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604 lines
23 KiB
Markdown
604 lines
23 KiB
Markdown
CMock: A Summary
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================
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*[ThrowTheSwitch.org](http://throwtheswitch.org)*
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*This documentation is released under a Creative Commons 3.0 Attribution Share-Alike License*
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What Exactly Are We Talking About Here?
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---------------------------------------
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CMock is a nice little tool which takes your header files and creates
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a Mock interface for it so that you can more easily unit test modules
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that touch other modules. For each function prototype in your
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header, like this one:
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int DoesSomething(int a, int b);
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...you get an automatically generated DoesSomething function
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that you can link to instead of your real DoesSomething function.
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By using this Mocked version, you can then verify that it receives
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the data you want, and make it return whatever data you desire,
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make it throw errors when you want, and more... Create these for
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everything your latest real module touches, and you're suddenly
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in a position of power: You can control and verify every detail
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of your latest creation.
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To make that easier, CMock also gives you a bunch of functions
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like the ones below, so you can tell that generated DoesSomething
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function how to behave for each test:
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void DoesSomething_ExpectAndReturn(int a, int b, int toReturn);
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void DoesSomething_ExpectAndThrow(int a, int b, EXCEPTION_T error);
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void DoesSomething_StubWithCallback(CMOCK_DoesSomething_CALLBACK YourCallback);
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void DoesSomething_IgnoreAndReturn(int toReturn);
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You can pile a bunch of these back to back, and it remembers what
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you wanted to pass when, like so:
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test_CallsDoesSomething_ShouldDoJustThat(void)
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{
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DoesSomething_ExpectAndReturn(1,2,3);
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DoesSomething_ExpectAndReturn(4,5,6);
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DoesSomething_ExpectAndThrow(7,8, STATUS_ERROR_OOPS);
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CallsDoesSomething( );
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}
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This test will call CallsDoesSomething, which is the function
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we are testing. We are expecting that function to call DoesSomething
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three times. The first time, we check to make sure it's called
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as DoesSomething(1, 2) and we'll magically return a 3. The second
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time we check for DoesSomething(4, 5) and we'll return a 6. The
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third time we verify DoesSomething(7, 8) and we'll throw an error
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instead of returning anything. If CallsDoesSomething gets
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any of this wrong, it fails the test. It will fail if you didn't
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call DoesSomething enough, or too much, or with the wrong arguments,
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or in the wrong order.
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CMock is based on Unity, which it uses for all internal testing.
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It uses Ruby to do all the main work (versions 2.0.0 and above).
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Installing
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==========
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The first thing you need to do to install CMock is to get yourself
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a copy of Ruby. If you're on linux or osx, you probably already
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have it. You can prove it by typing the following:
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ruby --version
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If it replied in a way that implies ignorance, then you're going to
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need to install it. You can go to [ruby-lang](https://ruby-lang.org)
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to get the latest version. You're also going to need to do that if it
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replied with a version that is older than 2.0.0. Go ahead. We'll wait.
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Once you have Ruby, you have three options:
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* Clone the latest [CMock repo on github](https://github.com/ThrowTheSwitch/CMock/)
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* Download the latest [CMock zip from github](https://github.com/ThrowTheSwitch/CMock/)
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* Install Ceedling (which has it built in!) through your commandline using `gem install ceedling`.
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Generated Mock Module Summary
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=============================
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In addition to the mocks themselves, CMock will generate the
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following functions for use in your tests. The expect functions
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are always generated. The other functions are only generated
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if those plugins are enabled:
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Expect:
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-------
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Your basic staple Expects which will be used for most of your day
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to day CMock work. By calling this, you are telling CMock that you
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expect that function to be called during your test. It also specifies
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which arguments you expect it to be called with, and what return
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value you want returned when that happens. You can call this function
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multiple times back to back in order to queue up multiple calls.
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* `void func(void)` => `void func_Expect(void)`
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* `void func(params)` => `void func_Expect(expected_params)`
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* `retval func(void)` => `void func_ExpectAndReturn(retval_to_return)`
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* `retval func(params)` => `void func_ExpectAndReturn(expected_params, retval_to_return)`
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ExpectAnyArgs:
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--------------
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This behaves just like the Expects calls, except that it doesn't really
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care what the arguments are that the mock gets called with. It still counts
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the number of times the mock is called and it still handles return values
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if there are some.
