/* ** $Id: ltable.h,v 1.8 1999/01/04 12:54:33 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(t,i) (&(t)->node[i]) #define ref(n) (&(n)->ref) #define val(n) (&(n)->val) #define nhash(t) ((t)->nhash) #define luaH_get(t,ref) (val(luaH_present((t), (ref)))) Hash *luaH_new (int nhash); void luaH_free (Hash *frees); Node *luaH_present (Hash *t, TObject *ref); TObject *luaH_set (Hash *t, TObject *ref); Node *luaH_next (Hash *t, TObject *r); void luaH_setint (Hash *t, int ref, TObject *val); TObject *luaH_getint (Hash *t, int ref); void luaH_move (Hash *t, int from, int to); #endif