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//
///////////////////////////////////////////////////////////////////////////////////////////
// Copyright <20> 2010-2011, Xilinx, Inc.
// This file contains confidential and proprietary information of Xilinx, Inc. and is
// protected under U.S. and international copyright and other intellectual property laws.
///////////////////////////////////////////////////////////////////////////////////////////
//
// Disclaimer:
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//
// THIS COPYRIGHT NOTICE AND DISCLAIMER MUST BE RETAINED AS PART OF THIS FILE AT ALL TIMES.
//
///////////////////////////////////////////////////////////////////////////////////////////
//
//
///////////////////////////////////////////////////////////////////////////////////////////
//
// *** PLEASE NOTE THIS IS NOT A COMPLETE DESIGN ***
//
// This file contains sections of Verilog code intended to be helpful reference when using
// a KCPSM6 (PicoBlaze) processor in a Spartan-6 or Virtex-6 design. Please refer to the
// documentation provided with PicoBlaze.
//
// Nick Sawyer and Ken Chapman - Xilinx - 4th March 2011
//
///////////////////////////////////////////////////////////////////////////////////////////
// Signals
///////////////////////////////////////////////////////////////////////////////////////////
//
//
// Signals for connection of KCPSM6 and Program Memory.
//
// NOTE: In Verilog a 'reg' must be used when a signal is used in a process and a 'wire'
// must be used when using a simple assignment. This means that you may need to
// change the definition for the 'interrupt', 'kcpsm6_sleep' and 'kcpsm6_reset'
// depending on how you use them in your design. For example, if you don't use
// interrupt then you will probably tie it to '0' and this will require a 'wire'.
//
//
wire [11:0] address;
wire [17:0] instruction;
wire bram_enable;
wire [7:0] port_id;
wire [7:0] out_port;
reg [7:0] in_port;
wire write_strobe;
wire k_write_strobe;
wire read_strobe;
reg interrupt; //See note above
wire interrupt_ack;
wire kcpsm6_sleep; //See note above
reg kcpsm6_reset; //See note above
//
// Some additional signals are required if your system also needs to reset KCPSM6.
//
wire cpu_reset;
wire rdl;
//
// When interrupt is to be used then the recommended circuit included below requires
// the following signal to represent the request made from your system.
//
wire int_request;
//
///////////////////////////////////////////////////////////////////////////////////////////
// Circuit Descriptions
///////////////////////////////////////////////////////////////////////////////////////////
//
//
/////////////////////////////////////////////////////////////////////////////////////////
// Instantiate KCPSM6 and connect to Program Memory
/////////////////////////////////////////////////////////////////////////////////////////
//
// The KCPSM6 parameters can be defined as required but the default values are shown below
// and these would be adequate for most designs.
//
kcpsm6 #(
.interrupt_vector (12'h3FF),
.scratch_pad_memory_size(64),
.hwbuild (8'h00))
processor (
.address (address),
.instruction (instruction),
.bram_enable (bram_enable),
.port_id (port_id),
.write_strobe (write_strobe),
.k_write_strobe (k_write_strobe),
.out_port (out_port),
.read_strobe (read_strobe),
.in_port (in_port),
.interrupt (interrupt),
.interrupt_ack (interrupt_ack),
.reset (kcpsm6_reset),
.sleep (kcpsm6_sleep),
.clk (clk));
//
// In many designs (especially your first) interrupt and sleep are not used.
// Tie these inputs Low until you need them.
//
assign kcpsm6_sleep = 1'b0;
assign interrupt = 1'b0;
//
// The default Program Memory recommended for development.
//
// The generics should be set to define the family, program size and enable the JTAG
// Loader. As described in the documentation the initial recommended values are.
// 'S6', '1' and '1' for a Spartan-6 design.
// 'V6', '2' and '1' for a Virtex-6 design.
// Note that all 12-bits of the address are connected regardless of the program size
// specified by the generic. Within the program memory only the appropriate address bits
// will be used (e.g. 10 bits for 1K memory). This means it that you only need to modify
// the generic when changing the size of your program.
//
// When JTAG Loader updates the contents of the program memory KCPSM6 should be reset
// so that the new program executes from address zero. The Reset During Load port 'rdl'
// is therefore connected to the reset input of KCPSM6.
//
<your_program> #(
.C_FAMILY ("V6"), //Family 'S6' or 'V6'
.C_RAM_SIZE_KWORDS (2), //Program size '1', '2' or '4'
.C_JTAG_LOADER_ENABLE (1)) //Include JTAG Loader when set to '1'
program_rom ( //Name to match your PSM file
.rdl (kcpsm6_reset),
.enable (bram_enable),
.address (address),
.instruction (instruction),
.clk (clk));
//
// If your design also needs to be able to reset KCPSM6 the arrangement below should be
// used to 'OR' your signal with 'rdl' from the program memory.
//
<your_program> #(
.C_FAMILY ("V6"), //Family 'S6' or 'V6'
.C_RAM_SIZE_KWORDS (2), //Program size '1', '2' or '4'
.C_JTAG_LOADER_ENABLE (1)) //Include JTAG Loader when set to 1'b1
program_rom ( //Name to match your PSM file
.rdl (rdl),
.enable (bram_enable),
.address (address),
.instruction (instruction),
.clk (clk));
assign kcpsm6_reset = cpu_reset | rdl;
//
/////////////////////////////////////////////////////////////////////////////////////////
// Example of General Purose I/O Ports.
