par);
}
/*Call the post draw design function of the parents of the to object*/
par = lv_obj_get_parent(top_p);
while(par != NULL) {
par->design_f(par, mask_p, LV_DESIGN_DRAW_POST);
par = lv_obj_get_parent(par);
}
}
/**
* Refresh an object an all of its children. (Called recursively)
* @param obj pointer to an object to refresh
* @param mask_ori_p pointer to an area, the objects will be drawn only here
*/
static void lv_refr_obj(lv_obj_t * obj, const area_t * mask_ori_p)
{
/*Do not refresh hidden objects*/
if(obj->hidden != 0) return;
bool union_ok; /* Store the return value of area_union */
/* Truncate the original mask to the coordinates of the parent
* because the parent and its children are visible only here */
area_t obj_mask;
area_t obj_ext_mask;
area_t obj_area;
cord_t ext_size = obj->ext_size;
lv_obj_get_cords(obj, &obj_area);
obj_area.x1 -= ext_size;
obj_area.y1 -= ext_size;
obj_area.x2 += ext_size;
obj_area.y2 += ext_size;
union_ok = area_union(&obj_ext_mask, mask_ori_p, &obj_area);
/*Draw the parent and its children only if they ore on 'mask_parent'*/
if(union_ok != false) {
/* Redraw the object */
lv_style_t * style = lv_obj_get_style(obj);
if(style->opa != OPA_TRANSP) {
obj->design_f(obj, &obj_ext_mask, LV_DESIGN_DRAW_MAIN);
/* tick_wait_ms(100); */ /*DEBUG: Wait after every object draw to see the order of drawing*/
}
/*Create a new 'obj_mask' without 'ext_size' because the children can't be visible there*/
lv_obj_get_cords(obj, &obj_area);
union_ok = area_union(&obj_mask, mask_ori_p, &obj_area);
if(union_ok != false) {
area_t mask_child; /*Mask from obj and its child*/
lv_obj_t * child_p;
area_t child_area;
LL_READ_BACK(obj->child_ll, child_p)
{
lv_obj_get_cords(child_p, &child_area);
ext_size = child_p->ext_size;
child_area.x1 -= ext_size;
child_area.y1 -= ext_size;
child_area.x2 += ext_size;
child_area.y2 += ext_size;
/* Get the union (common parts) of original mask (from obj)
* and its child */
union_ok = area_union(&mask_child, &obj_mask, &child_area);
/*If the parent and the child has common area then refresh the child */
if(union_ok) {
/*Refresh the next children*/
lv_refr_obj(child_p, &mask_child);
}
}
}
/* If all the children are redrawn make 'post draw' design */
if(style->opa != OPA_TRANSP) {
obj->design_f(obj, &obj_ext_mask, LV_DESIGN_DRAW_POST);
}
}
}