mirror of
https://github.com/libevent/libevent.git
synced 2025-01-20 05:02:55 +08:00
93d4f884aa
svn:r1174
349 lines
8.4 KiB
C
349 lines
8.4 KiB
C
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#include <windows.h>
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#include <assert.h>
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#include "event2/buffer.h"
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#include "event2/buffer_compat.h"
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#include "event2/util.h"
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#include "event2/thread.h"
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#include "event-config.h"
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#include "util-internal.h"
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#include "evthread-internal.h"
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#include "evbuffer-internal.h"
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#include "iocp-internal.h"
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#include "mm-internal.h"
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#define MAX_WSABUFS 16
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struct buffer_overlapped {
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struct event_overlapped event_overlapped;
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struct evbuffer_chain *first_pinned;
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struct evbuffer_overlapped *buf;
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int n_buffers;
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WSABUF buffers[MAX_WSABUFS];
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};
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struct evbuffer_overlapped {
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struct evbuffer buffer;
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evutil_socket_t fd;
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unsigned write_in_progress : 1;
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unsigned read_in_progress : 1;
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struct buffer_overlapped read_info;
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struct buffer_overlapped write_info;
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};
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static inline struct evbuffer_overlapped *
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upcast_evbuffer(struct evbuffer *buf)
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{
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if (!buf || buf->is_overlapped)
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return NULL;
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return EVUTIL_UPCAST(buf, struct evbuffer_overlapped, buffer);
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}
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static inline struct buffer_overlapped *
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upcast_overlapped(struct event_overlapped *o)
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{
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return EVUTIL_UPCAST(o, struct buffer_overlapped, event_overlapped);
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}
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static void
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pin_release(struct event_overlapped *eo, unsigned flag)
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{
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int i;
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struct buffer_overlapped *bo = upcast_overlapped(eo);
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struct evbuffer_chain *chain = bo->first_pinned;
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for (i = 0; i < bo->n_buffers; ++i) {
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_evbuffer_chain_unpin(chain, flag);
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chain = chain->next;
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assert(chain);
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}
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}
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static void
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read_completed(struct event_overlapped *eo, uintptr_t _, ssize_t nBytes)
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{
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struct buffer_overlapped *buf_o = upcast_overlapped(eo);
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struct evbuffer_overlapped *buf = buf_o->buf;
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struct evbuffer *evbuf = &buf->buffer;
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struct evbuffer_chain *chain = buf_o->first_pinned;
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EVBUFFER_LOCK(evbuf, EVTHREAD_WRITE);
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evbuffer_unfreeze(evbuf, 0);
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if (chain == evbuf->previous_to_last) {
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size_t n = chain->buffer_len - (chain->misalign + chain->off);
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if (n>nBytes)
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n=nBytes;
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chain->off += n;
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nBytes -= n;
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evbuf->n_add_for_cb += n;
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evbuffer_commit_space(evbuf, nBytes);
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} else if (chain == evbuf->last) {
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evbuffer_commit_space(evbuf, nBytes);
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} else {
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assert(0);
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}
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pin_release(eo, EVBUFFER_MEM_PINNED_R);
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buf->read_in_progress = 0;
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_evbuffer_decref_and_unlock(evbuf);
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}
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static void
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write_completed(struct event_overlapped *eo, uintptr_t _, ssize_t nBytes)
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{
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struct buffer_overlapped *buf_o = upcast_overlapped(eo);
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struct evbuffer_overlapped *buf = buf_o->buf;
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struct evbuffer *evbuf = &buf->buffer;
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EVBUFFER_LOCK(evbuf, EVTHREAD_WRITE);
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evbuffer_unfreeze(evbuf, 1);
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evbuffer_drain(evbuf, nBytes);
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pin_release(eo,EVBUFFER_MEM_PINNED_W);
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buf->write_in_progress = 0;
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_evbuffer_decref_and_unlock(evbuf);
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}
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struct evbuffer *
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evbuffer_overlapped_new(evutil_socket_t fd)
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{
