#ifndef __ARM_2D__COMMON_H #define __ARM_2D__COMMON_H #include #include "Arm2D_Box.h" #include "BaseObj.h" #include "arm_2d.h" #include "arm_2d_helper.h" #include "dataStrs.h" #include "lcd_printf.h" #include "pikaScript.h" #ifndef ARM2DQEMUBOOTER_APP_ARM2D_H_ #define APPLICATIONS_APP_ARM2D_H_ typedef struct pika_arm2d_window_t_ { arm_2d_tile_t* pfb_tile_now; bool pfb_is_new_frame; PikaObj* pika_windows_object; PikaObj* pika_background_object; PikaObj* pika_elems_object; } pika_arm2d_window_t; extern pika_arm2d_window_t pika_arm2d_window; /* GLCD RGB color definitions */ #define GLCD_COLOR_BLACK 0x0000 /* 0, 0, 0 */ #define GLCD_COLOR_NAVY 0x000F /* 0, 0, 128 */ #define GLCD_COLOR_DARK_GREEN 0x03E0 /* 0, 128, 0 */ #define GLCD_COLOR_DARK_CYAN 0x03EF /* 0, 128, 128 */ #define GLCD_COLOR_MAROON 0x7800 /* 128, 0, 0 */ #define GLCD_COLOR_PURPLE 0x780F /* 128, 0, 128 */ #define GLCD_COLOR_OLIVE 0x7BE0 /* 128, 128, 0 */ #define GLCD_COLOR_LIGHT_GREY 0xC618 /* 192, 192, 192 */ #define GLCD_COLOR_DARK_GREY 0x7BEF /* 128, 128, 128 */ #define GLCD_COLOR_BLUE 0x001F /* 0, 0, 255 */ #define GLCD_COLOR_GREEN 0x07E0 /* 0, 255, 0 */ #define GLCD_COLOR_CYAN 0x07FF /* 0, 255, 255 */ #define GLCD_COLOR_RED 0xF800 /* 255, 0, 0 */ #define GLCD_COLOR_MAGENTA 0xF81F /* 255, 0, 255 */ #define GLCD_COLOR_YELLOW 0xFFE0 /* 255, 255, 0 */ #define GLCD_COLOR_WHITE 0xFFFF /* 255, 255, 255 */ void pika_arm2d_init(void); void pika_arm2d_update(); #endif /* ARM2DQEMUBOOTER_APP_ARM2D_H_ */ uint16_t getColorCode(char* colorName); typedef struct { arm_2d_op_rotate_t tOP; const arm_2d_tile_t* ptTile; float fAngle; float fAngleSpeed; arm_2d_location_t tCentre; arm_2d_region_t tRegion; } rotate_tile_t; #endif