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added tilted cylinder
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@ -63,14 +63,10 @@
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<body>
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<pre id="diagram4" class="mermaid">
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flowchart
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A@{ shape: stateStart }@
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B@{ shape: crossedCircle, label: "This is crossed circle" }@
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C
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D
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A ---> B
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C --> B
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B --> D
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A@{ shape: titledCylinder, label: "title" }@ --> B@{ shape: titledCylinder, label: "title B" }@
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C@{ shape: titledCylinder, label: "title with very long text but on single line" }@ --> D@{ shape: titledCylinder, label: "title \n with \n multiple \n lines \n of n text" }@
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A --> D
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</pre
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@ -91,7 +87,7 @@ flowchart
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// handdrawnSeed: 12,
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look: 'classic',
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// 'elk.nodePlacement.strategy': 'NETWORK_SIMPLEX',
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'elk.nodePlacement.strategy': 'SIMPLE',
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// 'elk.nodePlacement.strategy': 'SIMPLE',
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// 'elk.nodePlacement.strategy': 'LAYERED',
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// 'elk.mergeEdges': true,
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// layout: 'dagre',
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@ -34,6 +34,7 @@ import { bowTieRect } from './shapes/bowTieRect.js';
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import { dividedRect } from './shapes/dividedRect.js';
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import { crossedCircle } from './shapes/crossedCircle.js';
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import { waveRectangle } from './shapes/waveRectangle.js';
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import { titledCylinder } from './shapes/tiltedCylinder.js';
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const shapes = {
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state,
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@ -71,6 +72,7 @@ const shapes = {
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dividedRect,
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crossedCircle,
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waveRectangle,
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titledCylinder,
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};
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const nodeElems = new Map();
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@ -0,0 +1,82 @@
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import { labelHelper, getNodeClasses, updateNodeBounds } from './util.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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import intersect from '../intersect/index.js';
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function createCylinderPathD(rx: number, ry: number, w: number, h: number) {
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return `M ${w / 2} ${-h / 2}
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L ${-w / 2} ${-h / 2}
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A ${rx} ${ry} 0 0 0 ${-w / 2} ${h / 2}
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L ${w / 2} ${h / 2}
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A ${rx} ${ry} 0 0 0 ${w / 2} ${-h / 2}
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A ${rx} ${ry} 0 0 0 ${w / 2} ${h / 2}`;
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}
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export const titledCylinder = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const h = bbox.height + node.padding;
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const ry = h / 2;
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const rx = ry / (2.5 + h / 50);
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const w = bbox.width + rx + node.padding;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handdrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const linePath = createCylinderPathD(rx, ry, w, h);
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const lineNode = rc.path(linePath, options);
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const crossedCircle = shapeSvg.insert('g', ':first-child');
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crossedCircle.insert(() => lineNode, ':first-child');
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crossedCircle.attr('class', 'basic label-container');
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if (cssStyles) {
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crossedCircle.attr('style', cssStyles);
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}
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if (nodeStyles) {
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crossedCircle.attr('style', nodeStyles);
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}
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updateNodeBounds(node, crossedCircle);
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node.intersect = function (point) {
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const pos = intersect.rect(node, point);
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const y = pos.y - (node.y ?? 0);
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if (
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ry != 0 &&
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(Math.abs(y) < (node.height ?? 0) / 2 ||
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(Math.abs(y) == (node.height ?? 0) / 2 &&
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Math.abs(pos.x - (node.x ?? 0)) > (node.width ?? 0) / 2 - rx))
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) {
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let x = rx * rx * (1 - (y * y) / (ry * ry));
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if (x != 0) {
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x = Math.sqrt(x);
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}
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x = rx - x;
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if (point.x - (node.x ?? 0) > 0) {
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x = -x;
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}
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pos.x += x;
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}
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return pos;
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};
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return shapeSvg;
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};
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