mirror of
https://github.com/lvgl/lvgl.git
synced 2025-01-21 06:53:01 +08:00
431 lines
17 KiB
C
431 lines
17 KiB
C
/**
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* @file lv_draw_arc.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_arc.h"
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#include "lv_draw_rect.h"
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#include "lv_draw_mask.h"
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#include "../lv_misc/lv_math.h"
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/*********************
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* DEFINES
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*********************/
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#define SPLIT_RADIUS_LIMIT 10 /*With radius greater then this the arc will drawn in quarters. A quarter is drawn only if there is arc in it */
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#define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip.*/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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lv_coord_t center_x;
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lv_coord_t center_y;
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lv_coord_t radius;
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uint16_t start_angle;
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uint16_t end_angle;
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uint16_t start_quarter;
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uint16_t end_quarter;
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lv_coord_t width;
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lv_draw_rect_dsc_t * draw_dsc;
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const lv_area_t * draw_area;
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const lv_area_t * clip_area;
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} quarter_draw_dsc_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void draw_quarter_0(quarter_draw_dsc_t * q);
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static void draw_quarter_1(quarter_draw_dsc_t * q);
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static void draw_quarter_2(quarter_draw_dsc_t * q);
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static void draw_quarter_3(quarter_draw_dsc_t * q);
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static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Draw an arc. (Can draw pie too with great thickness.)
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* @param center_x the x coordinate of the center of the arc
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* @param center_y the y coordinate of the center of the arc
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* @param radius the radius of the arc
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* @param mask the arc will be drawn only in this mask
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* @param start_angle the start angle of the arc (0 deg on the bottom, 90 deg on the right)
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* @param end_angle the end angle of the arc
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* @param style style of the arc (`body.thickness`, `body.main_color`, `body.opa` is used)
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* @param opa_scale scale down all opacities by the factor
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*/
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void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle,
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const lv_area_t * clip_area, lv_draw_line_dsc_t * dsc)
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{
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if(dsc->opa <= LV_OPA_MIN) return;
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if(dsc->width == 0) return;
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lv_draw_rect_dsc_t cir_dsc;
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lv_draw_rect_dsc_init(&cir_dsc);
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cir_dsc.radius = LV_RADIUS_CIRCLE;
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cir_dsc.bg_opa = LV_OPA_TRANSP;
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cir_dsc.border_opa = dsc->opa;
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cir_dsc.border_color = dsc->color;
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cir_dsc.border_width = dsc->width;
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cir_dsc.border_blend_mode = dsc->blend_mode;
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lv_area_t area;
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area.x1 = center_x - radius;
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area.y1 = center_y - radius;
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area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
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area.y2 = center_y + radius - 1;
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/*Draw a full ring*/
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if(start_angle + 360 == end_angle) {
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lv_draw_rect(&area, clip_area, &cir_dsc);
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return;
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}
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if(start_angle >= 360) start_angle -= 360;
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if(end_angle >= 360) end_angle -= 360;
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lv_draw_mask_angle_param_t mask_angle_param;
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lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle);
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int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
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int32_t angle_gap;
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if(end_angle > start_angle) {
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angle_gap = 360 - (end_angle - start_angle);
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}
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else {
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angle_gap = start_angle - end_angle;
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}
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if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) {
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/*Handle each quarter individually and skip which is empty*/
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quarter_draw_dsc_t q_dsc;
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q_dsc.center_x = center_x;
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q_dsc.center_y = center_y;
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q_dsc.radius = radius;
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q_dsc.start_angle = start_angle;
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q_dsc.end_angle = end_angle;
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q_dsc.start_quarter = (start_angle / 90) & 0x3;
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q_dsc.end_quarter = (end_angle / 90) & 0x3;
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q_dsc.width = dsc->width;
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q_dsc.draw_dsc = &cir_dsc;
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q_dsc.draw_area = &area;
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q_dsc.clip_area = clip_area;
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draw_quarter_0(&q_dsc);
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draw_quarter_1(&q_dsc);
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draw_quarter_2(&q_dsc);
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draw_quarter_3(&q_dsc);
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}
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else {
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lv_draw_rect(&area, clip_area, &cir_dsc);
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}
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lv_draw_mask_remove_id(mask_angle_id);
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if(dsc->round_start || dsc->round_end) {
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cir_dsc.bg_color = dsc->color;
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cir_dsc.bg_opa = dsc->opa;
