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lvgl/tests/unity/unity_support.h
Gabor Kiss-Vamosi f753265a79 arch(draw): add parallel rendering architecture
BREAKING CHANGE

This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
2023-07-05 13:05:19 +02:00

46 lines
1.6 KiB
C

#ifndef LV_UNITY_SUPPORT_H
#define LV_UNITY_SUPPORT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include "../../lvgl.h"
bool lv_test_assert_img_eq(const char * fn_ref);
#if LV_COLOR_DEPTH != 32
# define TEST_ASSERT_EQUAL_SCREENSHOT(path) TEST_IGNORE_MESSAGE("Requires LV_COLOR_DEPTH 32");
# define TEST_ASSERT_EQUAL_SCREENSHOT_MESSAGE(path, msg) TEST_PRINTF(msg); TEST_IGNORE_MESSAGE("Requires LV_COLOR_DEPTH 32");
#else
# define TEST_ASSERT_EQUAL_SCREENSHOT(path) if(LV_HOR_RES != 800 || LV_VER_RES != 480) { \
TEST_IGNORE_MESSAGE("Requires 800x480 resolution"); \
} else { \
TEST_ASSERT_MESSAGE(lv_test_assert_img_eq(path), path); \
}
# define TEST_ASSERT_EQUAL_SCREENSHOT_MESSAGE(path, msg) if(LV_HOR_RES != 800 || LV_VER_RES != 480) { \
TEST_PRINTF(msg); \
TEST_IGNORE_MESSAGE("Requires 800x480 resolution"); \
} else { \
TEST_ASSERT_MESSAGE(lv_test_assert_img_eq(path), msg); \
}
#endif
# define TEST_ASSERT_EQUAL_COLOR(c1, c2) TEST_ASSERT_TRUE(lv_color_eq(c1, c2))
# define TEST_ASSERT_EQUAL_COLOR_MESSAGE(c1, c2, msg) TEST_ASSERT_TRUE(lv_color_eq(c1, c2), msg)
# define TEST_ASSERT_EQUAL_COLOR32(c1, c2) TEST_ASSERT_TRUE(lv_color32_eq(c1, c2))
# define TEST_ASSERT_EQUAL_COLOR32_MESSAGE(c1, c2, msg) TEST_ASSERT_TRUE(lv_color32_eq(c1, c2), msg)
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_UNITY_SUPPORT_H*/