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* `void func(void)` => `void func_ExpectAnyArgs(void)`
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* `void func(params)` => `void func_ExpectAnyArgs(void)`
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* `retval func(void)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)`
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* `retval func(params)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)`
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Array:
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------
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An ExpectWithArray is another variant of Expect. Like expect, it cares about
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the number of times a mock is called, the arguments it is called with, and the
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values it is to return. This variant has another feature, though. For anything
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that resembles a pointer or array, it breaks the argument into TWO arguments.
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The first is the original pointer. The second specify the number of elements
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it is to verify of that array. If you specify 1, it'll check one object. If 2,
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it'll assume your pointer is pointing at the first of two elements in an array.
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If you specify zero elements, it will check just the pointer if
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`:smart` mode is configured or fail if `:compare_data` is set.
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* `void func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
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* `void func(ptr * param, other)` => `void func_ExpectWithArray(ptr* param, int param_depth, other)`
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* `retval func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
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* `retval func(other, ptr* param)` => `void func_ExpectWithArrayAndReturn(other, ptr* param, int param_depth, retval_to_return)`
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Ignore:
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-------
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Maybe you don't care about the number of times a particular function is called or
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the actual arguments it is called with. In that case, you want to use Ignore. Ignore
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only needs to be called once per test. It will then ignore any further calls to that
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particular mock. The IgnoreAndReturn works similarly, except that it has the added
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benefit of knowing what to return when that call happens. If the mock is called more
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times than IgnoreAndReturn was called, it will keep returning the last value without
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complaint. If it's called less times, it will also ignore that. You SAID you didn't
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care how many times it was called, right?
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* `void func(void)` => `void func_Ignore(void)`
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* `void func(params)` => `void func_Ignore(void)`
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* `retval func(void)` => `void func_IgnoreAndReturn(retval_to_return)`
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* `retval func(params)` => `void func_IgnoreAndReturn(retval_to_return)`
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Ignore Arg:
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------------
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Maybe you overall want to use Expect and its similar variations, but you don't care
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what is passed to a particular argument. This is particularly useful when that argument
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is a pointer to a value that is supposed to be filled in by the function. You don't want
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to use ExpectAnyArgs, because you still care about the other arguments. Instead, before
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any of your Expect calls are made, you can call this function. It tells CMock to ignore
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a particular argument for the rest of this test, for this mock function.
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* `void func(params)` => `void func_IgnoreArg_paramName(void)`
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ReturnThruPtr:
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--------------
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Another option which operates on a particular argument of a function is the ReturnThruPtr
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plugin. For every argument that resembles a pointer or reference, CMock generates an
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instance of this function. Just as the AndReturn functions support injecting one or more
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return values into a queue, this function lets you specify one or more return values which
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are queued up and copied into the space being pointed at each time the mock is called.
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* `void func(param1)` => `void func_ReturnThruPtr_paramName(val_to_return)`
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* => `void func_ReturnArrayThruPtr_paramName(cal_to_return, len)`
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* => `void func_ReturnMemThruPtr_paramName(val_to_return, size)`
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Callback:
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---------
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If all those other options don't work, and you really need to do something custom, you
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still have a choice. As soon as you stub a callback in a test, it will call the callback
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whenever the mock is encountered and return the retval returned from the callback (if any)
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instead of performing the usual expect checks. It can be configured to check the arguments
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first (like expects) or just jump directly to the callback.
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* `void func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
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where `CMOCK_func_CALLBACK` looks like: `void func(int NumCalls)`
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* `void func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
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where `CMOCK_func_CALLBACK` looks like: `void func(params, int NumCalls)`
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* `retval func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
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where `CMOCK_func_CALLBACK` looks like: `retval func(int NumCalls)`
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* `retval func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
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where `CMOCK_func_CALLBACK` looks like: `retval func(params, int NumCalls)`
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Cexception:
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-----------
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Finally, if you are using Cexception for error handling, you can use this to throw errors
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from inside mocks. Like Expects, it remembers which call was supposed to throw the error,
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and it still checks parameters first.
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* `void func(void)` => `void func_ExpectAndThrow(value_to_throw)`
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* `void func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
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* `retval func(void)` => `void func_ExpectAndThrow(value_to_throw)`
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* `retval func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
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Running CMock
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=============
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CMock is a Ruby script and class. You can therefore use it directly
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from the command line, or include it in your own scripts or rakefiles.
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Mocking from the Command Line
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-----------------------------
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After unpacking CMock, you will find cmock.rb in the 'lib' directory.
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This is the file that you want to run. It takes a list of header files
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to be mocked, as well as an optional yaml file for a more detailed
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configuration (see config options below).