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cir_dsc.bg_blend_mode = dsc->blend_mode;
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cir_dsc.border_width = 0;
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lv_area_t round_area;
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if(dsc->round_start) {
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get_rounded_area(start_angle, radius, dsc->width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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lv_draw_rect(&round_area, clip_area, &cir_dsc);
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}
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if(dsc->round_end) {
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get_rounded_area(end_angle, radius, dsc->width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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lv_draw_rect(&round_area, clip_area, &cir_dsc);
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}
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static void draw_quarter_0(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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else if(q->start_quarter == 0 || q->end_quarter == 0) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 0) {
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quarter_area.x1 = q->center_x;
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quarter_area.y2 = q->center_y + q->radius;
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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if(q->end_quarter == 0) {
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 2 && q->end_quarter == 1) ||
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(q->start_quarter == 3 && q->end_quarter == 2) ||
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(q->start_quarter == 3 && q->end_quarter == 1)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x;
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quarter_area.y1 = q->center_y;
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y2 = q->center_y + q->radius;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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static void draw_quarter_1(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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else if(q->start_quarter == 1 || q->end_quarter == 1) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 1) {
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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if(q->end_quarter == 1) {
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y2 = q->center_y + q->radius;
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 0 && q->end_quarter == 2) ||
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(q->start_quarter == 0 && q->end_quarter == 3) ||
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(q->start_quarter == 3 && q->end_quarter == 2)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y2 = q->center_y + q->radius;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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static void draw_quarter_2(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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else if(q->start_quarter == 2 || q->end_quarter == 2) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 2) {
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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if(q->end_quarter == 2) {
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y2 = q->center_y - 1;
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 0 && q->end_quarter == 3) ||
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(q->start_quarter == 1 && q->end_quarter == 3) ||
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(q->start_quarter == 1 && q->end_quarter == 0)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y2 = q->center_y - 1;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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static void draw_quarter_3(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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else if(q->start_quarter == 3 || q->end_quarter == 3) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 3) {
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y2 = q->center_y - 1;
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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if(q->end_quarter == 3) {
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quarter_area.x1 = q->center_x;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 2 && q->end_quarter == 0) ||
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(q->start_quarter == 1 && q->end_quarter == 0) ||
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(q->start_quarter == 2 && q->end_quarter == 1)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y2 = q->center_y - 1;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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}
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}
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static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area)
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{
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const uint8_t ps = 8;
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const uint8_t pa = 127;
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int32_t thick_half = tickness / 2;
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uint8_t thick_corr = (tickness & 0x01) ? 0 : 1;
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int32_t rx_corr;
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int32_t ry_corr;
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|
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if(angle > 90 && angle < 270) rx_corr = 0;
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else rx_corr = 0;
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|
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if(angle > 0 && angle < 180) ry_corr = 0;
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else ry_corr = 0;
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|
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int32_t cir_x;
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int32_t cir_y;
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|
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cir_x = ((radius - rx_corr - thick_half) * lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
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cir_y = ((radius - ry_corr - thick_half) * lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
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/* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
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if(cir_x > 0) {
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cir_x = (cir_x - pa) >> ps;
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res_area->x1 = cir_x - thick_half + thick_corr;
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res_area->x2 = cir_x + thick_half;
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}
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else {
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cir_x = (cir_x + pa) >> ps;
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res_area->x1 = cir_x - thick_half;
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res_area->x2 = cir_x + thick_half - thick_corr;
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}
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|
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if(cir_y > 0) {
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cir_y = (cir_y - pa) >> ps;
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res_area->y1 = cir_y - thick_half + thick_corr;
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res_area->y2 = cir_y + thick_half;
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}
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else {
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cir_y = (cir_y + pa) >> ps;
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res_area->y1 = cir_y - thick_half;
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res_area->y2 = cir_y + thick_half - thick_corr;
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}
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}
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|