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new definition for 'luai_nummod' (using 'fmod')
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@ -1,5 +1,5 @@
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/*
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** $Id: lobject.c,v 2.75 2014/03/06 16:15:18 roberto Exp roberto $
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** $Id: lobject.c,v 2.76 2014/03/21 13:52:33 roberto Exp roberto $
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** Some generic functions over Lua objects
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** See Copyright Notice in lua.h
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*/
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@ -98,9 +98,13 @@ static lua_Number numarith (lua_State *L, int op, lua_Number v1,
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case LUA_OPSUB: return luai_numsub(L, v1, v2);
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case LUA_OPMUL: return luai_nummul(L, v1, v2);
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case LUA_OPDIV: return luai_numdiv(L, v1, v2);
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case LUA_OPMOD: return luai_nummod(L, v1, v2);
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case LUA_OPPOW: return luai_numpow(L, v1, v2);
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case LUA_OPUNM: return luai_numunm(L, v1);
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case LUA_OPMOD: {
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lua_Number m;
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luai_nummod(L, v1, v2, m);
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return m;
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}
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default: lua_assert(0); return 0;
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}
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}
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@ -1,5 +1,5 @@
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/*
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** $Id: luaconf.h,v 1.193 2014/03/21 14:27:16 roberto Exp roberto $
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** $Id: luaconf.h,v 1.194 2014/04/03 14:18:02 roberto Exp $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
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*/
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@ -497,7 +497,8 @@
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/* the following operations need the math library */
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#if defined(lobject_c) || defined(lvm_c)
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#include <math.h>
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#define luai_nummod(L,a,b) ((void)L, (a) - l_floor((a)/(b))*(b))
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#define luai_nummod(L,a,b,m) \
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{ (m) = l_mathop(fmod)(a,b); if ((m) != 0 && (a)*(b) < 0) (m) += (b); }
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#define luai_numpow(L,a,b) ((void)L, l_mathop(pow)(a,b))
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#endif
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6
lvm.c
6
lvm.c
@ -1,5 +1,5 @@
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/*
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** $Id: lvm.c,v 2.193 2014/04/02 16:54:20 roberto Exp roberto $
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** $Id: lvm.c,v 2.194 2014/04/08 14:28:04 roberto Exp roberto $
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** Lua virtual machine
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** See Copyright Notice in lua.h
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*/
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@ -755,7 +755,9 @@ void luaV_execute (lua_State *L) {
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setivalue(ra, luaV_mod(L, ib, ic));
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}
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else if (tonumber(rb, &nb) && tonumber(rc, &nc)) {
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setnvalue(ra, luai_nummod(L, nb, nc));
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lua_Number m;
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luai_nummod(L, nb, nc, m);
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setnvalue(ra, m);
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}
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else { Protect(luaT_trybinTM(L, rb, rc, ra, TM_MOD)); }
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)
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