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For example, this will create three mocks using the configuration
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specified in MyConfig.yml:
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ruby cmock.rb -oMyConfig.yml super.h duper.h awesome.h
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And this will create two mocks using the default configuration:
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ruby cmock.rb ../mocking/stuff/is/fun.h ../try/it/yourself.h
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Mocking From Scripts or Rake
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----------------------------
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CMock can be used directly from your own scripts or from a rakefile.
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Start by including cmock.rb, then create an instance of CMock.
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When you create your instance, you may initialize it in one of
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three ways.
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You may specify nothing, allowing it to run with default settings:
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require 'cmock.rb'
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cmock = CMock.new
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You may specify a YAML file containing the configuration options
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you desire:
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cmock = CMock.new('../MyConfig.yml')
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You may specify the options explicitly:
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cmock = Cmock.new(:plugins => [:cexception, :ignore], :mock_path => 'my/mocks/')
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Config Options:
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---------------
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The following configuration options can be specified in the
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yaml file or directly when instantiating.
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Passed as Ruby, they look like this:
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{ :attributes => [“__funky”, “__intrinsic”], :when_ptr => :compare }
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Defined in the yaml file, they look more like this:
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:cmock:
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:attributes:
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- __funky
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- __intrinsic
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:when_ptr: :compare
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In all cases, you can just include the things that you want to override
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from the defaults. We've tried to specify what the defaults are below.
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* `:attributes`:
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These are attributes that CMock should ignore for you for testing
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purposes. Custom compiler extensions and externs are handy things to
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put here. If your compiler is choking on some extended syntax, this
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is often a good place to look.
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* defaults: ['__ramfunc', '__irq', '__fiq', 'register', 'extern']
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* **note:** this option will reinsert these attributes onto the mock's calls.
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If that isn't what you are looking for, check out :strippables.
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* `:c_calling_conventions`:
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Similarly, CMock may need to understand which C calling conventions
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might show up in your codebase. If it encounters something it doesn't
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recognize, it's not going to mock it. We have the most common covered,
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but there are many compilers out there, and therefore many other options.
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* defaults: ['__stdcall', '__cdecl', '__fastcall']
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* **note:** this option will reinsert these attributes onto the mock's calls.
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If that isn't what you are looking for, check out :strippables.
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* `:callback_after_arg_check`:
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Tell `:callback` plugin to do the normal argument checking **before** it
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calls the callback function by setting this to true. When false, the
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callback function is called **instead** of the argument verification.
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* default: false
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* `:callback_include_count`:
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Tell `:callback` plugin to include an extra parameter to specify the
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number of times the callback has been called. If set to false, the
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callback has the same interface as the mocked function. This can be
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handy when you're wanting to use callback as a stub.
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* default: true
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* `:cexception_include`:
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Tell `:cexception` plugin where to find CException.h... You only need to
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define this if it's not in your build path already... which it usually
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will be for the purpose of your builds.
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* default: *nil*
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* `:enforce_strict_ordering`:
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CMock always enforces the order that you call a particular function,
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so if you expect GrabNabber(int size) to be called three times, it
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will verify that the sizes are in the order you specified. You might
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*also* want to make sure that all different functions are called in a
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particular order. If so, set this to true.
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* default: false
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* `:framework`:
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Currently the only option is `:unity.` Eventually if we support other
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unity test frameworks (or if you write one for us), they'll get added
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here.
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: default: :unity
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* `:includes`:
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An array of additional include files which should be added to the
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mocks. Useful for global types and definitions used in your project.
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There are more specific versions if you care WHERE in the mock files
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the includes get placed. You can define any or all of these options.
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* `:includes`
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* `:includes_h_pre_orig_header`
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* `:includes_h_post_orig_header`
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* `:includes_c_pre_header`
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* `:includes_c_post_header`
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* default: nil #for all 5 options
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* `:memcmp_if_unknown`:
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C developers create a lot of types, either through typedef or preprocessor
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macros. CMock isn't going to automatically know what you were thinking all
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the time (though it tries its best). If it comes across a type it doesn't
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recognize, you have a choice on how you want it to handle it. It can either
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perform a raw memory comparison and report any differences, or it can fail
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with a meaningful message. Either way, this feature will only happen after
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all other mechanisms have failed (The thing encountered isn't a standard
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type. It isn't in the :treat_as list. It isn't in a custom unity_helper).
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* default: true
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* `:mock_path`:
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The directory where you would like the mock files generated to be
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placed.
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* default: mocks
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* `:mock_prefix`:
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The prefix to prepend to your mock files. For example, if it's “Mock”, a file
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“USART.h” will get a mock called “MockUSART.c”. This CAN be used with a suffix
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at the same time.
