when sending chunked requests via multiple calls to evhttp_send_reply_chunk,
the client may close the connection before the server is done sending. this
used to cause a crash.
we introduce a new function evhttp_request_get_connection() that allows the
server to determine if the request is still associated with a connection.
If it's not, evhttp_request_free() needs to be called explicitly or the user
can call evhttp_send_reply_end() which just frees the request, too.
It turns out that absolutely everything that was including
windows.h was doing so needlessly; our headers don't need it,
so we should just include winsock2.h (since that's where
struct timeval is defined).
Pre-2.0 code will use the old headers, which include windows.h
for them, so we aren't breaking source compatibility with 1.4.
This solves the bug where we were leaving WIN32_LEAN_AND_MEAN
defined, in roughly the same way that buying an automobile
solves the question of what to give your coachman for boxing
day.
This was as simple as using bufferevent_connect_hostname instead of
calling connect() ourself, which already knows how to use an
evdns_base if it gets one.
Untangling the bind code might be a little trickier.
Declare the previously private struct evhttp_bound_socket in
event2/http.h as an opaque struct.
Implement evhttp_bound_socket_get_fd, which returns the file descriptor
of an evhttp_bound_socket.
[Patch from David Reiss]
svn:r1421
a) this is 2009
b) niels and nick have been comaintainers for a while
c) saying "all rights reserved" when you then go on to explicitly
disclaim some rights is sheer cargo-cultism.
svn:r1065
Stop pretending that u_char and u_short are standard types that win32 is dumb not to have. In fact, u_char can really just be spelled out, and u_short was usually just a bad way of saying ev_uint16_t.
svn:r808