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Add shape filledCircle
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@ -10,7 +10,7 @@ const newShapesSet1 = [
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'flippedTriangle',
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'hourglass',
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] as const;
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const newShapesSet2 = ['taggedRect', 'multiRect'] as const;
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const newShapesSet2 = ['taggedRect', 'multiRect', 'lightningBolt', 'filledCircle'] as const;
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// Aggregate all shape sets into a single array
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const newShapesSets = [newShapesSet1, newShapesSet2] as const;
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@ -43,6 +43,7 @@ import { multiRect } from './shapes/multiRect.js';
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import { linedCylinder } from './shapes/linedCylinder.js';
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import { waveEdgedRectangle } from './shapes/waveEdgedRectangle.js';
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import { lightningBolt } from './shapes/lightningBolt.js';
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import { filledCircle } from './shapes/filledCircle.js';
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const shapes = {
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state,
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@ -89,6 +90,7 @@ const shapes = {
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linedCylinder,
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waveEdgedRectangle,
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lightningBolt,
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filledCircle,
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};
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const nodeElems = new Map();
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@ -0,0 +1,52 @@
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import { log } from '$root/logger.js';
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import { labelHelper, getNodeClasses, updateNodeBounds } from './util.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handDrawnShapeStyles.js';
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import rough from 'roughjs';
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import intersect from '../intersect/index.js';
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export const filledCircle = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.label = '';
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node.labelStyle = labelStyles;
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const { shapeSvg } = await labelHelper(parent, node, getNodeClasses(node));
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const radius = 4;
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const { cssStyles } = node;
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const options = userNodeOverrides(node, {});
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if (node.look !== 'handDrawn') {
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options.roughness = 0;
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options.fillStyle = 'solid';
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}
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const circleNode = rc.circle(0, 0, radius * 2, options);
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const filledCircle = shapeSvg.insert('g', ':first-child');
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filledCircle.insert(() => circleNode, ':first-child');
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filledCircle.attr('class', 'basic label-container');
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if (cssStyles) {
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filledCircle.attr('style', cssStyles);
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}
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if (nodeStyles) {
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filledCircle.attr('style', nodeStyles);
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}
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updateNodeBounds(node, filledCircle);
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node.intersect = function (point) {
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log.info('filledCircle intersect', node, { radius, point });
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const pos = intersect.circle(node, radius, point);
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return pos;
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};
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return shapeSvg;
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};
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@ -7,28 +7,14 @@ import {
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} from '$root/rendering-util/rendering-elements/shapes/handDrawnShapeStyles.js';
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import rough from 'roughjs';
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function createSlopedRectPathD(x: number, y: number, totalWidth: number, totalHeight: number) {
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const rw = totalWidth;
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const rh = totalHeight;
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const points = [
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{ x, y },
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{ x: x + rw, y: y - rh * 0.6 },
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{ x: x + rw, y: y + rh },
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{ x, y: y + rh },
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];
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const rectPath = createPathFromPoints(points);
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return rectPath;
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}
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export const slopedRect = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding;
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const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
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const w = Math.max(bbox.width + (node.padding ?? 0) * 2, node?.width ?? 0);
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const h = Math.max(bbox.height + (node.padding ?? 0) * 2, node?.height ?? 0);
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const x = -w / 2;
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const y = -h / 2;
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const { cssStyles } = node;
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@ -41,7 +27,14 @@ export const slopedRect = async (parent: SVGAElement, node: Node) => {
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options.fillStyle = 'solid';
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}
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const pathData = createSlopedRectPathD(0, 0, w, h);
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const points = [
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{ x, y },
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{ x, y: y + h },
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{ x: x + w, y: y + h },
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{ x: x + w, y: y - h / 2 },
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];
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const pathData = createPathFromPoints(points);
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const shapeNode = rc.path(pathData, options);
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const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
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@ -55,12 +48,13 @@ export const slopedRect = async (parent: SVGAElement, node: Node) => {
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polygon.attr('style', nodeStyles);
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}
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polygon.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
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polygon.attr('transform', `translate(0, ${h / 4})`);
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label.attr('transform', `translate(${-w / 2 + (node.padding ?? 0)}, ${-(node.padding ?? 0)})`);
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updateNodeBounds(node, polygon);
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node.intersect = function (point) {
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const pos = intersect.polygon(node, point);
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const pos = intersect.polygon(node, points, point);
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return pos;
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};
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