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36 lines
1.8 KiB
Markdown
36 lines
1.8 KiB
Markdown
```eval_rst
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.. include:: /header.rst
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:github_url: |github_link_base|/porting/project.md
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```
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# Set-up a project
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## Get the library
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LVGL is available on GitHub: [https://github.com/lvgl/lvgl](https://github.com/lvgl/lvgl).
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You can clone it or download the latest version of the library from GitHub.
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The graphics library itself is the **lvgl** directory which should be copied into your project.
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## Configuration file
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There is a configuration header file for LVGL called **lv_conf.h**. In this you can set the library's basic behavior, disable unused modules and features, adjust the size of memory buffers in compile-time, etc.
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Copy **lvgl/lv_conf_template.h** next to the *lvgl* directory and rename it to *lv_conf.h*. Open the file and change the `#if 0` at the beginning to `#if 1` to enable its content.
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*lv_conf.h* can be copied to another place as well but then you should add `LV_CONF_INCLUDE_SIMPLE` define to your compiler options (e.g. `-DLV_CONF_INCLUDE_SIMPLE` for gcc compiler) and set the include path manually.
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In this case LVGL will attempt to include `lv_conf.h` simply with `#include "lv_conf.h"`.
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In the config file comments explain the meaning of the options. Be sure to set at least `LV_COLOR_DEPTH` according to your display's color depth.
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## Initialization
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To use the graphics library you have to initialize it and the other components too. The order of the initialization is:
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1. Call `lv_init()`.
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2. Initialize your drivers.
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3. Register the display and input devices drivers in LVGL. Lear more about [Display](/porting/display) and [Input device](/porting/indev) registration.
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4. Call `lv_tick_inc(x)` every `x` milliseconds in an interrupt to tell the elapsed time. [Learn more](/porting/tick).
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5. Call `lv_timer_handler()` every few milliseconds to handle LVGL related tasks. [Learn more](/porting/task-handler).
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