mermaid/src/diagrams/flowchart/flowChartShapes.js

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import dagreD3 from 'dagre-d3-renderer';
export function addToRender(render) {
render.shapes().question = function(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const s = (w + h) * 0.9;
const points = [
{ x: s / 2, y: 0 },
{ x: s, y: -s / 2 },
{ x: s / 2, y: -s },
{ x: 0, y: -s / 2 }
];
const shapeSvg = insertPolygonShape(parent, s, s, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
render.shapes().hexagon = function(parent, bbox, node) {
const f = 4;
const h = bbox.height;
const m = h / f;
const w = bbox.width + 2 * m;
const points = [
{ x: m, y: 0 },
{ x: w - m, y: 0 },
{ x: w, y: -h / 2 },
{ x: w - m, y: -h },
{ x: m, y: -h },
{ x: 0, y: -h / 2 }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
// Add custom shape for box with inverted arrow on left side
render.shapes().rect_left_inv_arrow = function(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: -h / 2, y: 0 },
{ x: w, y: 0 },
{ x: w, y: -h },
{ x: -h / 2, y: -h },
{ x: 0, y: -h / 2 }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
// Add custom shape for box with inverted arrow on left side
render.shapes().lean_right = function(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: (-2 * h) / 6, y: 0 },
{ x: w - h / 6, y: 0 },
{ x: w + (2 * h) / 6, y: -h },
{ x: h / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
// Add custom shape for box with inverted arrow on left side
render.shapes().lean_left = function(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: (2 * h) / 6, y: 0 },
{ x: w + h / 6, y: 0 },
{ x: w - (2 * h) / 6, y: -h },
{ x: -h / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
// Add custom shape for box with inverted arrow on left side
render.shapes().trapezoid = function(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: (-2 * h) / 6, y: 0 },
{ x: w + (2 * h) / 6, y: 0 },
{ x: w - h / 6, y: -h },
{ x: h / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
// Add custom shape for box with inverted arrow on left side
render.shapes().inv_trapezoid = function(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: h / 6, y: 0 },
{ x: w - h / 6, y: 0 },
{ x: w + (2 * h) / 6, y: -h },
{ x: (-2 * h) / 6, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
// Add custom shape for box with inverted arrow on right side
render.shapes().rect_right_inv_arrow = function(parent, bbox, node) {
const w = bbox.width;
const h = bbox.height;
const points = [
{ x: 0, y: 0 },
{ x: w + h / 2, y: 0 },
{ x: w, y: -h / 2 },
{ x: w + h / 2, y: -h },
{ x: 0, y: -h }
];
const shapeSvg = insertPolygonShape(parent, w, h, points);
node.intersect = function(point) {
return dagreD3.intersect.polygon(node, points, point);
};
return shapeSvg;
};
}
function insertPolygonShape(parent, w, h, points) {
return parent
.insert('polygon', ':first-child')
.attr(
'points',
points
.map(function(d) {
return d.x + ',' + d.y;
})
.join(' ')
)
.attr('transform', 'translate(' + -w / 2 + ',' + h / 2 + ')');
}
export default {
addToRender
};