#include "Arm2D_common.h" void Arm2D_BackGround___init__(PikaObj* self) { obj_setInt(self, "color", 0x00); } int Arm2D_BackGround_getColor(PikaObj* self) { return obj_getInt(self, "color"); } void Arm2D_BackGround_update(PikaObj* self) { void* target_tile = pika_arm2d_globals.pfb_tile_now; int color = obj_getInt(self, "color"); uint16_t backGroundColor = color; arm_2d_rgb16_fill_colour(target_tile, NULL, backGroundColor); } void Arm2D_BackGround_setColor(PikaObj* self, int color) { obj_setInt(self, "color", color); int color_ = obj_getInt(self, "color"); color_ = obj_getInt(self, "color"); }