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mirror of https://github.com/lvgl/lvgl.git synced 2025-01-28 07:03:00 +08:00
Mariotaku e7736f2c32
feat(fragment): add fragment manager (a UI Controller concept) (#2940)
* adding lv_obj_controller

* adding examples for lv_obj_controller

* added some docs

* formatted code

* updated controller docs

* updated controller docs

* updated sample controller field

* changed lv_controller_manager_parent to lv_controller_manager_get_parent

* updated unmanaged controller creation/deletion

* renamed lv_controller_manager_t

* rename: controller -> fragment

* formatted code

* Update examples/others/fragment/lv_example_fragment.h

Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>

* Update src/extra/others/fragment/lv_fragment.c

Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>

* Update src/extra/others/fragment/lv_fragment.c

Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>

* Update src/extra/others/fragment/lv_fragment.c

Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>

* code cleanup

* fragment creation rework

* (wip) fragment manager

* (wip) fragment manager

* refactoring fragment

* lifecycle fixes

* updated fragment event callback

* exposed states of fragment

* added some docs

* updated lv_fragment_managed_states_t name

* updated docs

* updated docs

* updated lv_fragment_manager_dispatch_event docs

* removed msgbox fragment

* updated fragment docs

* updated fragment docs

* updated docs

* updating examples

* fixed example

* reformatted code

* fixed obj_created set timing

* simplified fragment

* improved fragment view del assertion

* fixed a typo

* fixed event_cb check in lv_obj_remove_event_cb_with_user_data

* fixing fragment obj assertion

* regenerated config

* fixed fragment examples

* fixed fragment examples

* added missing examples

* updated docs

* fragment api cleanup

* rename fragment struct names

* added missing param doc

* enabled test for 32bit build

* feat(porting): add a macro lv_run_timer_handler_in_period to simplify porting (#3063)

* feat(porting): add a macro lv_run_timer_handler_in_period to simplify porting

* feat: update helper function and doc

* doc(porting): update function names

* revise to the original os.md

* fix: fix typo

* fix: mitigate warnings

* chore: fix code formatting

* fix(fsdrv): replacing sprintf with lv_snprintf for safety (#3079)

* fix(Kconfig) remove duplicate LV_BUILD_EXAMPLES configuration

* feat(refr) add reset of FPS statistics

* fix(conf) mismatched macro judgment

* feat(fsdrv) replacing sprintf with lv_snprintf for safety

* feat(fsdrv) update stdio and win32

Co-authored-by: pengyiqiang <pengyiqiang@xiaomi.com>

* fix warnings

Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
Co-authored-by: Gabriel Wang <embedded_zhuoran@Hotmail.com>
Co-authored-by: _VIFEXTech <1290176185@qq.com>
Co-authored-by: pengyiqiang <pengyiqiang@xiaomi.com>
2022-02-11 12:43:08 +01:00
2021-01-23 23:50:00 +01:00
2022-01-31 13:35:13 +01:00

LVGL - Light and Versatile Graphics Library

LVGL provides everything you need to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.

Website · Docs · Forum · Services · Interactive examples

English | 中文 |


Table of content

Overview

Features

  • Powerful building blocks: buttons, charts, lists, sliders, images, etc.
  • Advanced graphics engine: animations, anti-aliasing, opacity, smooth scrolling, blending modes, etc
  • Supports various input devices: touchscreen, mouse, keyboard, encoder, buttons, etc.
  • Supports multiple displays
  • Hardware independent, can be use with any microcontroller and display
  • Scalable to operate with little memory (64 kB Flash, 16 kB RAM)
  • Multi-language support with UTF-8 handling, CJK, Bidirectional and Arabic script support
  • Fully customizable graphical elements via CSS-like styles
  • Powerful layouts inspired by CSS: Flexbox and Grid
  • OS, External memory and GPU are supported but not required. (built in support for STM32 DMA2D, and NXP PXP and VGLite)
  • Smooth rendering even with a single frame buffer
  • Written in C and compatible with C++
  • Micropython Binding exposes LVGL API in Micropython
  • Simulator to develop on PC without embedded hardware
  • 100+ simple Examples
  • Documentation and API references online and in PDF

Requirements

Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:

Name Minimal Recommended
Architecture 16, 32 or 64 bit microcontroller or processor
Clock > 16 MHz > 48 MHz
Flash/ROM > 64 kB > 180 kB
Static RAM > 16 kB > 48 kB
Draw buffer > 1 × hor. res. pixels > 1/10 screen size
Compiler C99 or newer

Note that the memory usage might vary depending on the architecture, compiler and build options.

Supported platforms

LVGL is completely platform independent and can be used with any MCU that fulfills the requirements. Just to mention some platforms:

LVGL is also available as:

Get started

This list shows the recommended way of learning the library:

  1. Check the Online demos to see LVGL in action (3 minutes)
  2. Read the Introduction page of the documentation (5 minutes)
  3. Get familiar with the basics on the Quick overview page (15 minutes)
  4. Set up a Simulator (10 minutes)
  5. Try out some Examples
  6. Port LVGL to a board. See the Porting guide or check the ready to use Projects
  7. Read the Overview page to get a better understanding of the library (2-3 hours)
  8. Check the documentation of the Widgets to see their features and usage
  9. If you have questions go to the Forum
  10. Read the Contributing guide to see how you can help to improve LVGL (15 minutes)

Examples

For more examples see the examples folder.

LVGL button with label example

C

lv_obj_t * btn = lv_btn_create(lv_scr_act());                   /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10);                                    /*Set its position*/
lv_obj_set_size(btn, 100, 50);                                  /*Set its size*/
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL); /*Assign a callback to the button*/

lv_obj_t * label = lv_label_create(btn);                        /*Add a label to the button*/
lv_label_set_text(label, "Button");                             /*Set the labels text*/
lv_obj_center(label);                                           /*Align the label to the center*/
...

void btn_event_cb(lv_event_t * e)
{
  printf("Clicked\n");
}

Micropython

Learn more about Micropython.

def btn_event_cb(e):
  print("Clicked")

# Create a Button and a Label
btn = lv.btn(lv.scr_act())
btn.set_pos(10, 10)
btn.set_size(100, 50)
btn.add_event_cb(btn_event_cb, lv.EVENT.CLICKED, None)

label = lv.label(btn)
label.set_text("Button")
label.center()

Services

LVGL Kft was established to provide a solid background for LVGL library. We offer several type of services to help you in UI development:

  • Graphics design
  • UI implementation
  • Consulting/Support

For more information see https://lvgl.io/services Feel free to contact us if you have any questions.

Contributing

LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosting your own project under the LVGL organization.

For a detailed description of contribution opportunities visit the Contributing section of the documentation.

Languages
C 90.2%
C++ 8.1%
Python 1.2%
Assembly 0.2%
CMake 0.1%