2022-09-08 11:04:38 +08:00

97 lines
2.4 KiB
Python

class Window:
background = BackGround()
elems = ElementList()
def __init__(self): ...
def addCallBack(callback: any):
"""
Interface of callback:
``` callback(frameBuff: Tile, isNewFrame:int) ```
"""
# origin APIs
CP_MODE_COPY: int
CP_MODE_FILL: int
CP_MODE_Y_MIRROR: int
CP_MODE_X_MIRROR: int
CP_MODE_XY_MIRROR: int
COLOR_WHITE: int
COLOR_BLACK: int
COLOR_RED: int
COLOR_BLUE: int
COLOR_GREEN: int
def __init__(): ...
def create_region(x: int, y: int, w: int, h: int) -> Region: ...
def create_location(x: int, y: int) -> Location: ...
def update(): ...
class Tile:
def __init__(self): ...
def get_root(self, validRegion: Region, offset: Location) -> Tile: ...
def generate_child(self, reg: Region, clipRegion: int) -> Tile: ...
def width_compare(self, reference: Region) -> int: ...
def height_compare(self, reference: Region) -> int: ...
def shape_compare(self, reference: Region) -> int: ...
def region_diff(self, tile: Tile) -> Region: ...
def transform(self, reg: Region, centre: Location) -> int: ...
def is_root_tile(self) -> int: ...
def get_absolute_location(self) -> Location: ...
def is_point_inside_region(region: Region, location: Location) -> int: ...
def tile_copy(src: Tile, des: Tile, des_reg: Region, mode: int) -> int: ...
def tile_rotation(src:Tile, des: Tile, des_reg: Region, centre: Location, angle: float, mask_color: int) -> int: ...
def alpha_blending(src: Tile, des: Tile, reg: Region, alp: int) -> int: ...
def fill_colour(tile: Tile, reg: Region, colour: int) -> int: ...
class Region:
def __init__(self): ...
def intersect(self, in2: Region) -> Region: ...
class Location:
def __init__(self): ...
class Star(Tile):
def __init__(self): ...
# high level APIs
class BackGround:
def __init__(self): ...
def setColor(self, color: int): ...
def getColor(self) -> int: ...
def update(self): ...
class ElementList:
def update(self): ...
class Element:
def __init__(self): ...
def move(self, x: int, y: int): ...
def right(self, x: int): ...
def lift(self, x: int): ...
def up(self, y: int): ...
def down(self, y: int): ...
def update(self): ...
def setAlpha(self, alpha: int): ...
class Box(Element):
# override
def update(self): ...
def __init__(self): ...
def setColor(self, color: int): ...
def setSize(self, x: int, y: int): ...