There is a race between manual event_active and natural event activation. If both happen at the same time on the same FD, they would both be protected by the same event base lock except for 1 LoC where the fields of struct event are read without any kind of lock. This commit does those reads into local variables inside the lock and then invokes the callback with those local arguments outside the lock. In 2.0-stable, none of this is inside the lock; in HEAD, only the callback is read inside the lock. This gets the callback and all 3 arguments inside the lock before calling it outside the lock.
Fixes an issue reported on libevent-users in the thread "a dead
looping bug when changing system time backward". Previously, if time
jumped forward 1 hour[*] and we had a one-second periodic timer event,
that event would get invoked 3600 times. That's almost certainly not
what anybody wants.
In a future version of Libevent, we should expose the amount of time
that the callbac kwould have been invoked somehow.
[*] Forward time jumps can happen with nonmonotonic clocks, or with
clocks that jump on suspend/resume. It can also happen from
Libevent's point of view if the user exits from event_base_loop() and
doesn't call it again for a while.
While re-adding all the events, event_reinit() could add a signal
event, which could then cause evsig_add() to add the
base->sig.ev_signal event. Later on its merry path through
base->eventqueue, event_reinit() would find that same event and give
it to event_io_add a second time. This would make the ev_io_next
list for that fd become circular. Ouch!
I thought we'd fixed the cases where this could come up, but
apparently having an event_base_break() happen while processing
signal events could get us in trouble.
Found by Remi Gacogne. Sourceforge issue 3451433 .
event_base_free(NULL) means "free the current event base".
Previously, it would assert if there was no 'current' base. Now it
just warns and returns.
Reported by Gilad Benjamini
Previously, we did stuff like
if (!lock)
EVTHREAD_ALLOC_LOCK(lock,0);
for the evsig base global lock, the arc4random lock, and the debug_map
lock. But that's potentially racy! Instead, we move the
responisiblity for global lock initialization to the functions where
we set up the lock callbacks.
(Rationale: We already require that you set up the locking callbacks
before you create any event_base, and that you do so exatly once.)
Merely getting an internal notification event from having an event
added or deleted from another thread should not cause
event_base_loop(base, EVLOOP_ONCE) to exit; previously, it did.
When using the signal.c signal backend, Libevent currently only allows
one event_base to actually receive signals at a time. (This has been
the behavior since at least 1.4 and probably much earlier.) Now, we
detect and warn if you're likely to be racing about which signal goes
to which thread.
We also add a lock to control modifications of the evsig_base field,
to avoid race conditions like those found by Jason Toffaletti.
Also, more comments. Comments are good.
The trick here is that if we already told the base to wake up, and it
hasn't woken up yet, we don't need to tell it to wake up again. This
should help lots with inherently multithreaded code like IOCP.
If threads queue callbacks while event_process_deferred_callbacks is
running, the loop may spin long enough to significantly skew timers.
A unit test stressing this behavior is also in this commit.
- Increment reference count of bufferevents before initiating overlapped
operations to prevent the destructor from being called while operations
are pending. The only portable way of canceling overlapped ops is to
close the socket.
- Translate error codes to WSA* codes.
- Better handling of errors.
- Add an interface to add and del "virtual" events. Because IOCP
bufferevents don't register any events with the base, the event loop
has no way of knowing they exist. This causes the loop to terminate
prematurely. event_base_{add,del}_virtual increment/decrement base's
event count so the loop runs while there are any enabled IOCP
bufferevents.
After a fork, you want subthreads to wake up the event_base in the
child process, not to have the child process and the main process
fight over who wakes up whom.
Related to a problem found by Nicholas Marriott while debugging
3048812.
Nicholas Marriott identifies an issue where a signal socketpair
doesn't get recreated if the event backend doesn't set event_reinit.
See bug 3048812
There may be a similar issue with respect to th_notify_fd