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lua/ltable.h

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/*
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** $Id: ltable.h,v 1.23 2000/06/06 16:31:41 roberto Exp roberto $
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** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(t,i) (&(t)->node[i])
#define key(n) (&(n)->key)
#define val(n) (&(n)->val)
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Hash *luaH_new (lua_State *L, int nhash);
void luaH_free (lua_State *L, Hash *t);
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
const TObject *luaH_getnum (const Hash *t, Number key);
const TObject *luaH_getstr (const Hash *t, TString *key);
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void luaH_remove (Hash *t, TObject *key);
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TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
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Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
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TObject *luaH_setint (lua_State *L, Hash *t, int key);
void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val);
unsigned long luaH_hash (lua_State *L, const TObject *key);
const TObject *luaH_getglobal (lua_State *L, const char *name);
/* exported only for debugging */
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Node *luaH_mainposition (const Hash *t, const TObject *key);
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#endif