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added new Wave Rectangle shape
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@ -33,6 +33,7 @@ import { slopedRect } from './shapes/slopedRect.js';
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import { bowTieRect } from './shapes/bowTieRect.js';
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import { bowTieRect } from './shapes/bowTieRect.js';
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import { dividedRect } from './shapes/dividedRect.js';
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import { dividedRect } from './shapes/dividedRect.js';
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import { crossedCircle } from './shapes/crossedCircle.js';
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import { crossedCircle } from './shapes/crossedCircle.js';
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import { waveRectangle } from './shapes/waveRectangle.js';
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const shapes = {
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const shapes = {
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state,
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state,
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@ -69,6 +70,7 @@ const shapes = {
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bowTieRect,
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bowTieRect,
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dividedRect,
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dividedRect,
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crossedCircle,
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crossedCircle,
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waveRectangle,
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};
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};
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const nodeElems = new Map();
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const nodeElems = new Map();
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@ -0,0 +1,66 @@
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import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
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import intersect from '../intersect/index.js';
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import type { Node } from '$root/rendering-util/types.d.ts';
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import {
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styles2String,
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userNodeOverrides,
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} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
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import rough from 'roughjs';
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function createWaveRectanglePathD(x: number, y: number, width: number, height: number) {
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const halfWidth = width / 2;
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const halfHeight = height / 2;
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const pathData = `M ${x} ${y}
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Q ${x + halfWidth / 2} ${y + halfHeight}, ${x + halfWidth} ${y}
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Q ${x + (3 * halfWidth) / 2} ${y - halfHeight}, ${x + width} ${y}
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L ${x + width} ${y + height}
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Q ${x + (3 * halfWidth) / 2} ${y + halfHeight}, ${x + halfWidth} ${y + height}
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Q ${x + halfWidth / 2} ${y + 3 * halfHeight}, ${x} ${y + height}
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L ${x} ${y}
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Z`;
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return pathData;
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}
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export const waveRectangle = async (parent: SVGAElement, node: Node) => {
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const { labelStyles, nodeStyles } = styles2String(node);
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node.labelStyle = labelStyles;
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const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
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const w = bbox.width + node.padding;
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const h = bbox.height + node.padding + 20;
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let shape: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
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const { cssStyles } = node;
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if (node.look === 'handdrawn') {
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// @ts-ignore - rough is not typed
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const rc = rough.svg(shapeSvg);
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const pathData = createWaveRectanglePathD(0, 0, w, h);
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const shapeNode = rc.path(pathData, userNodeOverrides(node, {}));
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shape = shapeSvg.insert(() => shapeNode, ':first-child');
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shape.attr('class', 'basic label-container');
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if (cssStyles) {
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shape.attr('style', cssStyles);
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}
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} else {
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const pathData = createWaveRectanglePathD(0, 0, w, h);
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shape = shapeSvg
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.insert('path', ':first-child')
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.attr('d', pathData)
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.attr('class', 'basic label-container')
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.attr('style', cssStyles)
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.attr('style', nodeStyles);
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}
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shape.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
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updateNodeBounds(node, shape);
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node.intersect = function (point) {
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const pos = intersect.polygon(node, point);
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return pos;
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};
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return shapeSvg;
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};
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