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struct evbuffer_overlapped *evo;
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evo = mm_calloc(1, sizeof(struct evbuffer_overlapped));
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TAILQ_INIT(&evo->buffer.callbacks);
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evo->buffer.is_overlapped = 1;
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return &evo->buffer;
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}
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int
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evbuffer_launch_write(struct evbuffer *buf, ssize_t at_most)
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{
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struct evbuffer_overlapped *buf_o = upcast_evbuffer(buf);
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int r = -1;
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int i;
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struct evbuffer_chain *chain;
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DWORD bytesSent;
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if (!buf) {
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/* No buffer, or it isn't overlapped */
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return -1;
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}
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EVBUFFER_LOCK(buf, EVTHREAD_WRITE);
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if (buf->freeze_start || buf_o->write_in_progress)
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goto done;
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if (!buf->total_len) {
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/* Nothing to write */
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r = 0;
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goto done;
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} else if (at_most > buf->total_len || at_most < 0) {
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at_most = buf->total_len;
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}
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evbuffer_freeze(buf, 1);
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/* XXX we could move much of this into the constructor. */
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memset(&buf_o->write_info, 0, sizeof(buf_o->write_info));
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buf_o->write_info.buf = buf_o;
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buf_o->write_info.event_overlapped.cb = write_completed;
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chain = buf_o->write_info.first_pinned = buf->first;
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for (i=0; i < MAX_WSABUFS && chain; ++i, chain=chain->next) {
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WSABUF *b = &buf_o->write_info.buffers[i];
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b->buf = chain->buffer + chain->misalign;
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_evbuffer_chain_pin(chain, EVBUFFER_MEM_PINNED_W);
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if (at_most > chain->off) {
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b->len = chain->off;
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at_most -= chain->off;
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} else {
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b->len = at_most;
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++i;
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break;
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}
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}
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buf_o->write_info.n_buffers = i;
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_evbuffer_incref(buf);
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if (WSASend(buf_o->fd, buf_o->write_info.buffers, i, &bytesSent, 0,
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&buf_o->write_info.event_overlapped.overlapped, NULL)) {
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int error = WSAGetLastError();
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if (error != WSA_IO_PENDING) {
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/* An actual error. */
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pin_release(&buf_o->write_info.event_overlapped, EVBUFFER_MEM_PINNED_W);
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evbuffer_unfreeze(buf, 1);
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evbuffer_free(buf); /* decref */
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goto done;
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}
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}
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buf_o->write_in_progress = 1;
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r = 0;
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done:
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EVBUFFER_UNLOCK(buf, EVTHREAD_WRITE);
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return r;
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}
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int
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evbuffer_launch_read(struct evbuffer *buf, size_t at_most)
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{
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struct evbuffer_overlapped *buf_o = upcast_evbuffer(buf);
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int r = -1;
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int nvecs;
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struct evbuffer_chain *chain=NULL;
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DWORD bytesRead;
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DWORD flags = 0;
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if (!buf)
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return -1;
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EVBUFFER_LOCK(buf, EVTHREAD_WRITE);
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if (buf->freeze_end || buf_o->read_in_progress)
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goto done;
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if (_evbuffer_expand_fast(buf, at_most) == -1)
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goto done;
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evbuffer_freeze(buf, 0);
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/* XXX we could move much of this into the constructor. */
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memset(&buf_o->read_info, 0, sizeof(buf_o->read_info));
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buf_o->read_info.buf = buf_o;
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buf_o->read_info.event_overlapped.cb = read_completed;
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nvecs = _evbuffer_read_setup_vecs(buf, at_most,
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buf_o->read_info.buffers, &chain);
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buf_o->read_info.n_buffers = nvecs;
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buf_o->read_info.first_pinned = chain;
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for ( ; chain; chain = chain->next)
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_evbuffer_chain_pin(chain, EVBUFFER_MEM_PINNED_R);
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_evbuffer_incref(buf);