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* default: Mock
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* `:mock_suffix`:
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The suffix to append to your mock files. For example, it it's "_Mock", a file
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"USART.h" will get a mock called "USART_Mock.h". This CAN be used with a prefix
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at the same time.
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* default: ""
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* `:plugins`:
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An array of which plugins to enable. ':expect' is always active. Also
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available currently:
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* `:ignore`
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* `:ignore_arg`
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* `:expect_any_args`
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* `:array`
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* `:cexception`
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* `:callback`
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* `:return_thru_ptr`
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* `:strippables`:
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An array containing a list of items to remove from the header
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before deciding what should be mocked. This can be something simple
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like a compiler extension CMock wouldn't recognize, or could be a
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regex to reject certain function name patterns. This is a great way to
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get rid of compiler extensions when your test compiler doesn't support
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them. For example, use `:strippables: ['(?:functionName\s*\(+.*?\)+)']`
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to prevent a function `functionName` from being mocked. By default, it
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is ignoring all gcc attribute extensions.
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* default: ['(?:__attribute__\s*\(+.*?\)+)']
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* `:subdir`:
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This is a relative subdirectory for your mocks. Set this to e.g. "sys" in
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order to create a mock for `sys/types.h` in `(:mock_path)/sys/`.
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* default: ""
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* `:treat_as`:
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The `:treat_as` list is a shortcut for when you have created typedefs
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of standard types. Why create a custom unity helper for UINT16 when
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the unity function TEST_ASSERT_EQUAL_HEX16 will work just perfectly?
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Just add 'UINT16' => 'HEX16' to your list (actually, don't. We already
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did that one for you). Maybe you have a type that is a pointer to an
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array of unsigned characters? No problem, just add 'UINT8_T*' =>
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'HEX8*'
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* NOTE: unlike the other options, your specifications MERGE with the
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default list. Therefore, if you want to override something, you must
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reassign it to something else (or to *nil* if you don't want it)
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* default:
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* 'int': 'INT'
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* 'char': 'INT8'
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* 'short': 'INT16'
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* 'long': 'INT'
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* 'int8': 'INT8'
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* 'int16': 'INT16'
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* 'int32': 'INT'
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* 'int8_t': 'INT8'
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* 'int16_t': 'INT16'
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* 'int32_t': 'INT'
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* 'INT8_T': 'INT8'
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* 'INT16_T': 'INT16'
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* 'INT32_T': 'INT'
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* 'bool': 'INT'
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* 'bool_t': 'INT'
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* 'BOOL': 'INT'
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* 'BOOL_T': 'INT'
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* 'unsigned int': 'HEX32'
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* 'unsigned long': 'HEX32'
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* 'uint32': 'HEX32'
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* 'uint32_t': 'HEX32'
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* 'UINT32': 'HEX32'
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* 'UINT32_T': 'HEX32'
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* 'void*': 'HEX8_ARRAY'
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* 'unsigned short': 'HEX16'
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* 'uint16': 'HEX16'
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* 'uint16_t': 'HEX16'
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* 'UINT16': 'HEX16'
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* 'UINT16_T': 'HEX16'
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* 'unsigned char': 'HEX8'
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* 'uint8': 'HEX8'
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* 'uint8_t': 'HEX8'
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* 'UINT8': 'HEX8'
|
|
* 'UINT8_T': 'HEX8'
|
|
* 'char*': 'STRING'
|
|
* 'pCHAR': 'STRING'
|
|
* 'cstring': 'STRING'
|
|
* 'CSTRING': 'STRING'
|
|
* 'float': 'FLOAT'
|
|
* 'double': 'FLOAT'
|
|
|
|
* `:treat_as_void`:
|
|
We've seen "fun" legacy systems typedef 'void' with a custom type,
|
|
like MY_VOID. Add any instances of those to this list to help CMock
|
|
understand how to deal with your code.
|
|
|
|
* default: []
|
|
|
|
* `:treat_externs`:
|
|
This specifies how you want CMock to handle functions that have been
|
|
marked as extern in the header file. Should it mock them?
|
|
|
|
* `:include` will mock externed functions
|
|
* `:exclude` will ignore externed functions (default).
|
|
|
|
* `:unity_helper_path`:
|
|
If you have created a header with your own extensions to unity to
|
|
handle your own types, you can set this argument to that path. CMock
|
|
will then automagically pull in your helpers and use them. The only
|
|
trick is that you make sure you follow the naming convention:
|
|
`UNITY_TEST_ASSERT_EQUAL_YourType`. If it finds macros of the right
|
|
shape that match that pattern, it'll use them.
