#include "Arm2D_Element.h" #include "Arm2D_common.h" void Arm2D_Element_update(PikaObj* self) { /* need to be override */ obj_setErrorCode(self, 1); obj_setSysOut(self, "[error]: update method not be overrided !"); } void Arm2D_Element_init(PikaObj* self) { /* init element info */ obj_setInt(self, "alpha", 255); obj_setInt(self, "x", 0); obj_setInt(self, "y", 0); } void Arm2D_Element_setAlpha(PikaObj* self, int alpha) { obj_setInt(self, "alpha_last", obj_getInt(self, "alpha")); obj_setInt(self, "alpha", alpha); } void Arm2D_Element_up(PikaObj* self, int y) { int y_now = obj_getInt(self, "y"); obj_setInt(self, "y_last", y_now); obj_setInt(self, "y", y_now - y); } void Arm2D_Element_down(PikaObj* self, int y) { int y_now = obj_getInt(self, "y"); obj_setInt(self, "y_last", y_now); obj_setInt(self, "y", y_now + y); } void Arm2D_Element_lift(PikaObj* self, int x) { int x_now = obj_getInt(self, "x"); obj_setInt(self, "x_last", x_now); obj_setInt(self, "x", x_now - x); } void Arm2D_Element_right(PikaObj* self, int x) { int x_now = obj_getInt(self, "x"); obj_setInt(self, "x_last", x_now); obj_setInt(self, "x", x_now + x); } void Arm2D_Element_move(PikaObj* self, int x, int y) { int x_now = obj_getInt(self, "x"); int y_now = obj_getInt(self, "y"); obj_setInt(self, "x_last", x_now); obj_setInt(self, "y_last", y_now); obj_setInt(self, "x", x); obj_setInt(self, "y", y); }