* palce xfail on rename_after ... test * Adding a commmnet to force commit * alternate approach in testOBufInterface * reverting _analyze.py reaming the simulation objects * typos * final commit to 'finish' PR submission * And of course I forgot the 'xfail' * cleaning up wild import in test_tristate.py to provoke another Travis/CI run * There is something wrong with the 'xfail' so I just commented out the offender * uncommented the second test in test_tristate.py * Changed the object names in the testbench, hoping to narrow down where it fails * Changing more object names * myhdl.c: added #ifdef _WIN32 clause to get the pipes working in WIndows 10, properly (auto-)formatted the source util.py: changed the myhdl.vpi path to defaukt to iverilog's known system path test_tristate.py: the TestTristate class re-used the tristate_obuf.o for the test with the interface; which put iverilog on the wrong foot ... * util.py: make a distinction between Windows and Linux systems where to get myhdl.vpi
MyHDL 0.11
What is MyHDL?
MyHDL is a free, open-source package for using Python as a hardware description and verification language.
To find out whether MyHDL can be useful to you, please read:
License
MyHDL is available under the LGPL license. See LICENSE.txt
.
Website
The project website is located at http://www.myhdl.org
Documentation
The manual is available on-line:
What's new
To find out what's new in this release, please read:
Installation
It is recommended to install MyHDL (and your project's other dependencies) in a virtualenv.
Installing the latest stable release:
pip install myhdl
To install the development version from github:
pip install -e 'git+https://github.com/myhdl/myhdl#egg=myhdl
To install a local clone of the repository:
pip install -e path/to/dir
To install a specific commit hash, tag or branch from git:
pip install -e 'git+https://github.com/myhdl/myhdl@f696b8#egg=myhdl
You can test the proper installation as follows:
cd myhdl/test/core
py.test
To install co-simulation support:
Go to the directory cosimulation/<platform>
for your target platform
and following the instructions in the README.txt
file.