|
|
|
|
* default: []
|
|
|
|
* `:verbosity`:
|
|
How loud should CMock be?
|
|
|
|
* 0 for errors only
|
|
* 1 for errors and warnings
|
|
* 2 for normal (default)
|
|
* 3 for verbose
|
|
|
|
* `:weak`:
|
|
When set this to some value, the generated mocks are defined as weak
|
|
symbols using the configured format. This allows them to be overridden
|
|
in particular tests.
|
|
|
|
* Set to '__attribute ((weak))' for weak mocks when using GCC.
|
|
* Set to any non-empty string for weak mocks when using IAR.
|
|
* default: ""
|
|
|
|
* `:when_no_prototypes`:
|
|
When you give CMock a header file and ask it to create a mock out of
|
|
it, it usually contains function prototypes (otherwise what was the
|
|
point?). You can control what happens when this isn't true. You can
|
|
set this to `:warn,` `:ignore,` or `:error`
|
|
|
|
* default: :warn
|
|
|
|
* `:when_ptr`:
|
|
You can customize how CMock deals with pointers (c strings result in
|
|
string comparisons... we're talking about **other** pointers here). Your
|
|
options are `:compare_ptr` to just verify the pointers are the same,
|
|
`:compare_data` or `:smart` to verify that the data is the same.
|
|
`:compare_data` and `:smart` behaviors will change slightly based on
|
|
if you have the array plugin enabled. By default, they compare a
|
|
single element of what is being pointed to. So if you have a pointer
|
|
to a struct called ORGAN_T, it will compare one ORGAN_T (whatever that
|
|
is).
|
|
|
|
* default: :smart
|
|
|
|
* `:fail_on_unexpected_calls`:
|
|
By default, CMock will fail a test if a mock is called without _Expect and _Ignore
|
|
called first. While this forces test writers to be more explicit in their expectations,
|
|
it can clutter tests with _Expect or _Ignore calls for functions which are not the focus
|
|
of the test. While this is a good indicator that this module should be refactored, some
|
|
users are not fans of the additional noise.
|
|
|
|
Therefore, :fail_on_unexpected_calls can be set to false to force all mocks to start with
|
|
the assumption that they are operating as _Ignore unless otherwise specified.
|
|
|
|
* default: true
|
|
* **note:**
|
|
If this option is disabled, the mocked functions will return
|
|
a default value (0) when called (and only if they have to return something of course).
|
|
|
|
|
|
Compiled Options:
|
|
-----------------
|
|
|
|
A number of #defines also exist for customizing the cmock experience.
|
|
Feel free to pass these into your compiler or whatever is most
|
|
convenient. CMock will otherwise do its best to guess what you want
|
|
based on other settings, particularly Unity's settings.
|
|
|
|
* `CMOCK_MEM_STATIC` or `CMOCK_MEM_DYNAMIC`
|
|
Define one of these to determine if you want to dynamically add
|
|
memory during tests as required from the heap. If static, you
|
|
can control the total footprint of Cmock. If dynamic, you will
|
|
need to make sure you make some heap space available for Cmock.
|
|
|
|
* `CMOCK_MEM_SIZE`
|
|
In static mode this is the total amount of memory you are allocating
|
|
to Cmock. In Dynamic mode this is the size of each chunk allocated
|
|
at once (larger numbers grab more memory but require less mallocs).
|
|
|
|
* `CMOCK_MEM_ALIGN`
|
|
The way to align your data to. Not everything is as flexible as
|
|
a PC, as most embedded designers know. This defaults to 2, meaning
|
|
align to the closest 2^2 -> 4 bytes (32 bits). You can turn off alignment
|
|
by setting 0, force alignment to the closest uint16 with 1 or even
|
|
to the closest uint64 with 3.
|
|
|
|
* `CMOCK_MEM_PTR_AS_INT`
|
|
This is used internally to hold pointers... it needs to be big
|
|
enough. On most processors a pointer is the same as an unsigned
|
|
long... but maybe that's not true for yours?
|
|
|
|
* `CMOCK_MEM_INDEX_TYPE`
|
|
This needs to be something big enough to point anywhere in Cmock's
|
|
memory space... usually it's an unsigned int.
|
|
|
|
Examples
|
|
========
|
|
|
|
You can look in the [examples directory](/examples/) for a couple of examples on how
|
|
you might tool CMock into your build process. You may also want to consider
|
|
using [Ceedling](https://throwtheswitch.org/ceedling). Please note that
|
|
these examples are meant to show how the build process works. They have
|
|
failing tests ON PURPOSE to show what that would look like. Don't be alarmed. ;)
|
|
|