#include "PikaMath_Math.h" #include #define PI (3.141592653589793115997963468544185161590576171875l) #define E (2.718281828459045090795598298427648842334747314453125l) //初始化,填入π和e的值 void PikaMath_Math___init__(PikaObj *self) { obj_setFloat(self, "pi", PI); obj_setFloat(self, "e", PI); } double PikaMath_Math_acos(PikaObj *self, double x) { return acos(x); } double PikaMath_Math_asin(PikaObj *self, double x) { return asin(x); } double PikaMath_Math_atan(PikaObj *self, double x) { return atan(x); } double PikaMath_Math_atan2(PikaObj *self, double x, double y) { return atan2(x,y); } int PikaMath_Math_ceil(PikaObj *self, double x) { return ceil(x); } double PikaMath_Math_cos(PikaObj *self, double x) { return cos(x); } double PikaMath_Math_cosh(PikaObj *self, double x) { return cosh(x); } double PikaMath_Math_degrees(PikaObj *self, double x) { return x*180.0/PI; } double PikaMath_Math_exp(PikaObj *self, double x) { return exp(x); } double PikaMath_Math_fabs(PikaObj *self, double x) { return fabs(x); } int PikaMath_Math_floor(PikaObj *self, double x) { return floor(x); } double PikaMath_Math_fmod(PikaObj *self, double x, double y) { return fmod(x,y); } double PikaMath_Math_log(PikaObj *self, double x) { return log(x); } double PikaMath_Math_log10(PikaObj *self, double x) { return log10(x); } double PikaMath_Math_log2(PikaObj *self, double x) { return log2(x); } double PikaMath_Math_pow(PikaObj *self, double x, double y) { return pow(x,y); } double PikaMath_Math_radians(PikaObj *self, double x) { return x*PI/180.0; } double PikaMath_Math_remainder(PikaObj *self, double x, double y) { return remainder(x,y); } double PikaMath_Math_sin(PikaObj *self, double x) { return sin(x); } double PikaMath_Math_sinh(PikaObj *self, double x) { return sinh(x); } double PikaMath_Math_sqrt(PikaObj *self, double x) { return sqrt(x); } double PikaMath_Math_tan(PikaObj *self, double x) { return tan(x); } double PikaMath_Math_tanh(PikaObj *self, double x) { return tanh(x); } double PikaMath_Math_trunc(PikaObj *self, double x) { return trunc(x); }