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add the code here until we figure out how to generate it on windows
svn:r830
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WIN32-Code/regress.gen.c
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1043
WIN32-Code/regress.gen.c
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193
WIN32-Code/regress.gen.h
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WIN32-Code/regress.gen.h
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/*
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* Automatically generated from ./regress.rpc
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*/
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#ifndef ___REGRESS_RPC_
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#define ___REGRESS_RPC_
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#include <event-config.h>
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#ifdef _EVENT_HAVE_STDINT_H
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#include <stdint.h>
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#endif
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#define EVTAG_HAS(msg, member) ((msg)->member##_set == 1)
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#define EVTAG_ASSIGN(msg, member, args...) (*(msg)->base->member##_assign)(msg, ## args)
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#define EVTAG_GET(msg, member, args...) (*(msg)->base->member##_get)(msg, ## args)
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#define EVTAG_ADD(msg, member, args...) (*(msg)->base->member##_add)(msg, ## args)
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#define EVTAG_LEN(msg, member) ((msg)->member##_length)
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struct msg;
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struct kill;
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struct run;
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/* Tag definition for msg */
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enum msg_ {
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MSG_FROM_NAME=1,
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MSG_TO_NAME=2,
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MSG_ATTACK=3,
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MSG_RUN=4,
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MSG_MAX_TAGS
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};
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/* Structure declaration for msg */
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struct msg_access_ {
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int (*from_name_assign)(struct msg *, const char *);
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int (*from_name_get)(struct msg *, char * *);
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int (*to_name_assign)(struct msg *, const char *);
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int (*to_name_get)(struct msg *, char * *);
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int (*attack_assign)(struct msg *, const struct kill*);
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int (*attack_get)(struct msg *, struct kill* *);
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int (*run_assign)(struct msg *, int, const struct run*);
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int (*run_get)(struct msg *, int, struct run* *);
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struct run* (*run_add)(struct msg *msg);
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};
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struct msg {
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struct msg_access_ *base;
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char *from_name_data;
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char *to_name_data;
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struct kill* attack_data;
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struct run* *run_data;
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int run_length;
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int run_num_allocated;
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ev_uint8_t from_name_set;
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ev_uint8_t to_name_set;
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ev_uint8_t attack_set;
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ev_uint8_t run_set;
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};
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struct msg *msg_new(void);
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void msg_free(struct msg *);
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void msg_clear(struct msg *);
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void msg_marshal(struct evbuffer *, const struct msg *);
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int msg_unmarshal(struct msg *, struct evbuffer *);
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int msg_complete(struct msg *);
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void evtag_marshal_msg(struct evbuffer *, ev_uint32_t,
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const struct msg *);
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int evtag_unmarshal_msg(struct evbuffer *, ev_uint32_t,
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struct msg *);
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int msg_from_name_assign(struct msg *, const char *);
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int msg_from_name_get(struct msg *, char * *);
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int msg_to_name_assign(struct msg *, const char *);
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int msg_to_name_get(struct msg *, char * *);
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int msg_attack_assign(struct msg *, const struct kill*);
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int msg_attack_get(struct msg *, struct kill* *);
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int msg_run_assign(struct msg *, int, const struct run*);
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int msg_run_get(struct msg *, int, struct run* *);
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struct run* msg_run_add(struct msg *msg);
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/* --- msg done --- */
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/* Tag definition for kill */
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enum kill_ {
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KILL_WEAPON=65825,
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KILL_ACTION=2,
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KILL_HOW_OFTEN=3,
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KILL_MAX_TAGS
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};
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/* Structure declaration for kill */
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struct kill_access_ {
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int (*weapon_assign)(struct kill *, const char *);
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int (*weapon_get)(struct kill *, char * *);
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int (*action_assign)(struct kill *, const char *);
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int (*action_get)(struct kill *, char * *);
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int (*how_often_assign)(struct kill *, int, const ev_uint32_t);
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int (*how_often_get)(struct kill *, int, ev_uint32_t *);
