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11
ldblib.c
11
ldblib.c
@ -1,5 +1,5 @@
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/*
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** $Id: ldblib.c,v 1.70 2002/09/16 19:18:01 roberto Exp roberto $
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** $Id: ldblib.c,v 1.71 2002/11/14 15:41:38 roberto Exp roberto $
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** Interface from Lua to its debug API
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** See Copyright Notice in lua.h
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*/
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@ -167,8 +167,13 @@ static int sethook (lua_State *L) {
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static int gethook (lua_State *L) {
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char buff[5];
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unsigned long mask = lua_gethookmask(L);
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lua_pushlightuserdata(L, (void *)&KEY_HOOK);
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lua_rawget(L, LUA_REGISTRYINDEX); /* get hook */
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lua_Hook hook = lua_gethook(L);
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if (hook != NULL && hook != hookf) /* external hook? */
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lua_pushliteral(L, "external hook");
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else {
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lua_pushlightuserdata(L, (void *)&KEY_HOOK);
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lua_rawget(L, LUA_REGISTRYINDEX); /* get hook */
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}
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lua_pushstring(L, unmakemask(mask, buff));
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lua_pushnumber(L, lua_getmaskcount(mask));
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return 3;
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12
lstate.h
12
lstate.h
@ -1,5 +1,5 @@
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/*
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** $Id: lstate.h,v 1.101 2002/11/13 11:31:39 roberto Exp roberto $
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** $Id: lstate.h,v 1.102 2002/11/18 11:01:55 roberto Exp roberto $
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** Global State
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** See Copyright Notice in lua.h
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*/
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@ -92,14 +92,14 @@ typedef struct CallInfo {
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/*
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** bit fields for `CallInfo.state'
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*/
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#define CI_C 1 /* 1 if function is a C function */
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#define CI_C (1<<0) /* 1 if function is a C function */
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/* 1 if (Lua) function has an active `luaV_execute' running it */
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#define CI_HASFRAME 2
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#define CI_HASFRAME (1<<1)
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/* 1 if Lua function is calling another Lua function (and therefore its
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`pc' is being used by the other, and therefore CI_SAVEDPC is 1 too) */
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#define CI_CALLING 4
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#define CI_SAVEDPC 8 /* 1 if `savedpc' is updated */
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#define CI_YIELD 16 /* 1 if thread is suspended */
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#define CI_CALLING (1<<2)
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#define CI_SAVEDPC (1<<3) /* 1 if `savedpc' is updated */
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#define CI_YIELD (1<<4) /* 1 if thread is suspended */
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#define ci_func(ci) (clvalue((ci)->base - 1))
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