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if (WSARecv(buf_o->fd, buf_o->read_info.buffers, nvecs, &bytesRead, &flags, &buf_o->read_info.event_overlapped.overlapped, NULL)) {
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int error = WSAGetLastError();
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if (error != WSA_IO_PENDING) {
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/* An actual error. */
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pin_release(&buf_o->read_info.event_overlapped, EVBUFFER_MEM_PINNED_R);
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evbuffer_unfreeze(buf, 0);
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evbuffer_free(buf); /* decref */
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goto done;
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}
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}
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buf_o->read_in_progress = 1;
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r = 0;
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done:
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EVBUFFER_UNLOCK(buf, EVTHREAD_WRITE);
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return r;
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}
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/*
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C++
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typedef struct _OVERLAPPED_ENTRY {
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ULONG_PTR lpCompletionKey;
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LPOVERLAPPED lpOverlapped;
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ULONG_PTR Internal;
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DWORD dwNumberOfBytesTransferred;
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} OVERLAPPED_ENTRY, *LPOVERLAPPED_ENTRY;
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C++
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typedef struct _OVERLAPPED {
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ULONG_PTR Internal;
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ULONG_PTR InternalHigh;
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union {
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struct {
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DWORD Offset;
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DWORD OffsetHigh;
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} ;
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PVOID Pointer;
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} ;
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HANDLE hEvent;
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} OVERLAPPED, *LPOVERLAPPED;
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Any unused members of this structure should always be initialized to zero
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before the structure is used in a function call. Otherwise, the function may
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fail and return ERROR_INVALID_PARAMETER.
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You can use the HasOverlappedIoCompleted macro to check whether an
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asynchronous I/O operation has completed if GetOverlappedResult is too
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cumbersome for your application.
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You can use the CancelIo function to cancel an asynchronous I/O operation.
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HANDLE WINAPI CreateIoCompletionPort(
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__in HANDLE FileHandle,
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__in_opt HANDLE ExistingCompletionPort,
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__in ULONG_PTR CompletionKey,
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__in DWORD NumberOfConcurrentThreads
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);
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BOOL WINAPI GetQueuedCompletionStatus(
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__in HANDLE CompletionPort,
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__out LPDWORD lpNumberOfBytes,
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__out PULONG_PTR lpCompletionKey,
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__out LPOVERLAPPED *lpOverlapped,
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__in DWORD dwMilliseconds
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);
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If the function dequeues a completion packet for a successful I/O operation from the completion port, the return value is nonzero. The function stores information in the variables pointed to by the lpNumberOfBytes, lpCompletionKey, and lpOverlapped parameters.
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BOOL WINAPI GetQueuedCompletionStatusEx(
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__in HANDLE CompletionPort,
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__out LPOVERLAPPED_ENTRY lpCompletionPortEntries,
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__in ULONG ulCount,
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__out PULONG ulNumEntriesRemoved,
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__in DWORD dwMilliseconds,
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__in BOOL fAlertable
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);
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BOOL PASCAL ConnectEx(
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__in SOCKET s,
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__in const struct sockaddr *name,
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__in int namelen,
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__in_opt PVOID lpSendBuffer,
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__in DWORD dwSendDataLength,
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__out LPDWORD lpdwBytesSent,
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__in LPOVERLAPPED lpOverlapped
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);
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typedef void (*LPFN_CONNECTEX)( );
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C++
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BOOL AcceptEx(
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__in SOCKET sListenSocket,
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__in SOCKET sAcceptSocket,
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__in PVOID lpOutputBuffer,
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__in DWORD dwReceiveDataLength,
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__in DWORD dwLocalAddressLength,
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__in DWORD dwRemoteAddressLength,
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__out LPDWORD lpdwBytesReceived,
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__in LPOVERLAPPED lpOverlapped
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);
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C++
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BOOL DisconnectEx(
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__in SOCKET hSocket,
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__in LPOVERLAPPED lpOverlapped,
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__in DWORD dwFlags,
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__in DWORD reserved
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);
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*/
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