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Add shape flippedTriangle
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@ -27,13 +27,23 @@ describe('newShapes', () => {
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{}
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);
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});
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it('4: should render new FlowChart for New Shapes', () => {
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it('4: should render new flippedTriangle shape', () => {
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imgSnapshotTest(
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`flowchart
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KS --> AC@{ shape: flippedTriangle, label:"This is Final Label" }@
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RE --> AC
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`,
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{}
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);
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});
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it('5: should render new FlowChart for New Shapes', () => {
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renderGraph(
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`
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flowchart
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A@{ shape: stateStart }@
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B@{ shape: crossedCircle, label: "Start Defining Test Case" }@
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C@{ shape: tiltedCylinder, label: "write your Test Case"}@
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D@{ shape: flippedTriangle, label: "new Test Case"}@
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E@{ shape: waveRectangle, label: "Execute Test Case" }@
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F@{ shape: slopedRect, label: "Test Passed?" }@
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G@{ shape: bowTieRect, label: "Pass" }@
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@ -42,7 +52,8 @@ describe('newShapes', () => {
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A --> B
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B --> C
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C --> E
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C --> D
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D --> E
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E --> F
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F -->|Yes| G
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F -->|No| H
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@ -36,6 +36,7 @@ import { crossedCircle } from './shapes/crossedCircle.js';
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import { waveRectangle } from './shapes/waveRectangle.js';
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import { titledCylinder } from './shapes/tiltedCylinder.js';
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import { trapezoidalPentagon } from './shapes/trapezoidalPentagon.js';
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import { flippedTriangle } from './shapes/flippedTriangle.js';
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const shapes = {
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state,
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@ -75,6 +76,7 @@ const shapes = {
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waveRectangle,
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titledCylinder,
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trapezoidalPentagon,
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flippedTriangle,
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};
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const nodeElems = new Map();
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@ -0,0 +1,62 @@
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import { log } from '$root/logger.js';
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import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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import { createPathFromPoints } from './util.js';
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export const flippedTriangle = async (parent: SVGAElement, node: Node): Promise<SVGAElement> => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = bbox.width + node.padding + 20;
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const h = (Math.sqrt(3) / 2) * w + (node.padding ?? 0);
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const points = [
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{ x: 0, y: -h },
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{ x: w, y: -h },
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{ x: w / 2, y: 0 },
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];
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handdrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const pathData = createPathFromPoints(points);
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const roughNode = rc.path(pathData, options);
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const polygon = shapeSvg
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.insert(() => roughNode, ':first-child')
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.attr('transform', `translate(${-w / 2}, ${h / 2})`);
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if (cssStyles) {
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polygon.attr('style', cssStyles);
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}
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if (nodeStyles) {
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polygon.attr('style', nodeStyles);
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}
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node.width = w;
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node.height = h;
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updateNodeBounds(node, polygon);
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label.attr('transform', `translate(${-bbox.width / 2}, ${-h / 2})`);
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node.intersect = function (point) {
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log.info('Triangle intersect', node, points, point);
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return intersect.polygon(node, points, point);
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};
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return shapeSvg;
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};
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@ -35,23 +35,23 @@ export const titledCylinder = async (parent: SVGAElement, node: Node) => {
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options.fillStyle = 'solid';
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}
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const linePath = createCylinderPathD(rx, ry, w, h);
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const lineNode = rc.path(linePath, options);
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const cylinderPath = createCylinderPathD(rx, ry, w, h);
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const cylinderNode = rc.path(cylinderPath, options);
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const crossedCircle = shapeSvg.insert('g', ':first-child');
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crossedCircle.insert(() => lineNode, ':first-child');
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const titledCylinder = shapeSvg.insert('g', ':first-child');
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titledCylinder.insert(() => cylinderNode, ':first-child');
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crossedCircle.attr('class', 'basic label-container');
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titledCylinder.attr('class', 'basic label-container');
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if (cssStyles) {
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crossedCircle.attr('style', cssStyles);
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titledCylinder.attr('style', cssStyles);
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}
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if (nodeStyles) {
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crossedCircle.attr('style', nodeStyles);
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titledCylinder.attr('style', nodeStyles);
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}
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updateNodeBounds(node, crossedCircle);
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updateNodeBounds(node, titledCylinder);
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node.intersect = function (point) {
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const pos = intersect.rect(node, point);
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