#include "MimiObj.h" void Box_init(MimiObj *self) { obj_setInt(self, "isOn", 0); obj_setInt(self, "x", 50); obj_setInt(self, "y", 50); obj_setInt(self, "sizeX", 150); obj_setInt(self, "sizeY", 75); } void Box_moveLeft(MimiObj *self, int x) { obj_setInt(self, "x", obj_getInt(self, "x") - x); } void Box_moveRight(MimiObj *self, int x) { obj_setInt(self, "x", obj_getInt(self, "x") + x); } void Box_moveTo(MimiObj *self, int x, int y) { obj_setInt(self, "x", x); obj_setInt(self, "y", y); } void Box_off(MimiObj *self) { obj_setInt(self, "isOn", 0); } void Box_on(MimiObj *self) { obj_setInt(self, "isOn", 1); } void Box_setColor(MimiObj *self, char * color) { } void Box_setSize(MimiObj *self, int sizeX, int sizeY) { obj_setInt(self, "sizeX", sizeX); obj_setInt(self, "sizeY", sizeY); }