The Windows socket type is defined as SOCKET.

Under the hood it's an unsigned rather than a signed type and whilst C
compilers are largely happy with this C++ compilers tend to be fussy
about class function signatures which makes C++ usage of libevent
problematic.
This commit is contained in:
billsegall 2015-12-16 11:17:36 +10:00
parent 1c17cfdd2b
commit c9e6c3d70f

View File

@ -300,9 +300,9 @@ extern "C" {
/**
* A type wide enough to hold the output of "socket()" or "accept()". On
* Windows, this is an intptr_t; elsewhere, it is an int. */
* Windows, this is an SOCKET; elsewhere, it is an int. */
#ifdef _WIN32
#define evutil_socket_t intptr_t
#define evutil_socket_t SOCKET
#else
#define evutil_socket_t int
#endif