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ev_uint32_t * (*how_often_add)(struct kill *msg, const ev_uint32_t value);
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};
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struct kill {
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struct kill_access_ *base;
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char *weapon_data;
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char *action_data;
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ev_uint32_t *how_often_data;
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int how_often_length;
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int how_often_num_allocated;
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ev_uint8_t weapon_set;
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ev_uint8_t action_set;
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ev_uint8_t how_often_set;
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};
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struct kill *kill_new(void);
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void kill_free(struct kill *);
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void kill_clear(struct kill *);
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void kill_marshal(struct evbuffer *, const struct kill *);
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int kill_unmarshal(struct kill *, struct evbuffer *);
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int kill_complete(struct kill *);
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void evtag_marshal_kill(struct evbuffer *, ev_uint32_t,
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const struct kill *);
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int evtag_unmarshal_kill(struct evbuffer *, ev_uint32_t,
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struct kill *);
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int kill_weapon_assign(struct kill *, const char *);
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int kill_weapon_get(struct kill *, char * *);
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int kill_action_assign(struct kill *, const char *);
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int kill_action_get(struct kill *, char * *);
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int kill_how_often_assign(struct kill *, int, const ev_uint32_t);
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int kill_how_often_get(struct kill *, int, ev_uint32_t *);
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ev_uint32_t * kill_how_often_add(struct kill *msg, const ev_uint32_t value);
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/* --- kill done --- */
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/* Tag definition for run */
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enum run_ {
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RUN_HOW=1,
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RUN_SOME_BYTES=2,
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RUN_FIXED_BYTES=3,
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RUN_NOTES=4,
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RUN_MAX_TAGS
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};
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/* Structure declaration for run */
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struct run_access_ {
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int (*how_assign)(struct run *, const char *);
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int (*how_get)(struct run *, char * *);
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int (*some_bytes_assign)(struct run *, const ev_uint8_t *, ev_uint32_t);
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int (*some_bytes_get)(struct run *, ev_uint8_t * *, ev_uint32_t *);
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int (*fixed_bytes_assign)(struct run *, const ev_uint8_t *);
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int (*fixed_bytes_get)(struct run *, ev_uint8_t **);
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int (*notes_assign)(struct run *, int, const char *);
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int (*notes_get)(struct run *, int, char * *);
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char * * (*notes_add)(struct run *msg, const char * value);
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};
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struct run {
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struct run_access_ *base;
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char *how_data;
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ev_uint8_t *some_bytes_data;
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ev_uint32_t some_bytes_length;
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ev_uint8_t fixed_bytes_data[24];
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char * *notes_data;
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int notes_length;
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int notes_num_allocated;
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ev_uint8_t how_set;
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ev_uint8_t some_bytes_set;
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ev_uint8_t fixed_bytes_set;
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ev_uint8_t notes_set;
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};
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struct run *run_new(void);
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void run_free(struct run *);
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void run_clear(struct run *);
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void run_marshal(struct evbuffer *, const struct run *);
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int run_unmarshal(struct run *, struct evbuffer *);
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int run_complete(struct run *);
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void evtag_marshal_run(struct evbuffer *, ev_uint32_t,
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const struct run *);
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int evtag_unmarshal_run(struct evbuffer *, ev_uint32_t,
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struct run *);
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int run_how_assign(struct run *, const char *);
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int run_how_get(struct run *, char * *);
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int run_some_bytes_assign(struct run *, const ev_uint8_t *, ev_uint32_t);
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int run_some_bytes_get(struct run *, ev_uint8_t * *, ev_uint32_t *);
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int run_fixed_bytes_assign(struct run *, const ev_uint8_t *);
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int run_fixed_bytes_get(struct run *, ev_uint8_t **);
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int run_notes_assign(struct run *, int, const char *);
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int run_notes_get(struct run *, int, char * *);
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char * * run_notes_add(struct run *msg, const char * value);
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/* --- run done --- */
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#endif /* ___REGRESS_RPC_ */
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