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svn:r1055
237 lines
9.3 KiB
Plaintext
237 lines
9.3 KiB
Plaintext
What's New In Libevent 2.0 so far:
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0. About this document
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This document describes the key differences between Libevent 1.4 and
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Libevent 2.0, from a user's point of view. It was most recently
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updated based on features in subversion trunk as of 27 Dec 2007.
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NOTE 1: If any features or fixes get backported from trunk to 1.4,
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they should get moved from here into whatsnew-14.txt, since they
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will no longer be differences between 1.4 and this version.
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2. New and Improved APIs
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Many APIs are improved, refactored, or deprecated in Libevent 2.0.
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All existing code that worked with should Libevent 1.4 should still work
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correctly with Libevent 2.0. However, if you are writing new code, or if
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you want to port old code, we strongly recommend using the new APIs and
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avoiding deprecated APIs as much as possible.
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2.1. New header layout for improved compatibility
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Libevent 2.0 has a new header layout to make it easier for programmers to
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write good, well-supported libevent code. The new headers are divided
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into three types.
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There are *regular headers*, like event2/event.h. These headers contain
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the functions that most programmers will want to use.
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There are *backward compatibility headers*, like event2/event_compat.h.
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These headers contain declarations for deprecated functions from older
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versions of Libevent. Documentation in these headers should suggest what
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functions you want to start using instead of the old ones. New programs
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should generally not include these headers.
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Finally, there are *structure headers*, like event2/event_struct.h.
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These headers contain definitions of some structures that Libevent has
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historically exposed. Exposing them caused problems in the past, since
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programs that were compiled to work with one version of libevent would
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often stop working with another version that changed the size of layout
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of some object. We've moving them into separate headers so that
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programmers can know that their code is not depending on any unstable
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aspect of the Libvent ABI. New programs should generally not include
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these headers unless they really know what they are doing, and are
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willing to rebuild their software whenever they want to link it against a
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new version of libevent.
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Functionality that once was located in event.h is now more subdivided.
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The core event logic is now in event2/event.h. The "evbuffer" functions
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for low-level buffer manipulation are in event2/buffer.h. The
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"bufferevent" functions for higher-level buffered IO are in
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event2/bufferevent.h.
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All of the old headers (event.h, evdns.h, evhttp.h, evrpc.h, and
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evutil.h) will continue to work by including the corresponding new
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headers. Old code should not be broken by this change.
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2.2. New thread-safe, binary-compatibile APIs
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Some aspects of the historical Libevent API have encouraged
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non-threadsafe code, or forced code built against one version of Libevent
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to no longer build with another. The problems with now-deprecated APIs
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fell into two categories:
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1) Dependence on the "current" event_base. In an application with
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multiple event_bases, Libevent previously had a notion of the
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"current" event_base. New events were linked to use this base, and
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the caller needed to explicitly reattach them to another base.
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This was horribly error-prone.
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Functions like "event_set" that worked with the "current" are now
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deprecated but still available (see 2.1). There are new functions
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like "event_assign" that take an explicit event_base argument when
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setting up a structure. Using these functions will help prevent
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errors in your applications, and to be more threadsafe.
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2) Structure dependence. Applications needed to allocate 'struct
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event' themselves, since there was no function in Libevent to do it
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for them. But since the size and contents of struct event can
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change between libevent versions, this created binary-compatibility
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nightmares. All structures of this kind are now isolated in
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_struct.h header (see 2.1), and there are new allocate-and-
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initialize functions you can use instead of the old initialize-only
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functions. For example, instead of malloc and event_set, you
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can use event_new().
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So in the case where old code would look like this:
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#include <event.h>
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...
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struct event *ev = malloc(sizeof(struct event));
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/* This call will cause a stack overrun if you compile with one version
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of libevent and link dynamically against another. */
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event_set(ev, fd, EV_READ, cb, NULL);
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/* If you forget this call, your code will break in hard-to-diagnose
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ways in the presence of multiple event bases. */
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event_set_base(ev, base);
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New code will look more like this:
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#include <event2/event.h>
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...
