mirror of
https://github.com/tezc/sc.git
synced 2025-01-14 06:43:04 +08:00
c461dbec07
* thread & url * fix cirrus * fix thread * fix thread * split actions * test * fix test * fix windows thread * cond & fail-fast * cond & fail-fast * cond & fail-fast * cond & fail-fast * buffer * fix swap * fix big endian
Timer
Overview
- Hashed timer wheel implementation.
- Provides fast cancel and poll operations compared to a priority queue.
- Timers in the same hash slot are not ordered between each other. So, basically
this data structure trades accuracy for performance. Schedule a timer for
10000ms and another for 10001ms and you might see 10001ms timer expires
just before 10000ms timer. - Just copy sc_timer.h and sc_timer.c to your project.
Usage
#include "sc_timer.h"
#include <errno.h>
#include <stdio.h>
#include <time.h>
uint64_t time_ms();
void sleep_ms(uint64_t milliseconds);
void callback(void *arg, uint64_t timeout, void *data)
{
struct sc_timer *timer = arg;
char *timer_name = data;
printf("timeout : %zu, data : %s \n", timeout, timer_name);
// Schedule back
sc_timer_add(timer, "timer1", 1000);
}
int main(int argc, char *argv[])
{
uint64_t next_timeout;
struct sc_timer timer;
sc_timer_init(&timer, time_ms());
sc_timer_add(&timer, "timer1", 1000);
while (true) {
next_timeout = sc_timer_timeout(&timer, time_ms(), &timer, callback);
sleep_ms(next_timeout);
}
return 0;
}
/**
*
* sleep() and time() functions for Windows and Posix.
* These functions are here just to make this example run on your platform.
*
* Use your monotonic timer and sleep function of your target platform.
*
*/
#if defined(_WIN32) || defined(_WIN64)
#include <windows.h>
#else
#include <sys/time.h>
#endif
uint64_t time_ms()
{
#if defined(_WIN32) || defined(_WIN64)
// System frequency does not change at run-time, cache it
static int64_t frequency = 0;
if (frequency == 0) {
LARGE_INTEGER freq;
QueryPerformanceFrequency(&freq);
assert(freq.QuadPart != 0);
frequency = freq.QuadPart;
}
LARGE_INTEGER count;
QueryPerformanceCounter(&count);
return (int64_t)(count.QuadPart * 1000) / frequency;
#else
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (int64_t)((int64_t) ts.tv_sec * 1000 +
(int64_t) ts.tv_nsec / 1000000);
#endif
}
void sleep_ms(uint64_t milliseconds)
{
#if defined(_WIN32) || defined(_WIN64)
Sleep(milliseconds);
#else
int rc;
struct timespec t;
t.tv_sec = milliseconds / 1000;
t.tv_nsec = (milliseconds % 1000) * 1000000;
do {
rc = nanosleep(&t, NULL);
} while (rc != 0 && errno != EINTR);
#endif
}