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better (and safer?) way to test native size of type 'int'
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491103708e
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20
luaconf.h
20
luaconf.h
@ -1,5 +1,5 @@
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/*
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/*
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** $Id: luaconf.h,v 1.220 2014/10/21 14:38:46 roberto Exp roberto $
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** $Id: luaconf.h,v 1.221 2014/10/24 11:42:47 roberto Exp roberto $
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** Configuration file for Lua
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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** See Copyright Notice in lua.h
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*/
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*/
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@ -417,23 +417,21 @@
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/*
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/*
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@@ LUAI_BITSINT defines the number of bits in an int.
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@@ LUAI_BITSINT defines the (minimum) number of bits in an int.
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** CHANGE here if Lua cannot automatically detect the number of bits of
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** CHANGE here if Lua cannot automatically detect the number of bits of
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** your machine. Probably you do not need to change this.
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** your machine. Probably you do not need to change this.
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*/
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*/
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/* avoid overflows in comparison */
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/* avoid undefined shifts */
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#if INT_MAX-20 < 32760 /* { */
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#if ((INT_MAX >> 15) >> 15) >= 1
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#define LUAI_BITSINT 16
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#elif INT_MAX > 2147483640L /* }{ */
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/* int has at least 32 bits */
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#define LUAI_BITSINT 32
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#define LUAI_BITSINT 32
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#else /* }{ */
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#else
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#error "you must define LUA_BITSINT with number of bits in an integer"
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/* 'int' always must have at least 16 bits */
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#endif /* } */
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#define LUAI_BITSINT 16
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#endif
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/*
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/*
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@@ LUA_INT32 is an signed integer with exactly 32 bits.
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@@ LUA_INT32 is a signed integer with at least 32 bits.
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@@ LUAI_UMEM is an unsigned integer big enough to count the total
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@@ LUAI_UMEM is an unsigned integer big enough to count the total
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@@ memory used by Lua.
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@@ memory used by Lua.
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@@ LUAI_MEM is a signed integer big enough to count the total memory
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@@ LUAI_MEM is a signed integer big enough to count the total memory
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