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feat: added new Bowtie Rectangle shape
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@ -30,6 +30,7 @@ import { triangle } from './shapes/triangle.js';
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import { halfRoundedRectangle } from './shapes/halfRoundedRectangle.js';
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import { curvedTrapezoid } from './shapes/curvedTrapezoid.js';
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import { slopedRect } from './shapes/slopedRect.js';
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import { bowTieRect } from './shapes/bowTieRect.js';
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const shapes = {
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state,
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@ -63,6 +64,7 @@ const shapes = {
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halfRoundedRectangle,
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curvedTrapezoid,
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slopedRect,
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bowTieRect,
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};
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const nodeElems = new Map();
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@ -0,0 +1,55 @@
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import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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function createBowTieRectPathD(x: number, y: number, totalWidth: number, totalHeight: number) {
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return `M ${x},${y + totalHeight} A ${totalHeight} ${totalHeight} 0 0 1 ${x} ${y} H${x + totalWidth} A ${totalHeight} ${totalHeight} 0 0 0 ${x + totalWidth} ${y + totalHeight}Z`;
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}
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export const bowTieRect = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const w = bbox.width + node.padding + 20;
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const h = bbox.height + node.padding;
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let shape: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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const { cssStyles } = node;
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if (node.look === 'handdrawn') {
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const pathData = createBowTieRectPathD(0, 0, w, h);
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const shapeNode = rc.path(pathData, userNodeOverrides(node, {}));
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shape = shapeSvg.insert(() => shapeNode, ':first-child');
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shape.attr('class', 'basic label-container');
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if (cssStyles) {
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shape.attr('style', cssStyles);
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}
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} else {
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const pathData = createBowTieRectPathD(0, 0, w, h);
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shape = shapeSvg
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.insert('path', ':first-child')
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.attr('d', pathData)
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.attr('class', 'basic label-container')
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.attr('style', cssStyles)
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.attr('style', nodeStyles);
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}
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shape.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
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updateNodeBounds(node, shape);
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node.intersect = function (point) {
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const pos = intersect.rect(node, point);
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return pos;
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};
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return shapeSvg;
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};
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