added new Multi Wave Edged Rectangle shape

This commit is contained in:
omkarht 2024-08-14 15:56:59 +05:30
parent 9e5c3ec1b5
commit b7acf94b41
2 changed files with 141 additions and 0 deletions

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@ -44,6 +44,7 @@ import { linedCylinder } from './shapes/linedCylinder.js';
import { waveEdgedRectangle } from './shapes/waveEdgedRectangle.js';
import { lightningBolt } from './shapes/lightningBolt.js';
import { filledCircle } from './shapes/filledCircle.js';
import { multiWaveEdgedRectangle } from './shapes/multiWaveEdgedRectangle.js';
const shapes = {
state,
@ -91,6 +92,7 @@ const shapes = {
waveEdgedRectangle,
lightningBolt,
filledCircle,
multiWaveEdgedRectangle,
};
const nodeElems = new Map();

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@ -0,0 +1,139 @@
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import rough from 'roughjs';
import { styles2String, userNodeOverrides } from './handDrawnShapeStyles.js';
export function createMultiWaveEdgedRectanglePathD2(width: number, height: number) {
const offset = -5;
const offsetX = -offset;
const offsetY = offset;
// Calculate control points (same for each layer)
const rightX = width;
const midX = width / 2;
const controlY1 = height * 0.8;
const controlY2 = height * 1.15;
const endY = height * 0.94;
// Construct the path for the current layer with an offset in the opposite direction
const path = `M${offsetX} ${offsetY}
H${rightX + offsetX}
V${controlY1 + offsetY}
C${midX + offsetX} ${controlY1 + offsetY}, ${midX + offsetX} ${controlY2 + offsetY}, ${offsetX} ${endY + offsetY}
Z`;
return path;
}
export function createMultiWaveEdgedRectanglePathD(width: number, height: number) {
// Calculate control points
const offset = 0;
const offsetX = offset;
const offsetY = offset;
const rightX = width;
const midX = width / 2;
const controlY1 = height * 0.8;
const controlY2 = height * 1.15;
const endY = height * 0.94;
const path = `M${offsetX} ${offsetY}
H${rightX + offsetX}
V${controlY1 + offsetY}
C${midX + offsetX} ${controlY1 + offsetY}, ${midX + offsetX} ${controlY2 + offsetY}, ${offsetX} ${endY + offsetY}
Z`;
return path;
}
export function createMultiWaveEdgedRectanglePathD3(width: number, height: number) {
const offset = 5;
const offsetX = -offset;
const offsetY = offset;
const rightX = width;
const midX = width / 2;
const controlY1 = height * 0.8;
const controlY2 = height * 1.15;
const endY = height * 0.94;
const path = `M${offsetX} ${offsetY}
H${rightX + offsetX}
V${controlY1 + offsetY}
C${midX + offsetX} ${controlY1 + offsetY}, ${midX + offsetX} ${controlY2 + offsetY}, ${offsetX} ${endY + offsetY}
Z`;
return path;
}
export const multiWaveEdgedRectangle = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node));
const w = bbox.width + node.padding;
const h = bbox.height + node.padding + 20;
const { cssStyles } = node;
const rectOffset = 5;
const x = 0,
y = 0;
const points = [
{ x: x - rectOffset, y: y + rectOffset },
{ x: x - rectOffset, y: y + h + rectOffset },
{ x: x + w - rectOffset, y: y + h + rectOffset },
{ x: x + w - rectOffset, y: y + h },
{ x: x + w, y: y + h },
{ x: x + w, y: y + h - rectOffset },
{ x: x + w + rectOffset, y: y + h - rectOffset },
{ x: x + w + rectOffset, y: y - rectOffset },
{ x: x + rectOffset, y: y - rectOffset },
{ x: x + rectOffset, y: y },
{ x, y },
{ x, y: y + rectOffset },
];
const pathData = createMultiWaveEdgedRectanglePathD(w, h);
const pathData2 = createMultiWaveEdgedRectanglePathD2(w, h);
const pathData3 = createMultiWaveEdgedRectanglePathD3(w, h);
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const shapeNode = rc.path(pathData, options);
const shapeNode2 = rc.path(pathData2, options);
const shapeNode3 = rc.path(pathData3, options);
const shape = shapeSvg.insert('g', ':first-child');
shape.insert(() => shapeNode3, ':first-child');
shape.insert(() => shapeNode, ':first-child');
shape.insert(() => shapeNode2, ':first-child');
shape.attr('class', 'basic label-container');
if (cssStyles) {
shape.attr('style', cssStyles);
}
if (nodeStyles) {
shape.attr('style', nodeStyles);
}
shape.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
updateNodeBounds(node, shape);
label.attr('transform', `translate(${-(w + 10) / 2}, ${-(h - rectOffset) * 0.3})`);
node.intersect = function (point) {
const pos = intersect.polygon(node, points, point);
return pos;
};
return shapeSvg;
};