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https://github.com/mermaid-js/mermaid.git
synced 2025-01-14 06:43:25 +08:00
feat: added new curvedTrapezoid shape
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@ -28,6 +28,7 @@ import { inv_trapezoid } from './shapes/invertedTrapezoid.js';
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import { labelRect } from './shapes/labelRect.js';
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import { triangle } from './shapes/triangle.js';
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import { halfRoundedRectangle } from './shapes/halfRoundedRectangle.js';
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import { curvedTrapezoid } from './shapes/curvedTrapezoid.js';
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const shapes = {
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state,
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@ -59,6 +60,7 @@ const shapes = {
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anchor,
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triangle,
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halfRoundedRectangle,
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curvedTrapezoid,
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};
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const nodeElems = new Map();
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@ -0,0 +1,74 @@
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import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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function createCurvedTrapezoidPathD(
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x: number,
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y: number,
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totalWidth: number,
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totalHeight: number,
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radius: number
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) {
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const w = totalWidth - radius;
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const tw = totalHeight / 4;
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const points = [
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{ x: x + w, y },
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{ x: x + tw, y },
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{ x: x, y: y + totalHeight / 2 },
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{ x: x + tw, y: y + totalHeight },
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{ x: x + w, y: y + totalHeight },
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];
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const rectPath = createPathFromPoints(points);
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const arcPath = `M ${w},0 A ${totalHeight / 2} ${totalHeight / 2} 0 0 1 ${w} ${totalHeight}`;
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const finalPath = `${rectPath} ${arcPath}`.replace('Z', '');
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return finalPath;
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}
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export const curvedTrapezoid = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const widthMultiplier = bbox.width < 15 ? 2 : 1.25;
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const w = (bbox.width + node.padding) * widthMultiplier;
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const h = bbox.height + node.padding;
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const radius = h / 2;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handdrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const pathData = createCurvedTrapezoidPathD(0, 0, w, h, radius);
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const shapeNode = rc.path(pathData, options);
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const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
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polygon.attr('class', 'basic label-container');
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if (cssStyles) {
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polygon.attr('style', cssStyles);
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}
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if (nodeStyles) {
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polygon.attr('style', nodeStyles);
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}
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polygon.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
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updateNodeBounds(node, polygon);
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node.intersect = function (point) {
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const pos = intersect.rect(node, point);
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return pos;
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};
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return shapeSvg;
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};
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