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no need to define 'luaP_opnames' in regular builds
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@ -1,5 +1,5 @@
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/*
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** $Id: lopcodes.c,v 1.80 2018/03/07 15:55:38 roberto Exp roberto $
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** $Id: lopcodes.c,v 1.81 2018/04/04 14:23:41 roberto Exp roberto $
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** Opcodes for Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@ -17,6 +17,8 @@
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/* ORDER OP */
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#if defined(LUAI_DEFOPNAMES)
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LUAI_DDEF const char *const luaP_opnames[NUM_OPCODES+1] = {
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"MOVE",
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"LOADI",
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@ -98,6 +100,8 @@ LUAI_DDEF const char *const luaP_opnames[NUM_OPCODES+1] = {
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NULL
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};
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#endif
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LUAI_DDEF const lu_byte luaP_opmodes[NUM_OPCODES] = {
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/* OT IT T A mode opcode */
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6
ltests.h
6
ltests.h
@ -1,5 +1,5 @@
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/*
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** $Id: ltests.h,v 2.56 2018/02/27 18:47:32 roberto Exp roberto $
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** $Id: ltests.h,v 2.57 2018/04/11 16:49:36 roberto Exp roberto $
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** Internal Header for Debugging of the Lua Implementation
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** See Copyright Notice in lua.h
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*/
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@ -24,6 +24,10 @@
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#define lua_assert(c) assert(c)
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/* include opcode names */
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#define LUAI_DEFOPNAMES
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/* compiled with -O0, Lua uses a lot of C stack space... */
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#undef LUAI_MAXCCALLS
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#define LUAI_MAXCCALLS 200
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