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added macro 'lisxdigit' (just in case :)
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10
lctype.c
10
lctype.c
@ -1,5 +1,5 @@
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/*
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** $Id: lctype.c,v 1.1 2009/02/19 17:18:25 roberto Exp roberto $
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** $Id: lctype.c,v 1.2 2009/02/20 13:11:15 roberto Exp roberto $
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** 'ctype' functions for Lua
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** See Copyright Notice in lua.h
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*/
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@ -15,13 +15,13 @@ const char luai_ctype_[UCHAR_MAX + 1] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0c, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
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0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
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0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06,
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0x06, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
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0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
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0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16, 0x16,
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0x16, 0x16, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
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0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05,
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0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
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0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
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0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x04,
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0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
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0x04, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x05,
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0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
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0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05,
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0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x00,
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4
lctype.h
4
lctype.h
@ -1,5 +1,5 @@
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/*
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** $Id: lctype.h,v 1.1 2009/02/19 17:18:25 roberto Exp roberto $
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** $Id: lctype.h,v 1.2 2009/02/20 13:11:15 roberto Exp roberto $
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** 'ctype' functions for Lua
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** See Copyright Notice in lua.h
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*/
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@ -17,6 +17,7 @@
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#define DIGITBIT 1
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#define PRINTBIT 2
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#define SPACEBIT 3
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#define XDIGITBIT 4
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#define MASK(B) (1 << (B))
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@ -27,6 +28,7 @@
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#define lisdigit(x) (luai_ctype_[x] & MASK(DIGITBIT))
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#define lisspace(x) (luai_ctype_[x] & MASK(SPACEBIT))
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#define lisprint(x) (luai_ctype_[x] & MASK(PRINTBIT))
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#define lisxdigit(x) (luai_ctype_[x] & MASK(XDIGITBIT))
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LUAI_DATA const char luai_ctype_[UCHAR_MAX + 1];
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