Add shape flippedTriangle

This commit is contained in:
saurabhg772244 2024-08-09 19:39:01 +05:30
parent efe6affe64
commit 0f635ed344
4 changed files with 85 additions and 10 deletions

View File

@ -27,13 +27,23 @@ describe('newShapes', () => {
{}
);
});
it('4: should render new FlowChart for New Shapes', () => {
it('4: should render new flippedTriangle shape', () => {
imgSnapshotTest(
`flowchart
KS --> AC@{ shape: flippedTriangle, label:"This is Final Label" }@
RE --> AC
`,
{}
);
});
it('5: should render new FlowChart for New Shapes', () => {
renderGraph(
`
flowchart
A@{ shape: stateStart }@
B@{ shape: crossedCircle, label: "Start Defining Test Case" }@
C@{ shape: tiltedCylinder, label: "write your Test Case"}@
D@{ shape: flippedTriangle, label: "new Test Case"}@
E@{ shape: waveRectangle, label: "Execute Test Case" }@
F@{ shape: slopedRect, label: "Test Passed?" }@
G@{ shape: bowTieRect, label: "Pass" }@
@ -42,7 +52,8 @@ describe('newShapes', () => {
A --> B
B --> C
C --> E
C --> D
D --> E
E --> F
F -->|Yes| G
F -->|No| H

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@ -36,6 +36,7 @@ import { crossedCircle } from './shapes/crossedCircle.js';
import { waveRectangle } from './shapes/waveRectangle.js';
import { titledCylinder } from './shapes/tiltedCylinder.js';
import { trapezoidalPentagon } from './shapes/trapezoidalPentagon.js';
import { flippedTriangle } from './shapes/flippedTriangle.js';
const shapes = {
state,
@ -75,6 +76,7 @@ const shapes = {
waveRectangle,
titledCylinder,
trapezoidalPentagon,
flippedTriangle,
};
const nodeElems = new Map();

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@ -0,0 +1,62 @@
import { log } from '$root/logger.js';
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import {
styles2String,
userNodeOverrides,
} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
import rough from 'roughjs';
import { createPathFromPoints } from './util.js';
export const flippedTriangle = async (parent: SVGAElement, node: Node): Promise<SVGAElement> => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const w = bbox.width + node.padding + 20;
const h = (Math.sqrt(3) / 2) * w + (node.padding ?? 0);
const points = [
{ x: 0, y: -h },
{ x: w, y: -h },
{ x: w / 2, y: 0 },
];
const { cssStyles } = node;
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look !== 'handdrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const pathData = createPathFromPoints(points);
const roughNode = rc.path(pathData, options);
const polygon = shapeSvg
.insert(() => roughNode, ':first-child')
.attr('transform', `translate(${-w / 2}, ${h / 2})`);
if (cssStyles) {
polygon.attr('style', cssStyles);
}
if (nodeStyles) {
polygon.attr('style', nodeStyles);
}
node.width = w;
node.height = h;
updateNodeBounds(node, polygon);
label.attr('transform', `translate(${-bbox.width / 2}, ${-h / 2})`);
node.intersect = function (point) {
log.info('Triangle intersect', node, points, point);
return intersect.polygon(node, points, point);
};
return shapeSvg;
};

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@ -35,23 +35,23 @@ export const titledCylinder = async (parent: SVGAElement, node: Node) => {
options.fillStyle = 'solid';
}
const linePath = createCylinderPathD(rx, ry, w, h);
const lineNode = rc.path(linePath, options);
const cylinderPath = createCylinderPathD(rx, ry, w, h);
const cylinderNode = rc.path(cylinderPath, options);
const crossedCircle = shapeSvg.insert('g', ':first-child');
crossedCircle.insert(() => lineNode, ':first-child');
const titledCylinder = shapeSvg.insert('g', ':first-child');
titledCylinder.insert(() => cylinderNode, ':first-child');
crossedCircle.attr('class', 'basic label-container');
titledCylinder.attr('class', 'basic label-container');
if (cssStyles) {
crossedCircle.attr('style', cssStyles);
titledCylinder.attr('style', cssStyles);
}
if (nodeStyles) {
crossedCircle.attr('style', nodeStyles);
titledCylinder.attr('style', nodeStyles);
}
updateNodeBounds(node, crossedCircle);
updateNodeBounds(node, titledCylinder);
node.intersect = function (point) {
const pos = intersect.rect(node, point);