#include "Arm2D_common.h" void Arm2D_BackGround_init(PikaObj* self) { args_setStr(self, "color", "white"); } char* Arm2D_BackGround_getColor(PikaObj* self) { return args_getStr(self, "color"); } void Arm2D_BackGround_update(PikaObj* self) { void* target_tile = pika_arm2d_window.pfb_tile_now; char* color = args_getStr(self, "color"); uint16_t backGroundColor = getColorCode(color); arm_2d_rgb16_fill_colour(target_tile, NULL, backGroundColor); } void Arm2D_BackGround_setColor(PikaObj* self, char* color) { args_setStr(self, "color", color); }