class Window: background = BackGround() elems = ElementList() def __init__(self): ... def addCallBack(callback: any): """ Interface of callback: ``` callback(frameBuff: Tile, isNewFrame:int) ``` """ # origin APIs CP_MODE_COPY: int CP_MODE_FILL: int CP_MODE_Y_MIRROR: int CP_MODE_X_MIRROR: int CP_MODE_XY_MIRROR: int COLOR_WHITE: int COLOR_BLACK: int COLOR_RED: int COLOR_BLUE: int COLOR_GREEN: int def __init__(): ... def create_region(x: int, y: int, w: int, h: int) -> Region: ... def create_location(x: int, y: int) -> Location: ... def update(): ... class Tile: def __init__(self): ... def get_root(self, validRegion: Region, offset: Location) -> Tile: ... def generate_child(self, reg: Region, clipRegion: int) -> Tile: ... def width_compare(self, reference: Region) -> int: ... def height_compare(self, reference: Region) -> int: ... def shape_compare(self, reference: Region) -> int: ... def region_diff(self, tile: Tile) -> Region: ... def transform(self, reg: Region, centre: Location) -> int: ... def is_root_tile(self) -> int: ... def get_absolute_location(self) -> Location: ... def is_point_inside_region(region: Region, location: Location) -> int: ... def tile_copy(src: Tile, des: Tile, des_reg: Region, mode: int) -> int: ... def tile_rotation(src:Tile, des: Tile, des_reg: Region, centre: Location, angle: float, mask_color: int) -> int: ... def alpha_blending(src: Tile, des: Tile, reg: Region, alp: int) -> int: ... def fill_colour(tile: Tile, reg: Region, colour: int) -> int: ... class Region: def __init__(self): ... def intersect(self, in2: Region) -> Region: ... class Location: def __init__(self): ... class Star(Tile): def __init__(self): ... # high level APIs class BackGround: def __init__(self): ... def setColor(self, color: int): ... def getColor(self) -> int: ... def update(self): ... class ElementList: def update(self): ... class Element: def __init__(self): ... def move(self, x: int, y: int): ... def right(self, x: int): ... def lift(self, x: int): ... def up(self, y: int): ... def down(self, y: int): ... def update(self): ... def setAlpha(self, alpha: int): ... class Box(Element): # override def update(self): ... def __init__(self): ... def setColor(self, color: int): ... def setSize(self, x: int, y: int): ...