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struct event *ev;
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ev = event_new(base, fd, EV_READ, cb, NULL);
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2.3. Overrideable allocation functions
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If you want to override the allocation functions used by libevent
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(for example, to use a specialized allocator, or debug memory
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issues, or so on), you can replace them by calling
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event_set_mem_functions. It takes replacements for malloc(),
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free(), and realloc().
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2.X. Configurable event_base creation
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Older versions of Libevent would always got the fastest backend
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available, unless you reconfigured their behavior with the environment
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variables EVENT_NOSELECT, EVENT_NOPOLL, and so forth. This was annoying
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to programmers who wanted to pick a backend explicitly without messing
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with the environment.
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Also, despite our best efforts, not every backend supports every
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operation we might like. Some features (like edge-triggered events, or
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working with non-socket file descriptors) only work with some operating
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systems' fast backends. Previously, programmers who cared about this
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needed to know which backends supported what. This tended to get quite
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ungainly.
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There is now an API to choose backends, either by name or by feature.
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Here is an example:
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struct event_config_t *config;
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struct event_base *base;
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/* Create a new configuration object. */
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config = event_config_new();
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/* We don't want to use the "select" method. */
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event_config_avoid_method(config, "select");
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/* We want a method that can work with non-socket file descriptors */
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event_config_require_features(config, EV_FEATURE_FDS);
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base = event_base_new_with_config(config);
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if (!base) {
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/* There is no backend method that does what we want. */
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exit(1);
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}
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event_config_free(config);
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2.4. More flexible readline support
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The old evbuffer_readline() function (which accepted any sequence of
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CR and LF characters as a newline, and which couldn't handle lines
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containing NUL characters), is now deprecated. The preferred
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function is evbuffer_readln(), which supports a variety of
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line-ending styles, and which can return the number of characters in
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the line returned.
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2.5. Socket is now an abstract type
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All APIs that formerly accepted int as a socket type now accept
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"evutil_socket_t". On Unix, this is just an alias for "int" as
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before. On Windows, however, it's an alias for SOCKET, which can
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be wider than int on 64-bit platforms.
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2.6. Timeouts and persistent events work together.
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Previously, it wasn't useful to set a timeout on a persistent event:
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the timeout would trigger once, and never again. This is not what
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applications tend to want. Instead, applications tend to want every
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triggering of the event to re-set the timeout. So now, if you set
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up an event like this:
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struct event *ev;
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struct timeval tv;
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ev = event_new(base, fd, EV_READ|EV_PERSIST, cb, NULL);
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tv.tv_sec = 1;
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tv.tv_usec = 0;
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event_add(ev, &tv);
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The callback 'cb' will be invoked whenever fd is ready to read, OR whenever
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a second has passed since the last invocation of cb.
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2.X. kqueue event ordering consistency
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2.X. Multiple events allowed per fd
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Older versions of Libevent allowed at most one EV_READ event and at most
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one EV_WRITE event per socket, per event base. This restriction is no
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longer present.
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2.X. evthread_* functions for thread-safe structures.
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Libevent structures can now be built with locking support. You can
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enable this on a per-event-base level by writing functions to implement
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mutexes and thread IDs, and passing them to evthread_set_locking_callback
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and evthread_set_id_callback. This makes it safe to add, remove,
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and activate events on an event base from a different thread.
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If you want threading support and you're using pthreads, you can just
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call evthread_use_pthreads(). (You'll need to link against the
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libevent_pthreads library in addition to libevent.)
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If you want threading support and you're using Windows, you can just
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call evthread_use_windows_threads().
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2.X. bufferevent_setfd/cb
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2.X. Bufferevent IO filters (????)
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2.X. Edge-triggered events on some backends.
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2.X. Multiple callbacks per evbuffer
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3. Big bugfixes
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3.X. Win32 bufferevents work
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4. Big performance improvements
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4.X. Faster windows backend(s)
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4.X. Faster evbuffer implementation
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4.X. Generic notify support
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5. Extras improvements
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5.X. DNS: IPv6 nameservers
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5.X. DNS: 0x20 hack support
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5.X. DNS: Better security.
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6. Removed/Deprecated code and features
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