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added new Hourglass shape
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@ -37,6 +37,7 @@ import { waveRectangle } from './shapes/waveRectangle.js';
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import { titledCylinder } from './shapes/tiltedCylinder.js';
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import { trapezoidalPentagon } from './shapes/trapezoidalPentagon.js';
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import { flippedTriangle } from './shapes/flippedTriangle.js';
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import { hourglass } from './shapes/hourglass.js';
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const shapes = {
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state,
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@ -77,6 +78,7 @@ const shapes = {
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titledCylinder,
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trapezoidalPentagon,
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flippedTriangle,
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hourglass,
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};
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const nodeElems = new Map();
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@ -0,0 +1,64 @@
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import { log } from '$root/logger.js';
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import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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export const hourglass = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.label = '';
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node.labelStyle = labelStyles;
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const { shapeSvg } = await labelHelper(parent, node, getNodeClasses(node));
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const w = 100;
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const h = 100;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handdrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const points = [
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{ x: 0, y: 0 },
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{ x: w, y: 0 },
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{ x: 0, y: h },
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{ x: w, y: h },
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];
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const pathData = createPathFromPoints(points);
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const shapeNode = rc.path(pathData, options);
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const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
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polygon.attr('class', 'basic label-container');
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if (cssStyles) {
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polygon.attr('style', cssStyles);
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}
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if (nodeStyles) {
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polygon.attr('style', nodeStyles);
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}
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polygon.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
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updateNodeBounds(node, polygon);
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// label.attr('transform', `translate(${-bbox.width / 2}, ${(h/2)})`); // To transform text below hourglass shape
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node.intersect = function (point) {
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log.info('Pill intersect', node, { points });
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const pos = intersect.polygon(node, points, point);
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return pos;
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};
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return shapeSvg;
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};
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