mermaid/src/diagrams/flowchart/flowChartShapes.js

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2019-10-21 14:34:04 +05:30
import dagreD3 from 'dagre-d3';
function question(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const s = (w + h) * 0.9;
const points = [
{ x: s / 2, y: 0 },
{ x: s, y: -s / 2 },
{ x: s / 2, y: -s },
{ x: 0, y: -s / 2 }
];
const shapeSvg = insertPolygonShape(parent, s, s, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function hexagon(parent, bbox, node) {
const f = 4;
const h = bbox.height;
const m = h / f;
const w = bbox.width + 2 * m;
const points = [
{ x: m, y: 0 },
{ x: w - m, y: 0 },
{ x: w, y: -h / 2 },
{ x: w - m, y: -h },
{ x: m, y: -h },
{ x: 0, y: -h / 2 }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function rect_left_inv_arrow(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: -h / 2, y: 0 },
{ x: w, y: 0 },
{ x: w, y: -h },
{ x: -h / 2, y: -h },
{ x: 0, y: -h / 2 }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function lean_right(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: (-2 * h) / 6, y: 0 },
{ x: w - h / 6, y: 0 },
{ x: w + (2 * h) / 6, y: -h },
{ x: h / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function lean_left(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: (2 * h) / 6, y: 0 },
{ x: w + h / 6, y: 0 },
{ x: w - (2 * h) / 6, y: -h },
{ x: -h / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function trapezoid(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: (-2 * h) / 6, y: 0 },
{ x: w + (2 * h) / 6, y: 0 },
{ x: w - h / 6, y: -h },
{ x: h / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function inv_trapezoid(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: h / 6, y: 0 },
{ x: w - h / 6, y: 0 },
{ x: w + (2 * h) / 6, y: -h },
{ x: (-2 * h) / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function rect_right_inv_arrow(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: 0, y: 0 },
{ x: w + h / 2, y: 0 },
{ x: w, y: -h / 2 },
{ x: w + h / 2, y: -h },
{ x: 0, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
function stadium(parent, bbox, node) {
const h = bbox.height;
const w = bbox.width + h / 4;
const shapeSvg = parent
.insert('rect', ':first-child')
.attr('rx', h / 2)
.attr('ry', h / 2)
.attr('x', -w / 2)
.attr('y', -h / 2)
.attr('width', w)
.attr('height', h);
node.intersect = function(point) {
return dagreD3.intersect.rect(node, point);
};
return shapeSvg;
}
function subroutine(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: 0, y: 0 },
{ x: w, y: 0 },
{ x: w, y: -h },
{ x: 0, y: -h },
{ x: 0, y: 0 },
{ x: -8, y: 0 },
{ x: w + 8, y: 0 },
{ x: w + 8, y: -h },
{ x: -8, y: -h },
{ x: -8, y: 0 }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
}
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function cylinder(parent, bbox, node) {
const w = bbox.width;
const rx = w / 2;
const ry = rx / (2.5 + w / 50);
const h = bbox.height + ry;
const shape =
'M 0,' +
ry +
' a ' +
rx +
',' +
ry +
' 0,0,0 ' +
w +
' 0 a ' +
rx +
',' +
ry +
' 0,0,0 ' +
-w +
' 0 l 0,' +
h +
' a ' +
rx +
',' +
ry +
' 0,0,0 ' +
w +
' 0 l 0,' +
-h;
const shapeSvg = parent
.attr('label-offset-y', ry)
.insert('path', ':first-child')
.attr('d', shape)
.attr('transform', 'translate(' + -w / 2 + ',' + -(h / 2 + ry) + ')');
node.intersect = function(point) {
const pos = dagreD3.intersect.rect(node, point);
const x = pos.x - node.x;
if (
rx != 0 &&
(Math.abs(x) < node.width / 2 ||
(Math.abs(x) == node.width / 2 && Math.abs(pos.y - node.y) > node.height / 2 - ry))
) {
// ellipsis equation: x*x / a*a + y*y / b*b = 1
// solve for y to get adjustion value for pos.y
let y = ry * ry * (1 - (x * x) / (rx * rx));
if (y != 0) y = Math.sqrt(y);
y = ry - y;
if (point.y - node.y > 0) y = -y;
pos.y += y;
}
return pos;
};
return shapeSvg;
}
export function addToRender(render) {
render.shapes().question = question;
render.shapes().hexagon = hexagon;
render.shapes().stadium = stadium;
render.shapes().subroutine = subroutine;
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render.shapes().cylinder = cylinder;
// Add custom shape for box with inverted arrow on left side
render.shapes().rect_left_inv_arrow = rect_left_inv_arrow;
// Add custom shape for box with inverted arrow on left side
render.shapes().lean_right = lean_right;
// Add custom shape for box with inverted arrow on left side
render.shapes().lean_left = lean_left;
// Add custom shape for box with inverted arrow on left side
render.shapes().trapezoid = trapezoid;
// Add custom shape for box with inverted arrow on left side
render.shapes().inv_trapezoid = inv_trapezoid;
// Add custom shape for box with inverted arrow on right side
render.shapes().rect_right_inv_arrow = rect_right_inv_arrow;
}
export function addToRenderV2(addShape) {
addShape({ question });
addShape({ hexagon });
addShape({ stadium });
addShape({ subroutine });
addShape({ cylinder });
// Add custom shape for box with inverted arrow on left side
addShape({ rect_left_inv_arrow });
// Add custom shape for box with inverted arrow on left side
addShape({ lean_right });
// Add custom shape for box with inverted arrow on left side
addShape({ lean_left });
// Add custom shape for box with inverted arrow on left side
addShape({ trapezoid });
// Add custom shape for box with inverted arrow on left side
addShape({ inv_trapezoid });
// Add custom shape for box with inverted arrow on right side
addShape({ rect_right_inv_arrow });
}
function insertPolygonShape(parent, w, h, points) {
return parent
.insert('polygon', ':first-child')
.attr(
'points',
points
.map(function(d) {
return d.x + ',' + d.y;
})
.join(' ')
)
.attr('transform', 'translate(' + -w / 2 + ',' + h / 2 + ')');
}
export default {
addToRender,
addToRenderV2
};