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#include "random.h"
#include <stdlib.h>
#include <time.h>
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void random___init__(PikaObj* self) {
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srand(pika_platform_get_tick());
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}
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int random_randint(PikaObj* self, int a, int b) {
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return rand() % (b - a + 1) + a;
}
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pika_float random_random(PikaObj* self) {
return rand() / (pika_float)RAND_MAX;
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}
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int random_randrange(PikaObj* self, int start, int stop, int step) {
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if (step == 0) {
return random_randint(self, start, stop);
}
int n = (stop - start + step) / step;
int r = random_randint(self, 0, n - 1);
return start + r * step;
}
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PikaObj* random_seed(PikaObj* self, int a) {
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srand(a);
return NULL;
}
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pika_float random_uniform(PikaObj* self, pika_float a, pika_float b) {
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return (b - a) * random_random(self) + a;
}