/////////////////////////////////////////////////////////////////////////////////////////
//
// The following code corresponds with the circuit diagram shown on page 72 of the
// KCPSM6 Guide and includes additional advice and recommendations.
//
//
//
/////////////////////////////////////////////////////////////////////////////////////////
// General Purpose Input Ports.
/////////////////////////////////////////////////////////////////////////////////////////
//
//
// The inputs connect via a pipelined multiplexer. For optimum implementation, the input
// selection control of the multiplexer is limited to only those signals of 'port_id'
// that are necessary. In this case, only 2-bits are required to identify each of
// four input ports to be read by KCPSM6.
//
// Note that 'read_strobe' only needs to be used when whatever supplying information to
// KPPSM6 needs to know when that information has been read. For example, when reading
// a FIFO a read signal would need to be generated when that port is read such that the
// FIFO would know to present the next oldest information.
//
always @ (posedge clk)
begin
case (port_id[1:0])
// Read input_port_a at port address 00 hex
2'b00 : in_port <= input_port_a;
// Read input_port_b at port address 01 hex
2'b01 : in_port <= input_port_b;
// Read input_port_c at port address 02 hex
2'b10 : in_port <= input_port_c;
// Read input_port_d at port address 03 hex
2'b11 : in_port <= input_port_d;
// To ensure minimum logic implementation when defining a multiplexer always
// use don't care for any of the unused cases (although there are none in this
// example).
default : in_port <= 8'bXXXXXXXX ;
endcase
end
//
/////////////////////////////////////////////////////////////////////////////////////////
// General Purpose Output Ports
/////////////////////////////////////////////////////////////////////////////////////////
//
//
// Output ports must capture the value presented on the 'out_port' based on the value of
// 'port_id' when 'write_strobe' is High.
//
// For an optimum implementation the allocation of output ports should be made in a way
// that means that the decoding of 'port_id' is minimised. Whilst there is nothing
// logically wrong with decoding all 8-bits of 'port_id' it does result in a function
// that can not fit into a single 6-input look up table (LUT6) and requires all signals
// to be routed which impacts size, performance and power consumption of your design.
// So unless you really have a lot of output ports it is best practice to use 'one-hot'
// allocation of addresses as used below or to limit the number of 'port_id' bits to
// be decoded to the number required to cover the ports.
//
// Code examples in which the port address is 04 hex.
//
// Best practice in which one-hot allocation only requires a single bit to be tested.
// Supports up to 8 output ports with each allocated a different bit of 'port_id'.
//
// if (port_id[2] == 1'b1) output_port_x <= out_port;
//
//
// Limited decode in which 5-bits of 'port_id' are used to identify up to 32 ports and
// the decode logic can still fit within a LUT6 (the 'write_strobe' requiring the 6th
// input to complete the decode).
//
// if (port_id[4:0] == 5'b00100) output_port_x <= out_port;
//
//
// The 'generic' code may be the easiest to write with the minimum of thought but will
// result in two LUT6 being used to implement each decoder. This will also impact
// performance and power. This is not generally a problem and hence it is reasonable to
// consider this as over attention to detail but good design practice will often bring
// rewards in the long term. When a large design struggles to fit into a given device
// and/or meet timing closure then it is often the result of many small details rather
// that one big cause. PicoBlaze is extremely efficient so it would be a shame to
// spoil that efficiency with unnecessarily large and slow peripheral logic.
//
// if port_id = X"04" then output_port_x <= out_port;
//
always @ (posedge clk)
begin
// 'write_strobe' is used to qualify all writes to general output ports.
if (write_strobe == 1'b1) begin
// Write to output_port_w at port address 01 hex
if (port_id[0] == 1'b1) begin
output_port_w <= out_port;
end
// Write to output_port_x at port address 02 hex
if (port_id[1] == 1'b1) begin
output_port_x <= out_port;
end
// Write to output_port_y at port address 04 hex
if (port_id[2] == 1'b1) begin
output_port_y <= out_port;
end
// Write to output_port_z at port address 08 hex
if (port_id[3] == 1'b1) begin
output_port_z <= out_port;
end
end
end
//
/////////////////////////////////////////////////////////////////////////////////////////
// Constant-Optimised Output Ports
/////////////////////////////////////////////////////////////////////////////////////////
//
//
// Implementation of the Constant-Optimised Output Ports should follow the same basic
// concepts as General Output Ports but remember that only the lower 4-bits of 'port_id'
// are used and that 'k_write_strobe' is used as the qualifier.
//
always @ (posedge clk)
begin
// 'k_write_strobe' is used to qualify all writes to constant output ports.
if (k_write_strobe == 1'b1) begin
// Write to output_port_k at port address 01 hex
if (port_id[0] == 1'b1) begin
output_port_k <= out_port;
end
// Write to output_port_c at port address 02 hex
if (port_id[1] == 1'b1) begin
output_port_c <= out_port;
end
end
end
//
/////////////////////////////////////////////////////////////////////////////////////////
// Recommended 'closed loop' interrupt interface (when required).
/////////////////////////////////////////////////////////////////////////////////////////
//
// Interrupt becomes active when 'int_request' is observed and then remains active until
// acknowledged by KCPSM6. Please see description and waveforms in documentation.
//
always @ (posedge clk)
begin
if (interrupt_ack == 1'b1) begin
interrupt <= 1'b0;
end
else if (int_request == 1'b1) begin
interrupt <= 1'b1;
end
else begin
interrupt <= interrupt;
end
end
//
/////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////
//
// END OF FILE kcpsm6_design_template.v
//
///////////////////////////////////////////////////////////////////////////////////////////