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lvgl/lv_hal/lv_hal_disp.c
2019-02-20 10:16:33 +01:00

218 lines
5.5 KiB
C

/**
* @file hal_disp.c
*
* @description HAL layer for display driver
*
*/
/*********************
* INCLUDES
*********************/
#include <stdint.h>
#include <stddef.h>
#include "lv_hal.h"
#include "../lv_misc/lv_mem.h"
#include "../lv_core/lv_obj.h"
#include "../lv_misc/lv_gc.h"
#if defined(LV_GC_INCLUDE)
# include LV_GC_INCLUDE
#endif /* LV_ENABLE_GC */
/*********************
* DEFINES
*********************/
#ifndef LV_ATTRIBUTE_FLUSH_READY
# define LV_ATTRIBUTE_FLUSH_READY
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
static lv_disp_t * disp_def;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Initialize a display driver with default values.
* It is used to surly have known values in the fields ant not memory junk.
* After it you can set the fields.
* @param driver pointer to driver variable to initialize
*/
void lv_disp_drv_init(lv_disp_drv_t * driver)
{
memset(driver, 0, sizeof(lv_disp_drv_t));
driver->disp_flush = NULL;
driver->hor_res = LV_HOR_RES_MAX;
driver->ver_res = LV_VER_RES_MAX;
driver->buffer = NULL;
#if USE_LV_GPU
driver->mem_blend = NULL;
driver->mem_fill = NULL;
#endif
driver->vdb_wr = NULL;
}
/**
* Initialize a display buffer
* @param disp_buf pointer `lv_disp_buf_t` variable to initialize
* @param buf1 A buffer to be used by LittlevGL to draw the image.
* Always has to specified and can't be NULL.
* Can be an array allocated by the user. E.g. `static lv_color_t disp_buf1[1024 * 10]`
* Or a memory address e.g. in external SRAM
* @param buf2 Optionally specify a second buffer to make image rendering and image flushing
* (sending to the display) parallel.
* In the `disp_drv->flush` you should use DMA or similar hardware to send
* the image to the display in the background.
* It lets LittlevGL to render next frame into the other buffer while previous is being sent.
* Set to `NULL` if unused.
* @param size size of the `buf1` and `buf2` in pixel count.
*/
void lv_disp_buf_init(lv_disp_buf_t * disp_buf, void * buf1, void * buf2, uint32_t size)
{
memset(disp_buf, 0, sizeof(lv_disp_buf_t));
disp_buf->buf1 = buf1;
disp_buf->buf2 = buf2;
disp_buf->buf_act = disp_buf->buf1;
disp_buf->size = size;
}
/**
* Register an initialized display driver.
* Automatically set the first display as active.
* @param driver pointer to an initialized 'lv_disp_drv_t' variable (can be local variable)
* @return pointer to the new display or NULL on error
*/
lv_disp_t * lv_disp_drv_register(lv_disp_drv_t * driver)
{
lv_disp_t * disp = lv_ll_ins_head(&LV_GC_ROOT(_lv_disp_ll));
if(!disp) {
lv_mem_assert(disp);
return NULL;
}
memcpy(&disp->driver, driver, sizeof(lv_disp_drv_t));
lv_ll_init(&disp->scr_ll, sizeof(lv_obj_t));
if(disp_def == NULL) disp_def = disp;
disp->act_scr = lv_obj_create(NULL, NULL); /*Create a default screen on the display*/
disp->top_layer = lv_obj_create(NULL, NULL); /*Create top layer on the display*/
disp->sys_layer = lv_obj_create(NULL, NULL); /*Create top layer on the display*/
lv_obj_set_style(disp->top_layer, &lv_style_transp);
lv_obj_set_style(disp->sys_layer, &lv_style_transp);
lv_disp_assign_screen(disp, disp->act_scr);
lv_disp_assign_screen(disp, disp->top_layer);
lv_disp_assign_screen(disp, disp->sys_layer);
disp->inv_p = 0;
disp->vdb_act = 0;
disp->vdb_flushing = 0;
lv_obj_invalidate(disp->act_scr);
return disp;
}
/**
* Get the next display.
* @param disp pointer to the current display. NULL to initialize.
* @return the next display or NULL if no more. Give the first display when the parameter is NULL
*/
lv_disp_t * lv_disp_get_next(lv_disp_t * disp)
{
if(disp == NULL) return lv_ll_get_head(&LV_GC_ROOT(_lv_disp_ll));
else return lv_ll_get_next(&LV_GC_ROOT(_lv_disp_ll), disp);
}
void lv_disp_set_default(lv_disp_t * disp)
{
disp_def = disp;
}
lv_disp_t * lv_disp_get_default(void)
{
return disp_def;
}
lv_disp_buf_t * lv_disp_get_vdb(lv_disp_t * disp)
{
return disp->driver.buffer;
}
lv_coord_t lv_disp_get_hor_res(lv_disp_t * disp)
{
if(disp == NULL) disp = lv_disp_get_default();
if(disp == NULL) return LV_HOR_RES_MAX;
else return disp->driver.hor_res;
}
lv_coord_t lv_disp_get_ver_res(lv_disp_t * disp)
{
if(disp == NULL) disp = lv_disp_get_default();
if(disp == NULL) return LV_VER_RES_MAX;
else return disp->driver.ver_res;
}
bool lv_disp_is_double_vdb(lv_disp_t * disp)
{
if(disp->driver.buffer->buf1 && disp->driver.buffer->buf2) return true;
else return false;
}
bool lv_disp_is_true_double_buffered(lv_disp_t * disp)
{
if(lv_disp_is_double_vdb(disp) && disp->driver.buffer->size == disp->driver.hor_res * disp->driver.ver_res) return true;
else return false;
}
/**
* Call in the display driver's `flush` function when the flushing is finished
*/
LV_ATTRIBUTE_FLUSH_READY void lv_disp_flush_ready(lv_disp_t * disp)
{
disp->driver.buffer->flushing = 0;
/*If the screen is transparent initialize it when the flushing is ready*/
#if LV_COLOR_SCREEN_TRANSP
memset(vdb_buf, 0x00, LV_VDB_SIZE_IN_BYTES);
#endif
}
/**********************
* STATIC FUNCTIONS
**********************/