fix loop/block bounds with activations through them

This commit is contained in:
Szymon Stasik 2016-03-12 19:33:35 +01:00
parent 0435509952
commit c3f840126c

View File

@ -442,12 +442,15 @@ module.exports.draw = function (text, id) {
exports.bounds.bumpVerticalPos(conf.messageMargin);
var fromBounds = actorFlowVerticaBounds(msg.from);
var toBounds = actorFlowVerticaBounds(msg.to);
var fromIdx = fromBounds[0] <= toBounds[0]?1:0;
var toIdx = fromBounds[0] < toBounds[0]?0:1;
var fromIdx = fromBounds[0] <= toBounds[0]?1:0;
var toIdx = fromBounds[0] < toBounds[0]?0:1;
startx = fromBounds[fromIdx];
stopx = toBounds[toIdx];
drawMessage(diagram, startx, stopx, exports.bounds.getVerticalPos(), msg);
var verticalPos = exports.bounds.getVerticalPos();
drawMessage(diagram, startx, stopx, verticalPos, msg);
var allBounds = fromBounds.concat(toBounds);
exports.bounds.insert(Math.min.apply(null, allBounds), verticalPos, Math.max.apply(null, allBounds), verticalPos);
} catch (e) {
console.error('error while drawing message', e);
}